Digression:
Runescape. A vast MMORPG made purely from javascript. It has established itself as a great game with Solid Skill gaining abilities, Quests, and a Very Well Done Market/Trading System. Every skill is linked to money gaining, which will lead to more skill training, which will lead to quest completing. New things are continually being implemented into this game, like new skills, spells, etc... Not all of them were done well, like the Farming Skill was boring as hell. But still, they kept on improving the farming skill by giving players better rewards for higher farming levels such as ezily growing rare herbs that are otherwise hard to find (and sell for TONS of money). The Market system is where the game shines, as any player will know, World 1 and 2 have been turned into Market Worlds where players all gather at a city called Varrock to trade for big items and big profits.
But they just
FUCKED everything up because they thought that people were scamming others with unfair trade. They took probably an entire month scripting and data crunching a new system called "the Grand Exchange" where one cannot buy OR sell an item more or less than a few percent of its "market price" (which is the price set by the runescape team). This completely ruined the ENTIRE game, since the gaming community has already established "Jobs" and "Notes trading" to lower the time spent in gaining skill exp and Money. By setting up this exchange system, they ruined all the profit-minded people, and limited all the players to quest doers and WoW type teenagers/children who spends 14 hours a day clicking a certain enemy to gain combat skills. Wtf?.. Also, they cracked down on people with double accounts, and people who use auto-clickers. Although it IS "unfair" to use auto-clickers, when a game drives ppl to use auto-clickers, that should tell the dev team to think why their game is so monotonous. Runescape WAS a good game, and I am pretty high leveld, but right now, it is a horrible game.
From what I've experienced there, I can tell that when a new mechanic is implemented, and it is different, it should never taken away. By taking away the market, they ruined a good game. Reavers are a great mechanic to the game and is the only thing that people'd build for spawns. If it is imbalanced, I will change it to rebalance it, but I will definately not remove something that has so much potential.
Of course I'm still susceptible to comments.. If the majority thinks the reavers should be removed, then I'll remove it. I won't be stupid enough to not listen.
I dunno about the temple HP. Can you reason to me why it's better to have 9999 with 60 armor? All low dmg heroes will not do any dmg to temple now. With 50000 hp and 20 armor, any hero can at least do something to the temple. The game has already been too focused on player killing than temple killing, and I wished for it to both be used during games (probably around 70-30% 70%player killing win, 30% temple killing win? .. right now it feels like 85 to 15 :S)
None.