Okay, what I need is a way to store a kill count ( while making it visible on said unit ) for every kill done to an Allied Ghost.
I thought of two ways to do this, either Energy or Health. But I cannot think of a way to do this without having +1 every trigger for every number of kills.
IE;
Current Player Has Kill Score Of Exactly 350 ( Ghost give 350 )
Reset Kill Score For Current Player
Modify Death Count For Current Player: Add 1 to Minereal Field (Type1)
Preserve Trigger
Current Player Has Suffered Deaths of Exactly 1 Minereal Field (Type1)
Modify Energy For All Ghost at "Anywhere" set to 1%
Preserve Trigger
And so on, for each death raise the energy percent as well.
( And, just making the un-allied to keep the score count that way will not do )
I just was wondering if there is a way to make it raise it by itself, without having to make at least 30 trigs per player.
So.. any ideas? Thanks
None.
What do you mean by "every kill done to an Allied Ghost"?
Do you mean every time your unit kills an allied ghost? Or every time an allied ghost kills something?
If two units are owned by the same player, it's impossible to detect which one of them got the kill (without EUDs).
None.
I don't need to know who got the kill, but its by your ghost killing another ghost.
It's 6 players, 3v3 and all players allied.
As for the leaderboard, no can do
But thanks.
None.
What about minerals then? Hp doesn't work because enemies can see it. Energy doesn't work because it's out of 200.
None.
30 triggers is a joke. you can make them in
3 minutes with
triggerduplicatoror
in 5 minutes with trigedit.
I suggest you use
triggerduplicatorand make 100 trigger for each percent,
that will take 3 minutes as well.
Post has been edited 1 time(s), last time on Jun 13 2009, 2:56 pm by Excalibur. Reason: No reason to center align.
None.
Why is leaderboard a no-can-do?
afaik you can press a button to display a leaderboard, then press it again to turn it back to the old leaderboard. If you don't want others to see your number, then energy will be fine.
This sounds like a simple kills to cash system.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
This is why LB nor Minereals can work.
I already use; Deaths, Kills, Custom, Razings and Most Units.
Also, minereal/gas shows your score for your team(s).
Also, I want other people to be able to see it.
Notice, I said "visible" in topic
None.
This is why LB nor Minereals can work.
I already use; Deaths, Kills, Custom, Razings and Most Units.
Also, minereal/gas shows your score for your team(s).
Also, I want other people to be able to see it.
Notice, I said "visible" in topic
It's possible to have many many different custom.
The idea is you have the leaderboard switch back and forth at intervals. You store both customs in deaths counts, and then when they are to be displayed on the leaderboard, you count the appropriate one off into the custom score.
None.
Well, I thought of a way to do it with control of units anyways. But that would work too, thanks. This can be closed ;P
None.
FYI you can display deaths on a leaderboard via the kills leaderboard. Showing kills of unitid228 is terran marine deaths. I find it hard to believe you're using deaths of 228 units.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Quote from name:Zachary Taylor
FYI you can display deaths on a leaderboard via the kills leaderboard. Showing kills of unitid228 is terran marine deaths. I find it hard to believe you're using deaths of 228 units.
Oh that's really neat. That kind of thing should be in the wiki
None.
it's fairly useful if you want to view any address (after deaths) in the game as extended unit deaths will read it. Unfortunately, there's no player 9-12 viewable.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"