ZvT Training by Stone
Hey guys, i'm not an established map maker, i think the last map i made was probably around 2001, i touched on some scai3 and a few of the other tools which where around at the time from camelot systems, i found the whole mapping & editing sc thing marvelous but never really made anything with the tools before, i guess i just enjoyed playing the game more so then spending the time making any maps. but after all these years i find the pro-gamer in my self slowing down a bit and one night i just suddenly had the urge to make a ZvT training map, being a sole zerg player many years now i feel i know the 1v1 game to a okay standard i would say. i think if i remember now, i just wanted to make a quick map so that i could test of timings against, but i just got swallowed up by all the information available from staredit and next thing i knew i was trying to carve out a masterpiece, well... in my eyes at least but theirs still a great deal to do, so on that note let me give you a quick overview of what i'm trying to achieve.
An advanced Terran (computer) v Zerg (human) 1v1 computer for Destination. Capable of exploiting weaknesses within the enemies build order, unit production, base layout, micro and macro. In my first attempt (OLD TRIG), computers units were spawned on a timer, in the newer version map computer mines and constructs his buildings & units just like every other player (without cheating), this was a huge task trying to occomplish this and i am currently still working towards this.
SPECIFICATIONS
- Players
Requires 1 players (1-3 observers) - Map
ICCUP Destination (all right reserved to the original creator, not me)
FEATURES
- Play your standard ZvT, this map is made to improve your standard 1v1 game
- Comp uses resources to construct units/buildings and thus can be slowed or destroyed by killing his eco
- Comp macro's / micros units reasonably effectively (this is on going ofc)
- ... (i will fill this out when i can think of something )
SCREENSHOTS/DEMO
Ok just want to make this very clear now, this is a work in progress and i have working on different parts of the main script in different maps.
for example, i have vulture map just for improving the vulture micro, wraith map for wraith micro etc etc. so for the moment it all in bits and pieces.
These screen shots are comprised across all the different maps.
Screen Shots of comp in action!
Main Base, no cheating here! 32 minerals after first round of mining
Comp teching into 2 port wraith, note information like "wraith 1 complete" is displayed for testing
Comp expanding & setting up bunk for defence
Triggered construction of scvs including build time
SCV scouts and uses a radius (location) of sight for high & low ground and retreates to harras expo if it sees a drone comming
With some CC bodgeyness scv can mine out the back mineral patch. can be checked if complete with unit/move
Demo of bunker rush
Demo of vulture 1
Demo of vulture 2
Demo of vulture 3
Demo of wraith 1
PROGRESS
oww i'd really hate to call it, could be a while but i'm working on it most days.
DOWNLOADS
!ICCup Destination Trig.scx - Main Map. Still working on macro/production. no micro added yet.
!ICCup Destination Trig OLD.scx - First Attempt. This is my first draft before i added the workers, includes scv harass and bad vulture micro (1 and 4 vulture waves).
Custom Scripts to Improve Micro
!ICCup Destination aWraith.scx
!ICCup Destination aVul.scx
!ICCup Destination aBunk.scx
SCV Control and Expansion Problems
Base & Expansion script - fixed
Upgrade Problems
!ICCup Destination aUpgrade.scx - disbanded method more info here
+1/+1 upgrades will be handled by different player slots.
EDITS / OTHER
core blimey took me a while to put this together, i got carried away with some of the gifs . thanks for all the help on the shoutbox btw guys, i appreciate it.
Made with the Map Production template.
Attachments:
Post has been edited 4 time(s), last time on Sep 29 2009, 12:11 pm by laffo16.
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