Staredit Network > Forums > SC1 Terrain > Topic: Terrain Hall of Fame
Terrain Hall of Fame
Jun 4 2008, 10:31 pm
By: Falkoner
Pages: < 1 « 26 27 28 29 3033 >
 

Oct 21 2009, 12:58 pm Tempz Post #541



Thanks Personally my favourite was the grassy tree :D



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Oct 24 2009, 4:25 am Howler Post #542



I think I need to step in and show you guys how to make real trees B-)



Post has been edited 1 time(s), last time on Oct 24 2009, 4:45 am by Howler.



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Oct 24 2009, 1:37 pm AllStarEllis Post #543



Lol. Don't like the first two, but the last is epic. (:

Post has been edited 1 time(s), last time on Oct 24 2009, 1:42 pm by AllStarEllis.



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Oct 24 2009, 5:55 pm samsizzle Post #544



man these are great, the one thing i found wrong with the trees that tempz and payne were making is the trunks were too fat. You completely eliminated that, AND there's tons less blocks on yours due to them being mostly mirrors.



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Oct 24 2009, 8:09 pm JaFF Post #545



Falk, please update the map attached to my profile in the first post to this.



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Oct 24 2009, 9:11 pm Tempz Post #546



;(... well please try not be cocky... but your right lol

The only reason that i made big trees is because i felt that it wasn't epic enough but good job.



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Oct 25 2009, 7:31 am AllStarEllis Post #547



Am I the only one who prefers Tempz tree's? ^^
If you can get the blending and sprites right you can make epic non-blocky trees. :D



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Oct 25 2009, 7:12 pm CecilSunkure Post #548



Quote from AllStarEllis
Am I the only one who prefers Tempz tree's? ^^
If you can get the blending and sprites right you can make epic non-blocky trees. :D
The only large tree I've ever seen that I actually like is Howler's middle one, but even with that one I don't like his sprite placement or root placement. I'll just have to create my own tree and post it, and use it in my RPG.

The sprites just look like they are in two seperate parts, and it bugs me. With the roots, they hardly fit the overall tree; the top left and top right roots look fine, but the two forward ones jut out too far and draw my eye away from the rest of the tree. I'm probably being overly critical, and apologize for that :P



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Oct 25 2009, 8:11 pm lil-Inferno Post #549

Just here for the pie

Falkoner, you really need to update this more often.




Nov 8 2009, 10:51 am KrayZee Post #550



Quote from Howler
I think I need to step in and show you guys how to make real trees B-)

I'd like to see a burning tree.



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Nov 8 2009, 6:12 pm stickynote Post #551



Just put a disabled nuclear silo and set it to 1%hp (and give it 1hp on unit settings)



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Nov 11 2009, 4:09 am Tempz Post #552




Dried Civilization



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Nov 11 2009, 7:40 am payne Post #553

:payne:

Quote from Tempz

Dried Civilization
That is...
*Jizz's on himself*
:blush:



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Nov 11 2009, 10:32 pm Tempz Post #554



umm thank you... i'm sure i should join you or run from you... 0.o
Btw the map with that crashed so i guess i have to re create that arggg...

Edit Here's my remake and as you can see i've added a blend and fixed the temple a bit

Dead Stony Echo

Post has been edited 3 time(s), last time on Nov 12 2009, 1:04 am by Tempz.



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Nov 12 2009, 3:17 am payne Post #555

:payne:

That new blend is awesome.
The ramp is a bit like the bridge... passable but blocky.
I also see you removed you ruin backward ramp ;o
I really love how you incorporated the tree trunk on the temple doodad.
Again, good job much ^^



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Nov 13 2009, 4:04 am Howler Post #556



coming together great payne! put those tiles to good use



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Nov 14 2009, 3:40 am Tempz Post #557



Do you mean dried civ, or dead stony echo since i made those... front page stuff?



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Nov 14 2009, 4:15 am stickynote Post #558



Quote from Howler
coming together great payne! put those tiles to good use
lol, it's not payne's, it's Tempz's.



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Nov 14 2009, 4:26 am Tempz Post #559



sorry lol when i posted that i was wasted out of my mind... damn hybrid dopes powerful...



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Nov 14 2009, 4:34 am stickynote Post #560



... dude, that was a quote from howler, not you.



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