| Creator: Hug A Zergling Time: Apr 27 2008, 12:11 am |
| KrAzY | May 8 2008, 2:14 pm | Post #21 |
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First Thor drawing attempt in MSN
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Yes it is, it's inside this zip folder along with five other maps. http://www.staredit.net/files/341/
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| Clokr_ | May 8 2008, 10:11 pm | Post #22 |
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This is an old idea I had a lot of time ago (maybe a year or more) but I didn't get it working back then.
I made a concept map so you can see it. Triggers only work for P1! |
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![]() ![]() _______________ G T C A A G T C \____________________________ C A G U···/ŻŻŻŻ\ A G T C G A G A T C A G T A ··········\____/ T C A G C T C T A G T C A T C A G T T C A G /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Was anyone missing my DNA signature? |
| Laser Dude | May 9 2008, 10:59 pm | Post #23 |
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I have a theory that increasing the game speed past fastest leaves hyper-triggers at 12-per-second. I think this explains both why replays of maps with hyper-triggers can desync from the game itself, and why hyper-triggers work in the first place. You're already tricking the game into thinking it's at high speed. If you take the facter of increase in trigger speed, you may notice that it is very close to the factor of increase from a normal game speed to fastestx16.
Ever heard of Javascript? Although mapping out each frame would be tedious. |
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