Temple Siege v1.6, STILL Beta D:
Post #81
Biophysicist
Feb 14 2009, 9:11 pm
Post #83
ClansAreForGays
Feb 14 2009, 10:03 pm
Post #84
ShredderIV
Feb 14 2009, 10:46 pm
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i also realized the dumbness of lms reavers. its also a lot harder to hit ppl with it. i'v used it practically right next to some 1, andi only got 1 hit off. also, psion's l2 seems a little overpowered considering it's only 75 mana. maybe switching it with l3 would make more sense. phantom's l3 also doesn't seem to last long enough, and doesn't catch ppl very well. Also, the engineer is extremely overpowered, but i like how much psion can counter him. maybe his scourge for l4 shouldn't be invince or something. Earth demon's earthquake spell is really dumb. it shud prolly only affect ppl who are close to him instead of making every1 on the map freak out. it's way too easy for him to trap you in cannon fire or freeze you for an ally when he's not even anywhere near you. Ummmmmm. i think the psions void spell should also like drain mana more. since it drains at a lower mana level and just slows it down at a higher mana level. I did like how upgrades change after a certain amount, not sure if that was in last v, such as final mana level giving you +50 mana instead of 40, and later health ups giving you +6% and such. it would also be really cool, with the lurk in the game now, if more people had detector type spells or if you could even buy one or something. also, lurk has no anti-air, which could just be a character thing, but it causes him to absolutely suck against psion's l4.
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Post #85 itisagooday2die Feb 14 2009, 10:57 pm
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Glitches:
1. Volt Lvl 1 killed Assault in dropship. This led to 3 vultures (with hella high hp, but only 30 damage) that were his units till they died. These couldn't heal, and once they died, he died. 2. Volt Lvl 2 is now bad. People can just mass right click a place and walk out of it. Only useful against light mage and lurker now . ![]() ![]() ![]() ![]() ![]() ![]() |
Post #89 DaltonSerdynski Feb 15 2009, 9:25 am
Post #91 FlashBeer Feb 15 2009, 8:01 pm
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Hey UnholyUrine, I wanted to say that you make kick ass games. 80% of the games I play at TS.
I have thought of tons of ideas for different type of spells and other things to add. You said that you might want another spell that's more suited to lurker? I thought that since lurker has some more advantages during the night, one ability may be to temporary turn day time to night time for nearby units, or maybe all foes across the map- like a reverse mutant l1 spell. A spell like this would allow for more strategies and spell combos. It could be used to stand ground or used in conjunction with burrow drive to be more offensive or run. A new gameplay idea that I just had, would be to introduce an intermediate time period of sun rise and sun set, which would slowly transition the effects or vision, rather than a sudden change of day to night. This sun rise/set could be shown as vision with just the allied computer/human players on your side. If this could not be done because day time uses comp's allied vision with map revealers all over the map, then sun rise/set could be shown as vision on your allies and a map revealer placed above the temple.would give more advantage to cloakable or burrowable units. In my opinion, it would be interesting to have this because you could know what your allies are doing but not what your teammates are doing. This idea may be changing a bit much though. Hookshot seems to fall off a lot because the scourage needs to stay within a short location from the unit to drag them. For an alternative way to move units around via hookshot could be to add a hook state such as a switch or death count, and while "hooked" they would constantly move toward the scourage no matter how far it was. Another alternative to units moved via hook, instead of having units commanded to move to hook, would be to have the units constantly appear under the hook, so that they may be dragged over cliffs and past pools of water. These are just some of the small ideas I'm throwing around, I hope that you considered them, or that they have given you new ideas. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #92
UnholyUrine
Feb 15 2009, 8:26 pm
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I choose you!.. um.. if that's alright with you...
