Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege v1
Temple Siege v1
Jul 10 2008, 8:31 am
By: ClansAreForGays
Pages: < 1 « 50 51 52 53 54140 >
 

Dec 13 2008, 12:18 am Decency Post #1021



Can someone upload the version with the random beacon...?



None.

Dec 13 2008, 3:11 am ClansAreForGays Post #1022



It hasn't been finished yet. It will be by Saturday for the tourny.




Dec 13 2008, 6:03 am Decency Post #1023



Can he call it something different? =p



None.

Dec 13 2008, 6:39 am ClansAreForGays Post #1024



you know, this one might since we don't want everyone to be hosting a map that requires you to pick in ten seconds.




Dec 14 2008, 2:41 am ClansAreForGays Post #1025



Added the 3v3 and the 2v2 tournament versions to the first post.




Dec 14 2008, 7:42 pm Pigy_G Post #1026



You still neglect to fix the probe in the south base, how hard is it to select it and check invincibility?



None.

Dec 14 2008, 8:35 pm Moose Post #1027

We live in a society.

I did. You played the version where it was fixed and you were all "hey you fixed the Probe".
I have no idea how it have possibly gotten unchecked, I didn't go in and uncheck it for some reason, so please don't yell at me.

Post has been edited 2 time(s), last time on Dec 14 2008, 8:41 pm by Mini Moose 2707.




Dec 15 2008, 1:33 am Pigy_G Post #1028



I'm not yelling at you. I'm yelling at whoever is making these edits. And make the file names different please. They keep getting overwritten.



None.

Dec 15 2008, 4:05 am Decency Post #1029



Bug: I didn't exactly see what happened, but the Mech died right when he transformed, and then died a second time as the new unit in the same location. I think the second unit may have been owned by White for some reason, and there was a DM in the area.

I didn't see what happened, so here's the demo for you to figure it out: http://www.mediafire.com/?nji0mwwyzxn



None.

Dec 15 2008, 7:42 am DaltonSerdynski Post #1030



Quote from name:
I'm not yelling at you. I'm yelling at whoever is making these edits.
WHY IS EVERYONE YELLING!!!! *CRIES* I HAVE BAD MEMORY OF YELLING OMG SOME ONE HOLD ME!!!!! Daddys Yelling again x.x*sobs*


btw Im looking for the new updated maps and I cant find them on the database someone please tell mewhere yall are downloading these files since I cant seem to be able to get the latest

Post has been edited 1 time(s), last time on Dec 15 2008, 7:49 am by DaltonSerdynski.



None.

Dec 15 2008, 8:10 am Decency Post #1031



Click to Page 1 of this thread, then click the second link.

That's the map I'm using, anyway.



None.

Dec 15 2008, 7:43 pm StrikerX22 Post #1032



Quote from Pigy_G
And make the file names different please. They keep getting overwritten.

Quick solution to overwrites for hosts: Make a backup copy of your downloads directory (and give it a date) so that nothing ever gets overwritten, or, make a "my downloads" folder where you put stuff important to you, and play from the folder you choose.

Of course, you can't expect others to do the same. In the face of constant revisions, at least it's less messy this way (not renaming) anyhow. Still, if Moose chooses to, he can just add his build number after the M.



None.

Dec 17 2008, 7:19 am SFSKabam Post #1033



So...I killed Mech's Vulture, and apparently I did so at the perfect time...Cause his gateway exploded, but he was still able to change into Goliath, meaning he lived, and yet, he died (A 3rd time) and got a 4th life with the Goliath.

