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Jungle Metal Interiors, Just a bit of testing

Pages: < 1 2 3 >
Creator: Falkoner
Time: Sep 11 2007, 4:41 am

Post #21     Sie_Sayoka Sep 13 2007, 9:32 am

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Heres some experimental craps, some are blocky some arnt.

( user posted image )
top one didnt come out as i planned, but i like the bottom one

( user posted image )
some more stuffs

( user posted image )
the left is your simple doodading the right however i love, You can make it so that sprites or whatever have the illusion of the metal objects pouring water into the ponds.

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Post #22     Zergblender Sep 13 2007, 5:14 pm

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Very nice, I especially like the way you made a small wall by blending the bridge with the piramid and the temple doodad onto plain ruin terrain.
Well done. Keep up the good work.
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Post #23     Clokr_ Sep 13 2007, 7:43 pm

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Omg got a title!
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Those are pretty good. I specially like the water one, looks cool.
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Post #24     Zell. Sep 13 2007, 8:07 pm

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Quote from FalkonerI would really love to see if someone CAN do better with the terrain jungle gives you..

Hey if thats how you want your interior to look keep it that way, I'm not ganna stop you. SS posted up there a couple ideas. Keep it how you want it, I just personally think its to plain just mirrored doodad like in every map.
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Post #25     Falkoner Sep 13 2007, 9:56 pm

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They look fine, but I could easily do a blend like that, I think what I need to do it blend into ruins, or bridge tiles, the only problem is that the backs have to connect to either dirt, water, or grass, none of which should be on a ship..
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Post #26     Jello-Jigglers Sep 13 2007, 10:04 pm

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haha true true. :lol: Well have you tried using the floor sprites yet and do you have anything good?
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Post #27     Falkoner Sep 13 2007, 10:29 pm

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I'll be trying it now, I just finished redoing the island.
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Post #28     Jello-Jigglers Sep 13 2007, 11:01 pm

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Oh ok cool cool! I can't wait to see how it turns out :) Good luck!
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Post #29     Falkoner Sep 13 2007, 11:01 pm

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New attempt, I tried to save on units, I think it's a bit blockier than I would like with the traps, but I'm sure I can improve, what do you guys think?

( user posted image )
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Post #30     Falkoner Sep 13 2007, 11:06 pm

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Updated it, check out the new one, it looks a lot better:

( user posted image )

EDIT:

Sorry about the grid..
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Post #31     Jello-Jigglers Sep 13 2007, 11:18 pm

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I like those much better than your first attempts. They look a ton more realistic! Maybe use temple pieces cause they look more metally... Idk just a thought :)
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Post #32     Sie_Sayoka Sep 13 2007, 11:19 pm

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does it have to be a triangle?
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Post #33     Falkoner Sep 13 2007, 11:28 pm

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Good idea Jello, Temple will look better. And for this testing I am using triangles because they are much simpler for me to make.

EDIT:

Done! Here's the new look:

( user posted image )

This one looks the best.
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Post #34     Protogod[RWBM] Sep 14 2007, 12:09 am

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Very nice. Some people will cry foul on the floor guntrap sprites, but I think it looks nice regardless.
(user posted image)
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Post #35     Jello-Jigglers Sep 14 2007, 12:52 am

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Much better! good call Jello! lol! well I think that is map worthy :) I just hope you have enough sprites or you're only doing a few of those lol!
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Post #36     O)MNeox Sep 14 2007, 1:17 am

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You never answered the question, but saying its a basic design, does it have to be that shape or anything similar?
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Post #37     Zergblender Sep 14 2007, 11:55 pm

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Quote from MNeoxYou never answered the question, but saying its a basic design, does it have to be that shape or anything similar?
I think what Falkoner did was just making a room with walls from different angles. that's why he chose a triangle for the first try outs. So he could develop a nice blend he could apply to all his walls within the interior. (Kinda a long way to explain, but it's clear, so w/e)
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Post #38     O)MNeox Sep 15 2007, 12:53 am

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Well I don't know if Flakoner has found any terrain yet but heres somethign i made that would seem like the interior of a ship.
( user posted image )
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Post #39     Jello-Jigglers Sep 15 2007, 2:10 am

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Now that is freakin AWESOME! holly heck that looks good. Tonna buildings though... do they block the units view even??? And I think it would look cooler if the dirt was temple, but still that is a sweet idea! :) Good work!
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Post #40     Zell. Sep 15 2007, 3:53 am

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Blah. I'm not sure i like falks interior. I really don't have any idea on how to improve it, i just dont like it, but if its what you want go with it.
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