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Eternal Duel: Earth vs Mars, for SMC III
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Creator: Lord Jafud
Time: May 12 2008, 9:13 pm
 Lord Jafud May 12 2008, 9:13 pm Post #1
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Lord Jafud presents:
(user posted image)


I. Introduction:

Hello, I'm new here. This is my first public mod and my entry to the Modding Contest.
Basically, the story is about two factions, the United Earth Empire and the Red Scorpion Army. The UEE is the united government of all the planet, ruled by one council of world leaders. Their plan of galactic conquest drove them to take over the moon, as a militarized civilian colony, and Mars, as a prison planet. Some years passed, and they lost contact with them. In about some years later (to define), Earth Empire tries to retake Mars, but the Separatist Red Scorpion Army resists to lost their power to the Earth. The First Human Galactic War has started. Which side will you join?


II. Gameplay:

Eternal Duel is a fleet based mod, you will command Starbases, Vessel Factories, Cruiser Factories, while managing the First Human Galactic War in the Earth, the Moon, Mars, or in the middle of space.

it will feature: High Class Minerals, that give you 2x minerals (Vespene Gas doesn't exist), 2 types of supply: Supplies and Power, Superweapons system, the "Neutral Encampment", it can choose its side, and use ground troops, and more to come...


III. Screenshots:

(user posted image)

Earth Empire Light Vessels, attacking a Red Scorpion Platform.


(user posted image)

Earth Warlord Cruisers, using their Cloaking Reactors, raiding on a rebel encampment.


(user posted image)

Red Scorpion Nightmare Battleships, eradicating a F-221 Hunter Squad.


More to add soon...


If you have any thought about this, reply. I want to know what people think about this.

(If someone knows about a better terrain editor than TileEdit, make me know.)
This post was edited 1 time, last edit by Lord Jafud: May 12 2008, 9:20 pm.
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 Voyager7456[MM] May 12 2008, 11:04 pm Post #2
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Good to see a new face around here. I like what you've done so far. The minerals look especially cool.

There is a tile editor in beta, but you'll have to ask Farty for it.
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They will see us waving from such great heights
"Come down now," they'll say
But everything looks perfect from far away
"Come down now," but we'll stay
 Lord Jafud May 12 2008, 11:07 pm Post #3
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Thanks for the reply. There are still plenty of things on the works.
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 Killer_Kow[MM] May 12 2008, 11:45 pm Post #4
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Kiwis and Limes
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Looks good, man. How long have you been modding for?
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(user posted image)
 Polaris[MM] May 12 2008, 11:50 pm Post #5
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Hey, me and Aofst arent the only ones active anymore!

Looks nice, keep up the work.

What else are you adding in? Or is it just going to be traditional starcraft melee style gameplay?
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(user posted image)
 Lord Jafud May 13 2008, 12:12 am Post #6
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I was planning a campaign for it, but I'll make it for a later version. Playing with Hero units was also planned, but I'm not very sure about this.

Until the moment, it won't have AI, multiplayer only.
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 Polaris[MM] May 13 2008, 12:17 am Post #7
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Commandant of the Stellar Marine Corps
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Quote from Lord Jafud
I was planning a campaign for it, but I'll make it for a later version. Playing with Hero units was also planned, but I'm not very sure about this.

Until the moment, it won't have AI, multiplayer only.
I honestly haven't really seen any mods with campaigns :P Though, for a mod like this, it would actually be pretty cool.
And now a-days, 80% of all mods are MP only, with no AI.

Random question: Are those shiny minerals animated? That would be really awesome if they glowed. :P
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(user posted image)
 Lord Jafud May 13 2008, 12:21 am Post #8
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Yup, they glow.
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 A_of-s_t May 13 2008, 12:48 am Post #9
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Quote from Polaris[MM]
Hey, me and Aofst arent the only ones active anymore!
I don't think Im going to finish my mod. I've had no progress for a couple weeks...

