Armageddon Onslaught 2.3 - Development Thread
Shields and Zerg?
! ! ! ! ! ! ! ! ! ! ! ! !
I never liked that combo because you couldn't see visual (the blue wrap around) and the shields didn't fully "grow" when the building was completed.
Post #153 IskatuMesk Apr 26 2009, 11:45 pm
Post #156 IskatuMesk Apr 28 2009, 11:28 am
Notice - I won't be posting updates on SEN anymore. I am leaving the site for good.
If you're interested in AO or my Dwarf Fortress threads, I recommend bookmarking my Doackendium forum at CC (www.campaigncreations.org). As of now I am departing from active community interaction at all sites and I'll only be posting nature news over there.
This is my final farewell. AO is my last mod, and then I am basically shutting down the workshop. I expect a release in a few weeks, when the Tiamat graphic is done. Should a secret project of p_q's work out, then something really exciting will come out of that as well.
Ten years is about to end. AO will be my first complete mod, and my last mod. It is only fitting that as I started with AI, I end with AI. I can only hope that AO is so grand an end that it is worthy of remembrance, for nothing else I have done is.
0 members in this topic (italic members are currently writing a reply): None
TF- -- i can't forget the dicks
Wing Zero -- And hairy arms, you can't forget the hairy arms.
TF- -- Shart
KrayZee -- "Xbox, go home" is an actual voice command used by the Kinect.
Lanthanide -- One of the developers clearly said "call of doody"
Fire_Kame -- so much
Fire_Kame -- there was so much opportunity