Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Problem with 1x1 Pixel Location [SOLVED]
Problem with 1x1 Pixel Location [SOLVED]
This topic is locked. You can no longer write replies here.
Mar 18 2009, 3:18 am
By: l)ark_ssj9kevin  

Mar 18 2009, 3:18 am l)ark_ssj9kevin Post #1

Just here for the activity... well not really

I'm trying to detect burrowing and I followed the tut. Anyone know what I'm doing wrong?

I think its the 1x1 pixel, I didn't use starforge so I edited the Location's Properties

Post has been edited 1 time(s), last time on Mar 18 2009, 3:44 am by l)ark_ssj9kevin.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Mar 18 2009, 3:33 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Burrow detection is pretty simple. Let's make an example:
You got a 1x1 pixel location called 'detect' that you always center on your defiler (the unit you want to check the burrowed state of) and use a ling as burrow detector.
When you want to check the burrow state you move the ling to the 1x1 pixel location.
In another trigger you check if the ling is inside 1x1 pixel (defiler burrowed) or not (defiler occupies the 1x1, the ling gets pushed off).
Done.




Mar 18 2009, 3:41 am l)ark_ssj9kevin Post #3

Just here for the activity... well not really

I did.

My question is about 1x1 pixel locations.


EDIT: It seems I skipped a step, opps, lemme test.

EDIT2: Fixed. Lock now.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
Please log in to shout.


Members Online: Roy, Filmstars, Revenant