Build-A-Ship Workshop RPG, For 2009 RPG Contest
Post #44
Biophysicist
Aug 19 2008, 6:18 am
Post #46
Biophysicist
Aug 19 2008, 6:33 am
Post #49
Biophysicist
Aug 25 2008, 1:38 am
Post #51
Biophysicist
Aug 26 2008, 1:59 am
Post #54
Kaias
Aug 28 2008, 5:19 am
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That's not going to happen.
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A few things-
I would definitely switch to a PvP map over a PvE for many reasons. To me this idea is pretty good (actually I had something similar for a Mass Effect game I was making but quit) but it seems to be geared more to work for a PvP map. Having your own ship is cool, but boarding other player's ships and defending your own ship from being boarded sounds like a great dynamic to add to the game. Additionally, it gives you better freedom as to what you can do as you don't need to do physical damage, only virtual damage (make the whole thing VHP). Also this way you can add more interesting effects to your damage (like proton torpedoes do most of their damage to the weapons systems). It'd be easier too. The fact of the matter is that this would be better suited for PvP and it would lose its sparkle for the PvP after its been washed out over a PvE. Also I understand that it has become a group project, and a PvP would be easier to make (as I think groups make it more difficult, but there are more ideas that way). From the progress report at the beginning it seems you aren't very far so you may as well switch now if you can. Plus this map seems to be more about a concept than a story, which makes it easy to switch. Furthermore, I would suggest doing your own theme. Failing that, don't do starwars but instead a starcraft theme (which there seem to be surprisingly few of). Of course, maybe I'm only saying this because I despise what Starwars has become. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #55 Bolshevik Aug 28 2008, 6:39 am
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Hey madroc, you plan on responding to my PM? I believe that all units deal either 100%, 75%, 50%, or 25% damage against any particular unit. Nonetheless, 6 cycles is a good compromise. Thanks! 1. Yah I agree; Tazz please don't spam up the forums. 2. I understand it although I could use some brushing up. But frankly that is beside the point. the point is that your creating this map and no one else is, do what you feel is necessary ![]() ![]() ![]() ![]() ![]() ![]() |
Post #58 KyleIs1337 Aug 29 2008, 2:52 am
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Hey madroc, you plan on responding to my PM? I believe that all units deal either 100%, 75%, 50%, or 25% damage against any particular unit. Nonetheless, 6 cycles is a good compromise. Thanks! 1. Yah I agree; Tazz please don't spam up the forums. 2. I understand it although I could use some brushing up. But frankly that is beside the point. the point is that your creating this map and no one else is, do what you feel is necessary *Ahem* I beg to differ? Me and Madroc and Tassadar are working on this map... ![]() ![]() ![]() ![]() ![]() ![]() |
Post #59
Madroc
Aug 29 2008, 3:47 am
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Too add to my suggestions, if you have a resources to spare, have repairing cost a certain amount of ore and whenever it goes down, add to the virtual vhp of the building based on how much you spent repairing. That exact thing was my original plan but if you had 2 buildings right next to eachother then how would you know which one the scv was repairing? I decided to simply make it so that when a zergling underneath you dies, a wraith is created, a random building in your base is chosen, and the wraith shoots that building once and then is removed. That way you can repair a building and it can burn down. Oh and Kyle and Tazz sorry I should have defended you ![]() ![]() ![]() ![]() ![]() ![]() |
Post #60
Kaias
Aug 29 2008, 8:16 pm
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That's not going to happen.
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Too add to my suggestions, if you have a resources to spare, have repairing cost a certain amount of ore and whenever it goes down, add to the virtual vhp of the building based on how much you spent repairing. That exact thing was my original plan but if you had 2 buildings right next to eachother then how would you know which one the scv was repairing? I decided to simply make it so that when a zergling underneath you dies, a wraith is created, a random building in your base is chosen, and the wraith shoots that building once and then is removed. That way you can repair a building and it can burn down. Oh and Kyle and Tazz sorry I should have defended you ![]() ![]() ![]() ![]() ![]() ![]() |
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but I'd like to restate that yeah I'd still certainly like suggestions/ideas..
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