Also, suggestions:
1: Date the god damn map in the forces please. :(
2: Archer reallllllly needs to be re-done, it's horidly weak, even muta-spam is weak. Maybe +3 -> +5 on mutas? Maybe better defense/HP on Sunken Colonies? I've never seen anyone do great with Archer, so...I find it to be one of (if not THE) the weakest.
3: Reavers (Cybernetics Core-Spawns) are overpowered. Early game, and late game. Me and a friend raced to 200, made 2 cores, and camped next to the reavers to protect them. We won. I make 2-3 cores late game, I win. Only way to combat them is, with other reavers, Assassin at night (Even that's slow and tedious), or attack them with a muta so they run and camp the area. (Cloak = ghost = roflvsreaver.) Their damage and armor is fine. Maybe 500/150 Shield/HP, their current (I think it was 1000/500) is too much. Lawl...Or you could be sophisticated and make a Ghost spawner and give them enough energy for lockdown. ;D Fuck with the mech too. muahaha...Ornot. >_>

...Meh.

Edit: Oh, right, the date that I downloaded the map was December 10th, '08.

Post has been edited 1 time(s), last time on Dec 17 2008, 7:51 am by SFSKabam.



None.

Dec 17 2008, 8:28 pm Vi3t-X Post #1034



Quote from Mini Moose 2707
Then my real experiementation with the map starts. (and yes, I'll rename it)

- The Temples have 50000 HP and 25 armor.
- The Gates now have 9000 HP and 20 armor.
- Fixed Kill Score to XP disparities between the teams.
- Changed the max XP cap to apply to units giving over 600 kill score. This means all heroes and upper spawns and such giving a ton of kill score will be worth a max of 16 per kill.
- Slightly enlarged South team's base. (fixed some pathing AI problems... and because it was way smaller than North team's.)
- Broodlings have 60 HP and do 7 dmg.
- Pylon stats: 1500 HP, 10 Armor, 400 shields.
- Cannon stats: 2500 HP, 10 Armor, 500 shields, 60 dmg.
- Made Outpost Gates invincible.
- Changed purchase cost of spawn level up to 4.
- Archer's upgrade damage increased from +4 to +5.
- Decreased attack of Bike Mode from 30 to 25. (Mech)
- L4 only attacks with 3 Vults/Gols/Tanks instead of 4. (Mech)
- If a player leaves while disabled you can actually win. (Medic)
- Changed HP of mines from 5 to 3. (Spec Ops)
- Changed Dark Archon's Shields from 300 to 250. (Dark Mage)

So you take Unholy's map, make changes and call it your own?



None.

Dec 17 2008, 8:33 pm Demented Shaman Post #1035



Quote from Vi3t-X
Quote from Mini Moose 2707
Then my real experiementation with the map starts. (and yes, I'll rename it)

- The Temples have 50000 HP and 25 armor.
- The Gates now have 9000 HP and 20 armor.
- Fixed Kill Score to XP disparities between the teams.
- Changed the max XP cap to apply to units giving over 600 kill score. This means all heroes and upper spawns and such giving a ton of kill score will be worth a max of 16 per kill.
- Slightly enlarged South team's base. (fixed some pathing AI problems... and because it was way smaller than North team's.)
- Broodlings have 60 HP and do 7 dmg.
- Pylon stats: 1500 HP, 10 Armor, 400 shields.
- Cannon stats: 2500 HP, 10 Armor, 500 shields, 60 dmg.
- Made Outpost Gates invincible.
- Changed purchase cost of spawn level up to 4.
- Archer's upgrade damage increased from +4 to +5.
- Decreased attack of Bike Mode from 30 to 25. (Mech)
- L4 only attacks with 3 Vults/Gols/Tanks instead of 4. (Mech)
- If a player leaves while disabled you can actually win. (Medic)
- Changed HP of mines from 5 to 3. (Spec Ops)
- Changed Dark Archon's Shields from 300 to 250. (Dark Mage)

So you take Unholy's map, make changes and call it your own?
What's wrong with making changes? It's not like he's taking credit away from Unholy map. I don't see him saying anywhere that he was the original maker of the map or even that it's his map. Besides, Moose has already been making numerous changes to the map and it's no different now. Unholy doesn't disapprove either. :rolleyes:



None.

