SPEED MAFIA III: Consternation
This is a speed game of Mafia. If you want more information about SEN Mafia, then go check it out here. For those that do not feel like waiting 5 days for a single phase to change, this is for them.
-Day and Night last approximately 24 hours, each.
-You must vote each day/use role powers when necessary or face harassment.
-Types of roles will be limited to 5, not including Townies/Mafia. The number of roles may vary.
-Custom roles (those that usually aren't in SEN Mafia) will be used.
** PARTICIPANTS **
A striked out name indicates the person is dead. When the game starts, the numbers of each special role present in the game will be posted.
An asterisk (*) means this person is on the Auto Signup list.
01. Vi3t-X (P) *
02. l)ark_SSJ9Kevin (P) *
03. Oyen (P) *
04. NerdyTerdy (P) *
05. Dark_Marine (P) *
06. KrayZee (P) *
07. Hug A Zergling (P) *
08. Paravin. (P) *
09. Phobos (P) *
10. lil-Inferno (P) *
11. TassadarZeratul (P) *
12. Shocko (P) *
13. Generalpie (P) *
14. Deathman101 (P) *
15. FatalException (P)
16. Echo (P) *
17. Hailfire (P)
18. DapperDan (P)
19. omginbd (P)
20. A_of-s_t (P)
21. Kaias (P)
22. MiniMoose2707 (P)
17 of 17 TOWNSPEOPLE alive. (Including town-aligned roles)
4 of 4 MAFIA alive. (Killing Power: X)
1 of 1 DETECTIVE alive.
1 of 1 POLICE CHIEF alive.
2 of 2 PSYCHO alive.
1 of 1 LUNATIC alive.
** DAY/NIGHT POSTS **
None.
** ROLES IN PLAY **
TOWNSPERSON - The average, ordinary townsperson. Their limited powers include the power of persuasion, power of intellect (clue interpretation), and power of the vote.
MAFIA - They've invaded the town, and they each kill someone every night. They may or may not know the identity of other mafia, thus they may not all be on the same side.
The mafia's killing power is the same as how many alive. If there's one mafia left, their killing power is 2.
POLICE CHIEF - The Chief may imprison one person during any one phase. If he imprisons a person during the night, they are unable to use any abilities until day, and if the same is done during the day, that person cannot vote, and they can't use any abilities during the day. This imprisonment can protect a person if used during the night, but if a Psycho dies while imprisoned, they kill the chief in addition to their Psycho kill.
--For this game, the Detective and Police Chief both know each other.
DETECTIVE - Each and every night, the Detective makes an "investigation" of some sort. He may choose either of the following:
1. Learn one person's alignment and role. The difficulty lies in persuading others to vote the way they should.
2. Ask me how many mafia voted for X on any given day. This power may not be used on a mayoral election.
--For this game, the Detective and Police Chief both know each other.
PSYCHO - If the Psycho is lynched by the town, he gets to take a player of his choice with him to the grave. If the Psycho is attacked by the mafia, the Psycho dies but also "injures" his killer, who will be unable to attack the next night.
LUNATIC - The Lunatic is aligned to neither Townspeople or Mafia, and is out for his own goals. He is able to kill once per night, and is a much stronger Psycho (2 kills on lynch, 1 kill + injuries on death). The Lunatic's hits are always processed first: If they hit a Mafia and vice versa, only the Mafia dies. The Lunatic cannot be killed unless all Psychos are killed as well, but can be lynched like normal. The Lunatic knows who the Psychos are, but not vice versa.
** AWARDS **
Echo :: Day 1 Mafia Kill (Excalibur, SMII)
Greo :: Bad clue (Hug A Zergling, SMI)
** Do something rare, and your name goes up here. **
Post has been edited 17 time(s), last time on Oct 6 2008, 12:43 am by Greo.
None.