I've copied exactly the entries for the units, flingy, sprites and images.dat with DatEdit into the Ragnasaur entry unit to have the second Lurker. The Flingy, sprites and images.dat i replaced was the "Independent Starport" entry, to make different scripts for the hero (an omnidirectional attack when burrowed).
Then, in Firegraft, I modified the unit entries, changed the Button set for the Ragnasaur to the Lurker, and added the Dat Requirements to make the new lurker burrow.
Once finished the modifications in the Iscript (I've used one of the "Unknown" IscriptIDs, the #1), compiled and added the archives to my mpq, the lurker worked with some errors:
- It walked slower than the original lurker (even I copied the lurker's script and added the required lines to make the hero lurker attack in all directions).
- The weapon attacks only unburrowed.... I don't know why!!
- When burrowed, it does nothing, and the selection circle becomes really small....
The button set is correct, when not burrowed it can't attack (only does it when the enemy approaches...), and when burrowed it has the attack button (and appears white as it were attacking....), but it doesn't attack.
Where is the problem? does the lurker have a special script? I've copied everything, but maybe i've forgotten something....
thanks for reading.
Post has been edited 1 time(s), last time on Feb 19 2009, 8:14 pm by Yawgmoth.
None.