Staredit Network > Forums > SC1 Terrain > Topic: Official Mystic Islands RPG Topic 2
Official Mystic Islands RPG Topic 2
Sep 22 2007, 2:36 am
By: Falkoner
Pages: < 1 2 3
 

Sep 23 2007, 6:19 pm TricksOfDeath Post #41



Pwned Cob :><:. Make sure you remove the players if they leave and put in a comp ai script or something basic... like follow the player just so you won't have to rm constantly



None.

Sep 23 2007, 11:07 pm Cob Post #42



Make the map so I can play it in single player. :D



None.

Sep 24 2007, 1:04 am Falkoner Post #43



You won't have to play it in 3-player, that's optional, but it's more fun in three-player, although I'm also going to have a 4th player that will be a computer that basically does the same stuff as the players.

Post has been edited 1 time(s), last time on Sep 25 2007, 12:48 am by Falkoner. Reason: funner = more fun



None.

Sep 24 2007, 7:22 pm Cob Post #44



Hum, its good I guess. ^^



None.

Sep 27 2007, 11:00 pm Falkoner Post #45



Added Battle Arena, I think later today you I might manage to finish off the space bar, but that's a very slim possibility.



None.

Sep 28 2007, 5:27 pm Paravin. Post #46



So can we dance on the disco floor? :P



None.

Sep 30 2007, 2:03 am Falkoner Post #47



Yes, you can, but I need to test out what looks best for dancing :P



None.

Sep 30 2007, 2:38 am Dr. Brown Post #48



I like the new pic but it is awfully repetative... Is there any way you could tone down the back wall and do two or three differen't variations maybe??? just a thought cause it is almost distracting... anyways and the floor hatch kinda acts funny ingame doesn't it? Maybe not but I remember a map having it in there and it was super hard to click on units that were on top of it and it also was goofy looking when you could only see half of it or something like that... Anyways I think the idea about attacking geysers and what not is a really weird idea but thats what innovation is right? So I guess just keep up the ideas, and mostly keep up the progress, cause i think a ton of people are excited to see this map succeed. Good luck and keep it real.



None.

Sep 30 2007, 3:46 am Falkoner Post #49



I tried different variations of the back wall and that is the only good looking metallic one for Jungle. The floor hatch does not cause any problems in-game, you disable it, it opens, you enable it, it closes, simple, easy, effective.



None.

Sep 30 2007, 7:59 am Paravin. Post #50



Quote from Falkoner
I tried different variations of the back wall and that is the only good looking metallic one for Jungle. The floor hatch does not cause any problems in-game, you disable it, it opens, you enable it, it closes, simple, easy, effective.

I didn't even know that! Thanks! :lol:



None.

Oct 3 2007, 12:32 am Jello-Jigglers Post #51



Weird, I was always under the impression not to use it because I thought it was really buggy too... Hmm good to know :)



None.

Options
Pages: < 1 2 3
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:36 pm]
RIVE -- Nah, I'm still on Orange Box.
[04:36 pm]
Oh_Man -- anyone play Outside the Box yet? it was a fun time
[12:52 pm]
Vrael -- if you're gonna link that shit at least link some quality shit: https://www.youtube.com/watch?v=uUV3KvnvT-w
[11:17 am]
Zycorax -- :wob:
[2024-4-27. : 9:38 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider sing it brother
trust me, you don't wanna hear that. I defer that to the pros.
[2024-4-27. : 7:56 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: "War nie wirklich weg" 🎵
sing it brother
[2024-4-27. : 6:24 pm]
NudeRaider -- "War nie wirklich weg" 🎵
[2024-4-27. : 3:33 pm]
O)FaRTy1billion[MM] -- o sen is back
[2024-4-27. : 1:53 am]
Ultraviolet -- :lol:
[2024-4-26. : 6:51 pm]
Vrael -- It is, and I could definitely use a company with a commitment to flexibility, quality, and customer satisfaction to provide effective solutions to dampness and humidity in my urban environment.
Please log in to shout.


Members Online: Roy