to do this i give all resources the computer mines to another inactive comp and preserve the trigger so keep the resources down.
i create the CC and SCV using triggers then run the aiscript "area town" at loation "main base" to get started.
problem 1) i find that after trigger create with properties refinery (+5000 gas), the scv's will ignore and not mine from the refinery.
only solution i found) was to add the refinery to the map and not create it with triggers.
this problem i dont mind, as i have found a way around stopping the comp mining from the gas until i trigger other wise.
problem 2) running basicly the same "area town" script at a different location "expansion" which also has precreated refinery.
the scv's at the expo will not mine the gas from the expo. this is the main problem im having.
the only solution i have found, is that when the FIRST "area town" is executed, the 2nd (expo) cc must exist somewere on the map at the same time.
then when the expansion is ready to be setup, the cc is moved into place, the aiscript "town area" executed, scv's created,
now any scv's mining at the expo will then mine the gas aswell.
if the expo cc doesnt exist when when the first "area town" cmd is executed, then when you create the expo cc, no gas will be mined.
*note their is alot of scv transfering between main and expo but it generaly balances its self out after 30secs or so*
am i going nuts, or am i going about this the wrong way. if anyone out their can show me an easy way of getting computer to mine minerals/gas
at expansions with trigger create cc/scvs/gas with ai script. please let me know.
i have attached a working demonstration of the method mentioned up.
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Post has been edited 1 time(s), last time on Sep 24 2009, 8:44 pm by laffo16.
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