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TY for feedback guys... yeah i know it's glitchy
.. that's why it's Beta.. please keep that in mind.good ideas, flashbeer, but i've thought of all of them already heheh.. I couldn't decide between the ideas, so I released the beta to see how it goes, and what the general public feels like.. Flashbeer is doing exactly what I want all of you to do.. make suggestions for better things/report bad ideas... The glitches are very important too, but knowing me, they pop up everywhere when I least expect it.. So guys, please work on giving me feedback for balancing/new spell ideas/bad ideas more! =D.. and as i've said, it's beta.. Bash it! Bash it more.. MORE.. HIT ME BABY ONE MORE TIME.. OH YEAH! YES!! YES!!!!!!!!!!!!!!!!!! hey thanks, you're a great crowd. |
Post #93
xYoshix
Feb 15 2009, 9:32 pm
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Psion is too overpowered. It has too much hp and is hard to kill in early game. The spell two is also too strong. You should switch spell 2 with 3. Its also so strong that it can kill not only large units, but also small units too in the begining. The spell 3 should suck down mines as a counter to engineer's spell 4. If you get stuck between mines, you're dead. I think it needs a little nerf just to balance it out.
Lurker is very weak. It's immobility early game makes it a sitting duck. The spell 1 should paralize in a larger area. The observer shouldn't be able to be killed too easily. If the lurker is trying to escape with spell 2 at day, it's gg for them. Spell 3 is cool, but it gets very annoying when they spam it. I have never gotten to spell 4, but I've seen it used and I think it may be a bit too strong... I think Phantom is fine, but it's spell 2 takes too long to spam and kill people with. You should change it so instead of makeing a new ghost everytime you use spell 2, the ghost stays and fires twice. i.e. If yo use spell 2 twice, the ghost stays to be able to attack twice. When a hookshot catches an enemy, the enemy sometimes gets out of it. Spell 4 is fine...I like it ![]() ![]() ![]() ![]() ![]() ![]() |
Post #94
O)Lt.Church
Feb 15 2009, 9:34 pm
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unholy, im sure you wont mind that i made a quick fix for the TERRIBLE EVIL lurker bug going on for mutant,heres the trigger you just gotta throw in your next version; to my knownledge it doesnt interfere with any other triggers.
[TRIGGER] [DESCRIPTION]Mutant Lurker Fix [/DESCRIPTION] [PLAYERS] [*]1 [*]2 [*]3 [*]4 [*]5 [*]6 [/PLAYERS] [CONDITIONS] [*]Command(CurrentPlayer, AtLeast, 1, Mutant); [*]Deaths(CurrentPlayer,Exactly, 0, Mineral Chunk 1); [/CONDITIONS] [ACTIONS] [*]KillUnitAt(All, Earth Demon, 092,CurrentPlayer); [*]PreserveTrigger(); [/ACTIONS] [/TRIGGER] edit: boy i didnt know the trigger code was broken... well, im sure you can easily make out what it says. This post was edited 1 time, last edit by Lt.Church: Feb 15 2009, 10:12 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #95
l)ark_ssj9kevin
Feb 15 2009, 9:43 pm
Post #97 Thuy Feb 15 2009, 10:19 pm
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i don't think earth demon should have the ability to change day into night or anything along those lines, it just doesn't fit its name.
Phantom's Lv1 is freaking awesome lol. often i would use it as a wall and just spam it and it's very good very summoner if they don't bring defiler with them beacuse it works as a shield too and you can easily kill lings in a 1-2 hits. you can also use it to trap heroes and kill them. I would like to see the phantom's Lv2 spell a bit faster it does take FOREVERRRR to get a shot off lol. i would say 2-3 seconds to get a shot off after cast. but then i guess it wouldnt be too bad if you combo it with Lv3. phantom's Lv3 magnetic pull thingy is funny but i wish it lasts a bit longer but the strength of it is is fine in my opinion because if it was any stronger there is no way the slower hero such as LM would ever escape. And 1/2 of the time the Lv3 is used to move to the hero. Lv4 is just epic. ![]() ![]() ![]() ![]() ![]() ![]() |
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.. that's why it's Beta.. please keep that in mind.
.. as you Pee

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