|
Taking StarCraft Map Making to the Limit!
|
The other topic can be found here:
http://staredit.net/?topic=65 The ships: SS Nemesis-----Cargo Hauler--------Battle Cruiser---Slowest-6 passenger This is a cargo ship, so it has no commodities for you. Occasionally while riding in this you will be attacked, you attempt to fight them off with the ship's guns (defiler) if you fail you are boarded, looted, and end up crashing on an island, this ship has no pilot and is flown by pure AI, so all you see are holograms. ![]() SS Leviathan----Passenger Ship-----Carrier----------Slow----4 passenger This is the party ship, disco floor, sink, drinks, tables, the pilot doesn't drive, he serves drinks, has a hologram projector, and will never be attacked. ![]() SS Catalyst-----Heavy Cruiser-------Scout----------Normal--3 passenger Your average ship, just has a pilot. ![]() SS Liberator-----Light Cruiser--------Wraith---------Fast----2 passenger Faster ship, has basics, not bad for a quick sail ![]() SS Tempest-----Private Cruiser------Interceptor----Fastest--1 passenger That's right, an interceptor, this ship will go lightning fast and has music to match it, the pilot is cocky, and this ride is quite expensive, but well worth it, with such a short ride you don't need anything extra to spend your time. ![]() The Celestis---Medical Transport---Science Vessel--Normal--3 Passenger Medical blimp, you die, this blimp comes and picks you up, you stay in the blimp for a while, while in the blimp you will hear transmissions about people injured all over the map, making you feel like part of the trigger system. This is probably not final, but here's a general idea of how it will look ![]() Geyser Battle Arena, this is where you go when you attempt to attack a geyser, workers will be mining the oil in-game, they come in and out of the floor hatch, and depending on the level of defense the geyser has been put on by the owner, you will verse that many waves of enemies, coming out of the floor hatch, for a maximum of ten levels, if you die, you will end up on The Celestis, if not, you get the geyser. ![]() Enjoy! Still left is the Bar and the Private Islands This post was edited 2 times, last edit by Falkoner: Sep 27 2007, 10:59 pm.
|
|
Great job, very nice features, the only thing I could think of as far as suggestions were:
Have pilot location varry per ship occasional Have two or more pilots for huge ships such as Cargo and Passenger Use half built factorys insted of fully built ones to enhance the space ship apperance; and create awe from map players: Even Though We Are Better Than Have Some Good Explenations. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
Taking StarCraft Map Making to the Limit!
|
Can't use half built, as I AM getting extremely close to the limit on sprites, and that tutorial was unnecessary as I was the one who tested, and wrote the whole thing
http://Falkoner.CoW.GooglePages.com/Disabled_Sprite_Effects.html I think that 2 pilots for the passenger ship is a good idea, but the cargo ship has no pilots, just a hologram that changes depending on what is going on. |
|
Your dance floor seems a bit random ;D anyways the high elevation will be a great side effect creating spazzing units, also if you used ai junk yard dog there for dancing it would be awsome. What about "beds" or areas to sleep... most RPGs forget about it and I just assume it takes place in one compleate day xD
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
JYD? Eh well idk anything about that but I was kinda thinking the same thing about sleeping quarters. How would that work? And you wouldn't have to implement it but I think it would be nice to have a set idea for bed looking things
Got any ideas? And ps I thought that disco floor was super random as well but no body can resist it once its there ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pray
Read Obey |