Lol, FAKs on Expert. Though there were a couple more guaranteed ones in L4D1. (like one outside an ambulance in No Mercy) (Actually, maybe those two spots were the only places.)
Yeah, the ambulances are the only exceptions; one is at No Mercy 3, and maybe Death Toll 3 (Usually I see pain pills on Death Toll 3's ambulance instead). The people at the Steam forums claims Left 4 Dead 1 expert spawns first aid kits just like Left 4 Dead 2.
Speaking of the steam forum, these people not only claim things (One claimed he already played the full version of Left 4 Dead 2, and I think he's lying, or probably played against noob players in versus) but also the players who replied are in absolute denial, suck, or never bothered expert anyways. Before the announcement of Left 4 Dead 2 AND during E3, the steam forums littered topics saying the idea of a sequel is bad and boycotted, and now today we see different people dominating the forums saying how Left 4 Dead 2 is great. One person who said I was trolling did not even have a steam account, and I see the forums are full of casual players claiming, have no rebuttals whatsoever, or probably never played expert.
A single bile bomb just freezes the Tank when the horde surrounds him
That's just silly.
Just don't ignite the Tank with a Molotov after since that "thaws" the Tank.
I would tend to think it increases accuracy by "I see a laser dot on the enemy, so I should shoot", not actually shrinking the targeting reticle to make the weapon more accurate. IE, it would increase player accuracy, not weapon accuracy.
Don't really find it necessary if that's the case. If I recall,
this video is proof that it shrinks the targeting reticle on an AK47, which apparently should not be accurate at long range.
This video shows more, such as explosive rounds, fire rounds, and the grenade launcher.
I dunno, they do a lot more damage than I expected. I guess we'll have to see how they're used... I think they'll have more potential with humans in control.
Hopefully they have more potential, but I believe human players would try a tactic I'd say: seal a linear pathway, corners, or a lava effect on incapacitated players. I do hope infected players will try their best to divide the survivors, though. Irrelevant, but what I found odd about the Spitter is that the acid makes music. The further you are from the acid spit, the volume of the the spit music is lowered down. When you come closer, the spit music is raised up.
Spitters prevent camping. Also, I can see myself spitting on a guy getting cornered by the tank.
Is it Tuesday yet?
Or spitting on an incapacitated player and run. For the record, the Spitter can spit further than the average human spitting. However, due to how versus is on normal difficulty, I sorta doubt players would stay out of the spit since it's like fire; players will revive incapacitated survivors regardless if s/he is stepping on it or not since I revive players on versus mode when I'm in the fire.
Spitters do prevent camping, but I find her to be more reliable on closing a linear pathway or on a incapacitated survivor. The public game players I've played with hardly camped at the corner unless there's a horde.
And no, it's not Tuesday.
Post has been edited 1 time(s), last time on Nov 15 2009, 8:30 am by KrayZee.
None.