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lol dtbk
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Yes it is, it's inside this zip folder along with five other maps. http://www.staredit.net/files/341/
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I have a theory that increasing the game speed past fastest leaves hyper-triggers at 12-per-second. I think this explains both why replays of maps with hyper-triggers can desync from the game itself, and why hyper-triggers work in the first place. You're already tricking the game into thinking it's at high speed. If you take the facter of increase in trigger speed, you may notice that it is very close to the factor of increase from a normal game speed to fastestx16.
Ever heard of Javascript? Although mapping out each frame would be tedious. ![]() ![]() ![]() ![]() ![]() ![]() |