So far, here are the parts we should get an article about. If you have any idea about something else to write about, please ask for it
:
- Tile properties (elevation, blocking portions; especially with regards to unit widths)
- Painting techniques (drafting terrain in layers, revising, saving the details for last, etc.)
- Gameplay considerations (unit AI traps, firing distances, vision blocking, etc.)
- Badlands buildings (I'm not sure if this should deserve it's own part or if it should be into the "Ambiance" one under "City Landscape")
- Reproducing most known Jungle Blends (list to be established)
- Creating custom blends
- Isometric tiles comprehension
- Setting an ambiance (would probably contain sub-articles about how to make specific ambiances such as "Cave" or "Forest")
- Mixing up pieces nicely
- Doodads placement
- Tool usage (we'll only go over SCMD2 since it is the most used editor)
- Pro tips (that would be very general)
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