The observer is a bit easy to kill, and I totally agree. I am thinking of making it invincible, as paralysing still stops the lurker.
However, now that I think about it, I can put in the Real, instead of hallus, of the infested Durans and make them 50+7 dmg (if that works)... then I can put the Nuclear ghosts back down.
I also have been thinking a lot about the Summoner and LM... and I have some Ideas to improve them.
1. For the Summoner, either when it's burrowed, or there'd be some extraneous switch, it will summon Infested Terrans rather than Zerglings. Remembering that IT's have 3 hp but 175 armor, they can do damage, and can help the Summoner get kills more easily, while also not affecting the current balance between Zerglings + spawns + heroes.
The new "summon counter" probably will apply to IT's as well, but probably 2 max. I also need to think about putting a cap on the max IT's summonable.
What if, for ED's observer, you give it 255+255 armor and 2 hp? Additionally you could give it and extra 1/2 hp every so hp upgrades so the observer can take one more hit.
I hope you are thinking of changing players when changing hallucinated infested duran to real infested duran, otherwise only the top-leftmost duran will just keep changing over and over. If you were going to do this, you should give all hallucinations to their allied computer player or a neutral player, then turn those given hallus into the durans.
If you were going to have ITs spawn for summoner's alternative l1, you could make l2 remove all dark swarms, and have the next dark swarm teleport all your zerglings or create broodlings or make your summoner invincible or slow down foes or drain foes or constantly spawn zerglings when you have below 5 zerglings. The dark swarm could stay, and you could still cast more dark swarms after, but the location where you casted the first one during l2 remains in place.
As I said before, I think that LM's l1 should involve two castings.
1st one preforms light barrier normally
During the 2nd cast— "Your Lm turns into an observer.
After 4-6 seconds, or when the observer is killed, you come back (invincible) and spawn those aldaris's."
So it would be like an extended l1, and you can move around.
This would help owning LM on the cooldown everytime.
For the spawning system, wouldn't it just be easier to switch rines with zealots, and maybe just increase rines' hp and exp amount, and decrease zealots' exp count. The zealots would still be tough on summoner but not as much on LM, while still maintaining 2 lvl higher leaders.
Post has been edited 1 time(s), last time on Jun 8 2009, 9:51 pm by FlashBeer.
None.