Yes, it sucks, but most people try a map, realize it turned out crappier then they'd like, and decide to try a new one.
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It's just a game, dont get your knickers in a twist.
If the maker chooses to pursue what they see as a better map, or more fun to make / play, that is their choice.
You shouldn't get a say in how they do things, just criticize what they did do.
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In my opinion I've never completed a map.... they got so complex there was always something to debug... and then once I solve those... I add more... and more to debug.
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Yup, it gets annoying, especially once you get above 250 triggers, and you don't test for a while, then you find a bug and you go: "Crap, where the heck could it be.."
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What really sucks is when I'm making some new system and doing all this stuff, than I finish it, and I realize the part that makes it work like it is supposed to is incompatible with the majority internals of the system. Than I have to rework the entire system to make it do what I want.
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Once again, once you get over 250 triggers, that's a lot of triggers to rework.
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heh...try going over 1300 triggers...thats what I got in my current map...almost finished though
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Meh, it all really depends on if you are labeling things like deaths and such, organization helps a lot.
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My problem right now is I can't host games anymore, so I can't get anyone to test for me, thus I have to test it alone, and that is all good, but when you have more then one person, things can suddently get a lot more buggy.
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During the brief period in which there were moderators I was ruthlessly closing or threatening to close "Map Production" topics that were clearly bullshit.
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I would only post in the productions forum if my map is near completion.
A vast improvement of the odds of actually completing it then.
Post has been edited 2 time(s), last time on Sep 24 2007, 9:50 pm by Zergblender.
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Most of what I say about making is only ideas, and I'm testing how the community responds to it.
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I think most ppl actually start the map.. and makes it halfway ..
but then they get tired of it .. or maybe they maxed out the strings (like me ><" ) etc. etc...
or maybe a better idea pops up...
this usually happens with RPGs
(But i promised I will finish Tainted Factory.. and i'm not posting up a thread on SEN just to make sure that I will finish it XD )
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I don't blame them, to some degree. I swear, it takes a certain mandatory amount of insanity to endure SC map making. No offense to blizzard, but they could have done a lot to make Starcraft mapping friendlier. Especially with attempting any sort of advanced trigger stuff. Since I've started doing some actual development after Rush, I've been getting spoiled with formal programming and the power of traditional tools. It's really taken it's toll on my map making lately (among other things).
But damned if I'm not going to pull off at least one decent map before I'm done. Even if it kills me.
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I agree with tuxedo templar. Sometimes I just want to stab the editor, but I have to endure and try to finish at least one map in my mapping career.
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My problem right now is I can't host games anymore, so I can't get anyone to test for me, thus I have to test it alone, and that is all good, but when you have more then one person, things can suddently get a lot more buggy.
http://portforward.comif you find your router model there, it'll give you directions to forward the correct port (6112).
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During the brief period in which there were moderators I was ruthlessly closing or threatening to close "Map Production" topics that were clearly bullshit.
That's why Maplantis has a rule that you need proof to show that the map is actually "In Progress".
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