Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: What Really Annoys Me!!!
What Really Annoys Me!!!
Sep 23 2007, 7:41 pm
By: Life2Death
Pages: 1 2 3 >
 

Sep 23 2007, 7:41 pm Life2Death Post #1



I personally Hate People that Start making a map and just quit on it and leave everyone down.

For what I experience so far is that 15-20% of all the threads on Maps in Production will ACTUALLY be completed.

Reasons that ppl give up is that they state some ridiculous ideas that there out of the mapping level and quit on it. Which Disappoints me VERY BADLY. This has been going on in maplantis and OLD SEN.
:(



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Sep 24 2007, 12:58 am Falkoner Post #2



Yes, it sucks, but most people try a map, realize it turned out crappier then they'd like, and decide to try a new one.



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Sep 24 2007, 1:00 am InsolubleFluff Post #3



It's just a game, dont get your knickers in a twist.
If the maker chooses to pursue what they see as a better map, or more fun to make / play, that is their choice.
You shouldn't get a say in how they do things, just criticize what they did do.



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Sep 24 2007, 1:06 am Akar Post #4



In my opinion I've never completed a map.... they got so complex there was always something to debug... and then once I solve those... I add more... and more to debug.



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Sep 24 2007, 1:07 am Falkoner Post #5



Yup, it gets annoying, especially once you get above 250 triggers, and you don't test for a while, then you find a bug and you go: "Crap, where the heck could it be.."



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Sep 24 2007, 1:10 am Akar Post #6



What really sucks is when I'm making some new system and doing all this stuff, than I finish it, and I realize the part that makes it work like it is supposed to is incompatible with the majority internals of the system. Than I have to rework the entire system to make it do what I want.



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Sep 24 2007, 1:11 am Falkoner Post #7



Once again, once you get over 250 triggers, that's a lot of triggers to rework.



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Sep 24 2007, 9:13 am Hugel Post #8



heh...try going over 1300 triggers...thats what I got in my current map...almost finished though



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Sep 24 2007, 12:25 pm Falkoner Post #9



Meh, it all really depends on if you are labeling things like deaths and such, organization helps a lot.



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Sep 24 2007, 8:28 pm InsolubleFluff Post #10



My problem right now is I can't host games anymore, so I can't get anyone to test for me, thus I have to test it alone, and that is all good, but when you have more then one person, things can suddently get a lot more buggy.



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Sep 24 2007, 8:38 pm Esponeo Post #11



During the brief period in which there were moderators I was ruthlessly closing or threatening to close "Map Production" topics that were clearly bullshit.



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Sep 24 2007, 9:30 pm Zergblender Post #12



I would only post in the productions forum if my map is near completion.
A vast improvement of the odds of actually completing it then.

Post has been edited 2 time(s), last time on Sep 24 2007, 9:50 pm by Zergblender.



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Sep 24 2007, 9:46 pm Akar Post #13



Most of what I say about making is only ideas, and I'm testing how the community responds to it.



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Oct 3 2007, 5:47 am UnholyUrine Post #14



I think most ppl actually start the map.. and makes it halfway ..
but then they get tired of it .. or maybe they maxed out the strings (like me ><" ) etc. etc...
or maybe a better idea pops up...

this usually happens with RPGs :(
(But i promised I will finish Tainted Factory.. and i'm not posting up a thread on SEN just to make sure that I will finish it XD )



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Oct 3 2007, 2:06 pm The Starport Post #15



I don't blame them, to some degree. I swear, it takes a certain mandatory amount of insanity to endure SC map making. No offense to blizzard, but they could have done a lot to make Starcraft mapping friendlier. Especially with attempting any sort of advanced trigger stuff. Since I've started doing some actual development after Rush, I've been getting spoiled with formal programming and the power of traditional tools. It's really taken it's toll on my map making lately (among other things).

But damned if I'm not going to pull off at least one decent map before I'm done. Even if it kills me.



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Oct 3 2007, 9:37 pm Akar Post #16



I agree with tuxedo templar. Sometimes I just want to stab the editor, but I have to endure and try to finish at least one map in my mapping career.



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Oct 3 2007, 9:45 pm who Post #17



Quote from Shocko
My problem right now is I can't host games anymore, so I can't get anyone to test for me, thus I have to test it alone, and that is all good, but when you have more then one person, things can suddently get a lot more buggy.

http://portforward.com

if you find your router model there, it'll give you directions to forward the correct port (6112).



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Oct 4 2007, 4:51 am LemonFang Post #18



Well for me, I don't normally finish maps I show a bunch of people and there like "Wow this is shaping to look like a good map..." and I don't finish it because of weird bugs and such, I just take what I've learned over the many maps that have bit the dust from me, and I take that knowledge and implement it into another map, so in a way there not really not unfinished just re-incarnated into another map.

(I hope this made sence?)




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Oct 4 2007, 5:02 am ETEFT(U) Post #19



It could be annoying, but think how the other person feels. He/she spent time on a map only to realize it was not something they expected to be. I found my self doing countless projects that didn't turn out the way I wanted to turn out. For example Doom 3, I had the whole map complete except for the end and ditched it. It's just a mappers thing I guess.



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Oct 6 2007, 6:01 am Laser Dude Post #20



Quote from Esponeo
During the brief period in which there were moderators I was ruthlessly closing or threatening to close "Map Production" topics that were clearly bullshit.
That's why Maplantis has a rule that you need proof to show that the map is actually "In Progress".



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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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