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I feel that team splashing added much depth and innovation to the game.
The only way anti-ally killing would work without disrupting the current game too much is to stop Dark Archon and Medic killing.. That probably affects the game the most in terms of cheating.... I shall implement this.
While walling with DA/Medics is untriggerable, the new terrain may help.. and I can change the Cannon Placements and all that so people can't wall (Unless with loads of medics.. =_=') with the protection of Cannons....
Faz-, rather than arguing against some of the game's somewhat controversial perks, I'd rather focus on the Broken stuff... Warrior's supposed to be high HP, and Mage's L2 team killing is emergent gameplay that isn't very broken (how else can LM compete? plus, in early/mid game, if he constantly uses L2 to just feed, he'll be shit outta luck to dodge things when an enemy comes at him.. one gotta preserve those mana points.. especially for LM.. and Don't argue about how L1 is OP... because, as we've all gotten used to it, it isn't)...
The truly broken stuff must have more emphasis, or else Moose and I wouldn't be able to pick it out from the other complaints unless we play the game several times and find that... Even then, the most prevalent and often emphasized changes will be changed.... I don't mind you guys spamming for those changes (just don't get urself banned).. it'd make me work on them earlier...
Also, avoid using things like "Very Good players playing this hero is OP".. That's the same as saying "You must change it so that Good players can't micro Mech"... good players = good players.. the heroes they pick = what they want to become... If u want to be a safe player, and want to be a GOOD safe player... then u'd pick the respective hero, and once u become good, you will be a very safe hero =D...
Well... maybe you're just thinking too much... I guess you feel that all of those points are broken... anywho, I'd need agreements from others (or myself) to really consider your ideas...
Obviously, I've said i'll change medic... but next time, think for a while, does the change enhance or decrease gameplay? ... Yes, you can argue that imbalance decreases gameplay... buut does rebalancing it outweight it?
Things like using a Muta and morphing it to make it explode decreases it.. One, it requires much more micro-management, as he must move the mutalisk and morph it which takes time.... The starting speed of the muta doesn't matter as much, as it takes time to detect the morph... 2. It has the same speed as the scourge... so it doesn't outrun anyone better than the scourge... 3. it looks ugly.. 4. My name is on it and finally 5. I already made a solution to that in V1.5, where the grenade can "sense" if it's over a foe and explode after 1 sec... (the drawback/gameplay depth now is that it'd activate over any units, including spawns)
This is same to the shared exp thing. that'd decrease the gameplay dramatically..
This is why I introduced the wraith as the 2ndary upgrade for mech.. This way, if a mech wants to stay as vulture but also have a good L2 to pick off heroes, they'd need to seperate their upgrades... same For L4, which is very fast and hurts quite a bit (if no spawns are there to distract ur wraiths)... See? This doesn't detract from the Gameplay, rather it adds more depth while balancing (sorta) at the same time. This is the type of solutions that I want...
And for DM, Someone b4 you.. or WAS it you? .. has suggested for the DM to spawn broodlings by herself.. there is one problem in that, which is it'd block the DM's movement, which is part of the curse for the Enemy... and IF u stand still to keep it at 8 broods.. well.. good luck surviving that lolol... Plus, whenever I see smone do that, I storm them so it kills/respawn broodlings + do damage XD... but w/e, there's lots of ways to do things when they're stuck... so standing still is not a very good option either..
I agree that DM is a bit weak, especially with the new spawn system... any ideas for that'd be greatly appreciated...
TY, tho, for all your input <3..
~Unholy
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