Judging on Left 4 Dead 2 so far, I'm actually quite concerned where it is heading to. And this is not my boycott talk.
I do appreciate the new special infected roles: the Charger, the Spitter, and the Jockey. And they are actually from the fan base, taken by Valve. Though the Jockey should have a different name. They're great.
On Versus, Tank players can easily die in Left 4 Dead 1, even from the nerfed Auto Shotgun, and Molotov Cocktail. The Tank's fate will end up as the Heavy from Team Fortress 2. The Heavy, while updated, future updates such as the Scout's Sandman stunning enemies, the Spy's Dead Ringer allowed the Heavy to die more often. Incendiary ammo, as mentioned by a dev, allows the player to easily kill the tank faster. The Tank on Left 4 Dead 1 can never extinguish the fire, because he's the Tank. It wouldn't make sense for balance issues if it extinguishes on Left 4 Dead 2. So the Tank is easily ignitable from bullets. Molotov Cocktails are not recommended if one bullet is enough to ignite the Tank easily.
Explosive rounds, and the grenade launcher will slow down the Tank by knock back, and it is an
explosive type, meaning high damage. A grenade launcher likely have the same damage as the pipe bomb is very bad news for Tank players.
The Magnum (Can be picked up in Safe Rooms), and the AK47 deals "terrible, terrible damage", especially against the Special Infected. That allows players to kill the Tank even faster.
RIP Tank.
Unnecessary
quantity set of weapons. The original weapons on Left 4 Dead 1 provides simplicity, close quarters, medium range automatic, and sniping at far distances. Left 4 Dead 1 aimed at
quality, where each weapon actually have a specific assigned role. But even on Left 4 Dead 1, most players will have a preference to stick to the same weapon more often than the other ones. In Left 4 Dead 2, the same will happen here.
According to L4D wikia, the Silent Submachine Gun is practically the same as the regular Submachine gun, only suppressed. I don't find the Silencer any different, especially that a regular SMG does not attract a horde, and the Silencer does not do any different on crescendo events.
Chrome Shotgun is basically the same Pump Shotgun, just a different skin, just as the Silent SMG to the regular SMG.
Combat Rifle/SCAR is a burst shot weapon, I actually
approve this weapon because it's new, not a weapon with modified damage, reload time, and ammo capacity of a predecessor. And because it's a burst shot weapon, it conserves ammo, and is accurate.
The SPAS-12 of Left 4 Dead 2, and the Auto Shotgun of Left 4 Dead 1 do not share any difference than appearance.
AK-47, according to what I've heard, is a close ranged high damage automatic weapon. In my opinion, it's just an Auto Shotgun holding down mouse1. W+m1. And it seems imbalanced against the Tank.
Grenade Launcher seems to be imbalanced. You'd have to be an idiot and/or griefer if you are shooting at your own teammates. The reload time doesn't prove much for balance, since you can melee while you reload, and/or go to pistol/magnum. Killing a group of infected every four seconds would be just as effective as side arms with infinite ammo. It's effective against hordes during crescendo events, and is definitely effective against a Tank. The Tank will be stunned, and knocked back every four seconds. The Scout in Team Fortress 2 can stun a Heavy every 15+ seconds (or picked up), with a variation of how long the Tank would be stunned according to distance of where the baseball came from. Even from 15+ seconds, the Heavy is already vulnerable to many attacks, the same can be said to the Tank stunned every 4+ seconds. The Witch doesn't stand a chance against a grenade launcher, let alone melee weapons, and auto shotguns crowning her. It's cheap, even if it only has one ammo, and long reloading time. That survivor will take cover, defended by other survivors.
Tier 2 Weapon G3 made the original Hunting Rifle back to Tier 1. I find that unusual, even if G3 does more damage, doubled the ammo capacity, and accurate while moving. I assume the G3's role is to be more effective against the Special Infected, especially the Tank. Tier 1 Hunting Rifle is fine as it is against normal Special Infected, but against Tanks, Chargers, and Witches proves a bit of imbalance. I'm not certain if it is balanced or not, but it will remind me of micro from StarCraft. Run away, and shoot; rinse and repeat. The same can be said for the Tier 1, but the Tier 2 G3 is more effective against the Tank. G3 is nice, but seems imbalanced.