EDIT:

This looks really good. I can't wait to test it.
This post was edited 1 time, last edit by A_of-s_t: May 13 2008, 1:02 am.
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 Killer_Kow[MM] May 13 2008, 12:56 am Post #10
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Quote from Killer_Kow[MM]
How long have you been modding for?
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(user posted image)
 Lord Jafud May 13 2008, 1:20 am Post #11
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I started some weeks before Modding Contest started, about two or three. When it started, it said that people couldn't post mods already in the works, so I waited like three weeks. Then, I forgot it and stopped working on it for some time. I got a bit lazy.
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 A_of-s_t May 13 2008, 1:21 am Post #12
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Quote from Lord Jafud
I started some weeks before Modding Contest started, about two or three. When it started, it said that people couldn't post mods already in the works, so I waited like three weeks. Then, I forgot it and stopped working on it for some time. I got a bit lazy.
Thats the definition of a modder.
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 Corbo[MM] May 13 2008, 1:38 am Post #13
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LOL! DTBK actually paid for this!
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This work looks amazing!

Watch out Polaris :P
 Lord Jafud May 13 2008, 1:42 am Post #14
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Hay Killer_Kow, if you were talking about when I started modding, in general, it was about 2003 but that time mods were just Dat edits, StarDraft, child memories (I was 11). I really started modding last year, I made some projects I never finished (and I'll never finish). I used to visit SEN and Maplantis, too. This Contest is my opportunity to test myself.

EDIT:

By the way, does any of you know how to get the new tile editor, I need it to finish some things.
This post was edited 1 time, last edit by Lord Jafud: May 13 2008, 2:20 am.
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 Polaris[MM] May 13 2008, 8:27 pm Post #15
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Commandant of the Stellar Marine Corps
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Quote from Lord Jafud
Yup, they glow.
You sir, are a god. You had better make those open source when the SMC is over! OR ELSE!

Quote from Lord Jafud

EDIT:

By the way, does any of you know how to get the new tile editor, I need it to finish some things.
Not sure. I asked Farty for it a while ago, but he never replied. Best idea is to ask him first, then, if he doesn't reply, bug someone else, like, Flyinghat who happens to have their hands on it.
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(user posted image)
 Killer_Kow[MM] May 13 2008, 8:36 pm Post #16
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Quote from Lord Jafud
Hay Killer_Kow, if you were talking about when I started modding, in general, it was about 2003 but that time mods were just Dat edits, StarDraft, child memories (I was 11). I really started modding last year, I made some projects I never finished (and I'll never finish). I used to visit SEN and Maplantis, too. This Contest is my opportunity to test myself.

EDIT:

By the way, does any of you know how to get the new tile editor, I need it to finish some things.

Yeah, that's what I meant. And I'll point Farty your way some time if I see him around.
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(user posted image)
 O)FaRTy1billion[MM] May 13 2008, 8:51 pm Post #17
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What features do you need? A few things in it are still a bit shaky.
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 Lord Jafud May 13 2008, 9:08 pm Post #18
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Well, I was thinking about recoloring entirely a tileset. The actual TileEdit can't replace tiles.
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 O)FaRTy1billion[MM] May 13 2008, 9:21 pm Post #19
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Entire palette recoloring can be done by changing the palette.

My TileEdit has replace tiles, but I made a very basic algorithm so things in other groups that use the same minitiles get a bit messed up. If you are recoloring with a method other than palette, this shouldn't be a problem (unless I temporarily removed the replace feature. :P ) Also if you're doing mass editing, you're going to love the batch export feature. I hadn't thought of exporting a massive image when I made it, but that may be for when I become again motivated and add it. :P

Here, have some pictures:
http://i6.photobucket.com/albums/y242/FaRTy1billion/OMGSPACECREEP.png
http://i6.photobucket.com/albums/y242/FaRTy1billion/SpaceBlends.png
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 Lord Jafud May 13 2008, 9:35 pm Post #20
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Yeah, I tried editting the pallete once, the results:

(user posted image)

Its not that bad, however. The shadows are just odd.
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[04:47 pm]
Ahli -- exit transport works for bunker ^^
[04:45 pm]
[04:45 pm]
Falkoner -- ;p
[04:42 pm]
Ahli -- [code];P[/code]
[04:42 pm]
Ahli -- oh it does
[04:42 pm]
Ahli -- :P doesnt make the tongue i think :D
[04:42 pm]
Ahli -- the database has some problems with map (terrain) size or?
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