Have you ever wanted to use vHP but been frustrated because an ultralisk will deal you the same amount of damage as a zergling? No longer!!
With Madroc's solutions to greater awesomeness with vHP that i thought of a couple weeks ago, you can have different computer units deal different amounts of damage to protagonists.
Idea 1.
Description: Instead of having just one vHP unit burrowed underneath each protagonist, use one owned by the player of the protagonist and one owned by a computer player, say player 8 (He must be allied to the players; he can be a computer specifically used just for the vHP system or you can be an efficient mapper and he can be a computer who also owns towns or whatever). So each protagonist will have 2 vHP's underneath him, each owned by a different player.
Now the ultralisks or whatever can be owned by a computer player who is allied to the players of the protagonists but unallied to player 8 (let's say, player 6). And the zerglings or whatever can be owned by a different computer player who is unallied to the players of the protagonists but allied to player 8 (say player 7). You might also give the vultures to player 6 and the marines to player 7. When the player 8 vHP is killed, you know that it was killed by player 6; thus a vulture or ultralisk killed it, and as such, you might subtract 10 hit points (using death counts Edit or scarab damaging thank you viet). If the protagonist's vHP was killed, you know player 7 killed it; thus a zergling or marine killed it, and as such you might subtract 5 hit points.
So you can effectively have two different tiers of damage. This system requires 3 different computer players. You can have three tiers of damage having 5 different computer players (simply have vHPs owned by 3 different players underneath you, and 3 different antagonist computers), but that would only leave room for 3 human players gasp!
The one limitation is that this requires kind of a lot of computer players (2x-1 computer players where x is the number of tiers of damage you want) (but if you want only 2 tiers of damage, well most maps have three computer players anyways).
tl;dr Idea 1: Use vHPs owned by several different players along with an equal amount of different enemy computer players with different alliance configurations to simulate different amounts of damage from those enemy computer players' units
Idea 2:
Description: This one only applies to RPG's. Have two choke point locations between each area in the map like this:
When the player enters the bottom location, then enters the top location, then leaves the bottom location, then leaves the top location just like that, you know that they entered area 2 from area 1 (you can also do this in reverse). When the player enters area 2, set a death count for that player. As long as the death count is set, you can change the amount of damage a player takes when his vHP(s) die; thus you can make one area harder than another etc. When the player enters area 1, make it easier again or whatever.
tl;dr Idea 2: just read it, it's not long.
Questions/comments appreciated.
Post has been edited 1 time(s), last time on Jun 3 2009, 4:37 pm by Madroc.
None.