It looks like the second type of pistol is no different than the original than appearance.
Magnum (.50 Desert Eagle), which is basically the Handcannon. Just as the G3, just to be more effective against special infected. It's just one little more of half of a regular pistol that cannot be dual wielded. Or about 1/4 of dual wielded pistols in terms of ammo capacity. If Tier 2 Shotgun and Hunting Rifle deal more damage, and have more ammo than its Tier 1 predecessor, yet this "Magnum" cannot be dual wielded and has about 1/2 ammo capacity of one pistol, I will assume it will deal out "terrible, terrible damage". If the Auto Shotgun, and G3 both receive the benefits of higher damage, and higher ammo capacity, but the Tier 2 Pistol "Magnum" cannot be dual wielded, and the ammo capacity is 1/2 of a regular standard pistol; the magnum will be a beast weapon. And yes, it is the Desert Eagle, so we can expect that this Magnum is a beast, especially against the Tank. And it has infinite ammo.
And now: Melee weapons. According to L4D wikia, some only instant kill common infected, and some instant kill both common, and special infected.
. . .
Quantity strikes again! Ten melee weapons, some are Tier 1, some are Tier 2 (In my definition if some are more effective against special infected). Some with its own abilities, such as frying pan sending zombies flying, Katana with wider range, Chainsaw runs out of gas (How worthless), executioner style for the Axe, and other melee weapons have some unknown functions. If all melee weapons instant kills, you might as well find a melee weapon that allows you to hit faster, or wider range. And since all melee weapons has an instant kill, that leaves the Chainsaw worthless. Unless the Chainsaw is portrayed from the game Doom games, than Gears of War, then that's different. The Chainsaw from Doom, just hold down the trigger, and any zombie unlucky to cross your path will die. If the Chainsaw is portrayed like Gears of War, only killing a single target at a time, then it's worthless if compared to the other melee weapons.
I don't find the instant-kill melee weapons great; as a few, fast melee hits from your weapon is enough to kill a single infected. I prefer sticking with the pistols, than the melee weapons.
Okay, these "new weapons" are not new. This is what happens if Valve accepted a casual perspective for
additional redundant weapons, that would really imbalance the game.
You might as well pick up the best weapon there is, leaving total imbalance issues.
- All melee weapons are instant kill, nine others are identical in gameplay wise, and are "just there" for different graphics. Chainsaw seems to be worst of all.
- G3 is twice as more powerful than the Hunting Rifle, as if the Hunting Rifle itself can't instant kill common infected, special infected (It is instant kill for common infected, high damage on special infected), only to have a defined role against the Tank and Witch.
- SPAS-12 is the same as the original Auto Shotgun.
- Combat Rifle/SCAR is awesome.
- AK47 is an automatic Auto Shotgun in terms of gameplay.
- Chrome Shotgun is the same as Pump Shotgun
- Silent SMG is the same as SMG
- P220 Pistol is the same as the original Pistol
- Magnum is the motherf*cking handcannon.
- Incendiary ammo is a lazy version of Molotov Cocktails
- Explosive ammo is a lazy version of non-attractive pipe bomb
- Grenade Launcher seems imbalanced, just a pipe bomb thrower that can't attract the horde.
In reality, there are 6 new weapons (Red are imbalanced):
- G3
- Combat Rifle/SCAR
- AK47
- Grenade Launcher
- Magnum
- Melee weapon
The rest are all skins. Sigh.
Lastly, I don't like the new characters. Conman is okay. Uncle Phil, Redneck Scout, Tara from True Blood all suck. I still prefer Zoey, Bill, Louis, and Francis. And there is a bit of a problem in color identification if you immediately spawn as an infected, and do not have the time to know who is who if you want to aim at a particular target.
Left 4 Dead 1 Clothes:
- Zoey (Red)
- Bill (Green)
- Louis (White)
- Francis (Black)
Left 4 Dead 2 Clothes:
- Tara from True Blood (Pink)
- Uncle Phil (Yellow and Purple)
- Conman (White)
- Redneck Scout (White)
Purple is as similar as pink, but at least Uncle Phil has some yellow on his shoulders.
Post has been edited 6 time(s), last time on Oct 10 2009, 8:16 am by KrayZee. Reason: moar
None.