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Official Mystic Islands RPG Topic 2, For interior design :P

Pages: < 1 2 3
Creator: Falkoner
Time: Sep 22 2007, 2:36 am

Post #41     TricksOfDeath Sep 23 2007, 6:19 pm

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Pwned Cob :><: . Make sure you remove the players if they leave and put in a comp ai script or something basic... like follow the player just so you won't have to rm constantly
(user posted image)
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Post #42     Cob Sep 23 2007, 11:07 pm

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Make the map so I can play it in single player. :D
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Post #43     Falkoner Sep 24 2007, 1:04 am

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Taking StarCraft Map Making to the Limit!
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You won't have to play it in 3-player, that's optional, but it's more fun in three-player, although I'm also going to have a 4th player that will be a computer that basically does the same stuff as the players.
This post was edited 1 times, last edit by Falkoner: Sep 25 2007, 12:48 am.  Reason being: funner = more fun
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Post #44     Cob Sep 24 2007, 7:22 pm

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Hum, its good I guess. ^^
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Post #45     Falkoner Sep 27 2007, 11:00 pm

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Added Battle Arena, I think later today you I might manage to finish off the space bar, but that's a very slim possibility.
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Post #46     Paravin. Sep 28 2007, 5:27 pm

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So can we dance on the disco floor? :P
I used 13 minerals for THIS!?
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Post #47     Falkoner Sep 30 2007, 2:03 am

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Yes, you can, but I need to test out what looks best for dancing :P
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Post #48     Dr. Brown Sep 30 2007, 2:38 am

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I like the new pic but it is awfully repetative... Is there any way you could tone down the back wall and do two or three differen't variations maybe??? just a thought cause it is almost distracting... anyways and the floor hatch kinda acts funny ingame doesn't it? Maybe not but I remember a map having it in there and it was super hard to click on units that were on top of it and it also was goofy looking when you could only see half of it or something like that... Anyways I think the idea about attacking geysers and what not is a really weird idea but thats what innovation is right? So I guess just keep up the ideas, and mostly keep up the progress, cause i think a ton of people are excited to see this map succeed. Good luck and keep it real.
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Post #49     Falkoner Sep 30 2007, 3:46 am

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I tried different variations of the back wall and that is the only good looking metallic one for Jungle. The floor hatch does not cause any problems in-game, you disable it, it opens, you enable it, it closes, simple, easy, effective.
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Post #50     Paravin. Sep 30 2007, 7:59 am

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Quote from FalkonerI tried different variations of the back wall and that is the only good looking metallic one for Jungle. The floor hatch does not cause any problems in-game, you disable it, it opens, you enable it, it closes, simple, easy, effective.


I didn't even know that! Thanks! :lol:
I used 13 minerals for THIS!?
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Post #51     Jello-Jigglers Oct 3 2007, 12:32 am

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Weird, I was always under the impression not to use it because I thought it was really buggy too... Hmm good to know :)
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Users in this topic:


[05:03 am]
KrayZee -- Can't believe I found this video, the comments are retarded... it takes no more than five minutes to do this and hacks? LOL
[04:42 am]
[04:41 am]
NerdyTerdy -- Things seemed trickier back in the day :P
[04:41 am]
NerdyTerdy -- Might just be my old memory of it
[04:40 am]
NerdyTerdy -- I remember uncloaking a dt was kind of tricky business
[04:40 am]
NerdyTerdy -- I don't think it would be risky. Often the top left (where they are placed) is illuminated. It's not like they crash on site, and p9 up doesn't have vision to anyone so they cannot attack.
[04:39 am]
GameLoader1337 -- i had a friend that taught me how to uncloak a dark templar to look like a hallucinated 1 from a enemies view but i forgot how to do it, does any one kno how to?
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