Dec 17 2008, 8:44 pm Biophysicist Post #1036



Quote from Vi3t-X
Quote from Mini Moose 2707
Then my real experiementation with the map starts. (and yes, I'll rename it)

- The Temples have 50000 HP and 25 armor.
- The Gates now have 9000 HP and 20 armor.
- Fixed Kill Score to XP disparities between the teams.
- Changed the max XP cap to apply to units giving over 600 kill score. This means all heroes and upper spawns and such giving a ton of kill score will be worth a max of 16 per kill.
- Slightly enlarged South team's base. (fixed some pathing AI problems... and because it was way smaller than North team's.)
- Broodlings have 60 HP and do 7 dmg.
- Pylon stats: 1500 HP, 10 Armor, 400 shields.
- Cannon stats: 2500 HP, 10 Armor, 500 shields, 60 dmg.
- Made Outpost Gates invincible.
- Changed purchase cost of spawn level up to 4.
- Archer's upgrade damage increased from +4 to +5.
- Decreased attack of Bike Mode from 30 to 25. (Mech)
- L4 only attacks with 3 Vults/Gols/Tanks instead of 4. (Mech)
- If a player leaves while disabled you can actually win. (Medic)
- Changed HP of mines from 5 to 3. (Spec Ops)
- Changed Dark Archon's Shields from 300 to 250. (Dark Mage)

So you take Unholy's map, make changes and call it your own?

I'd assume he means adding a number or something on the filename...

Anyway, I'm not sure if this is intentional, but several times I have been able to go on a pwnage streak with Assassin simply by putting all my civs in Obtain Money, except a few which went to mana and the second spell, and careful use of Escape. Basically, stun + insane damage + cloak + escape = almost unbeatable at night. I actually was doing more damage per second with my normal attack then I could if I had gotten my ultimate. I also had enough armor that my third spell would have been almost useless.



None.

Dec 17 2008, 8:45 pm Demented Shaman Post #1037



Quote from Vi3t-X
Quote from Vi3t-X
Quote from Mini Moose 2707
Then my real experiementation with the map starts. (and yes, I'll rename it)

- The Temples have 50000 HP and 25 armor.
- The Gates now have 9000 HP and 20 armor.
- Fixed Kill Score to XP disparities between the teams.
- Changed the max XP cap to apply to units giving over 600 kill score. This means all heroes and upper spawns and such giving a ton of kill score will be worth a max of 16 per kill.
- Slightly enlarged South team's base. (fixed some pathing AI problems... and because it was way smaller than North team's.)
- Broodlings have 60 HP and do 7 dmg.
- Pylon stats: 1500 HP, 10 Armor, 400 shields.
- Cannon stats: 2500 HP, 10 Armor, 500 shields, 60 dmg.
- Made Outpost Gates invincible.
- Changed purchase cost of spawn level up to 4.
- Archer's upgrade damage increased from +4 to +5.
- Decreased attack of Bike Mode from 30 to 25. (Mech)
- L4 only attacks with 3 Vults/Gols/Tanks instead of 4. (Mech)
- If a player leaves while disabled you can actually win. (Medic)
- Changed HP of mines from 5 to 3. (Spec Ops)
- Changed Dark Archon's Shields from 300 to 250. (Dark Mage)

So you take Unholy's map, make changes and call it your own?
Obviously you haven't been reading the topic because people have been complaining numerous times about file being overwritten because of them using the same name.



None.

Dec 18 2008, 6:01 am ClansAreForGays Post #1038



Maybe this is why it seem like mutant's lv3 does more damage than it should? http://www.youtube.com/watch?v=-sG0nYAXmj4&feature=related




Dec 18 2008, 7:30 am UnholyUrine Post #1039



whao.. wtf? I am so confused about that video.. what's happening there?



None.

Dec 18 2008, 8:49 am Decency Post #1040



The lurker does twice as much damage as it should (40 instead of 20) because it fires as it dies. It's a well known bug that you can see even in professional StarCraft.

I'm honestly not sure. I never get hit by the second lurker attack when they are dying. Pretty easy to test though.



None.

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