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Guitar Hero Map, I figgured out how to make guitar hero map
Pages: < 1 2 3 >
Creator: Cragler
Time: Apr 1 2008, 3:46 am
 A_of-s_t Apr 3 2008, 4:59 am Post #21
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Is this map actually going to be made? If not, then I'm going to start working for the Computer version of Guitar Hero so I can create my own program to use the guitar.

Please, make the map, I dont feel like working :P .
 Corbo[MM] Apr 3 2008, 6:07 am Post #22
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Quote from Syphon[MM]
Quote from Corbo[MM]
Um... if you're going to do that why wouldn't you make it more guitar-like actually?
say... 6 frets like areal guitar?
Also, you could probably use the UEDs vision move detection to use arrow keys to do this...


Guitars have 6 frets? Lol wut?


Yeah, believe it or not.
Some even actually have 21 or 23 frets.

I was surprised myself when I found out that guitars had 6 frets. I don't blame you.
 FooFighters[WP] Apr 3 2008, 11:41 am Post #23
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Well, they are in making of a computer 6-fret guitar game, and if your looking for the PC version of GH, i found it [Game 3 of course]

Plus, they made a map like this, but they only used 3 note buttons instead of 5, and they didnt use EUDs either, look for me on B.Net if you want to see it :) [it's hard] All they did was make it like: Build a unit to sync with the music, used a stargate, and you had to press a\s\ and c. [Left\Middle\ and Right]
FooFighters[WP] ----{B.net Name}----
 Syphon[MM] Apr 6 2008, 9:03 pm Post #24
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Quote from Corbo[MM]
Quote from Syphon[MM]
Quote from Corbo[MM]
Um... if you're going to do that why wouldn't you make it more guitar-like actually?
say... 6 frets like areal guitar?
Also, you could probably use the UEDs vision move detection to use arrow keys to do this...


Guitars have 6 frets? Lol wut?


Yeah, believe it or not.
Some even actually have 21 or 23 frets.

I was surprised myself when I found out that guitars had 6 frets. I don't blame you.


All have 5 frets? :O
 Dapperdan Apr 6 2008, 9:20 pm Post #25
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Quote from Syphon[MM]
Quote from Corbo[MM]
Quote from Syphon[MM]
Quote from Corbo[MM]
Um... if you're going to do that why wouldn't you make it more guitar-like actually?
say... 6 frets like areal guitar?
Also, you could probably use the UEDs vision move detection to use arrow keys to do this...


Guitars have 6 frets? Lol wut?


Yeah, believe it or not.
Some even actually have 21 or 23 frets.

I was surprised myself when I found out that guitars had 6 frets. I don't blame you.


All have 5 frets? :O


What? My acoustics have 21 frets and my electrics have 23........ I guess you're just making fun of guitar hero.
 Syphon[MM] Apr 6 2008, 9:27 pm Post #26
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Quote from Dapperdan
Quote from Syphon[MM]
Quote from Corbo[MM]
Quote from Syphon[MM]
Quote from Corbo[MM]
Um... if you're going to do that why wouldn't you make it more guitar-like actually?
say... 6 frets like areal guitar?
Also, you could probably use the UEDs vision move detection to use arrow keys to do this...


Guitars have 6 frets? Lol wut?


Yeah, believe it or not.
Some even actually have 21 or 23 frets.

I was surprised myself when I found out that guitars had 6 frets. I don't blame you.


All have 5 frets? :O


What? My acoustics have 21 frets and my electrics have 23........ I guess you're just making fun of guitar hero.


No, read the whole tree. Corbo complained about 5 frets, and said they should have 6. I question a real guitar having 6 and he said they do (they more than 6, so they still have 6.) So I put the original point back and he looks like an idiot.
 Corbo[MM] Apr 6 2008, 10:24 pm Post #27
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Quote from Syphon[MM]

No, read the whole tree. Corbo complained about 5 frets, and said they should have 6. I question a real guitar having 6 and he said they do (they more than 6, so they still have 6.) So I put the original point back and he looks like an idiot.

How am I being an idiot? Guitar hero's just stupid and I confused terms, GH takes frets as the most important thing ever and they are not, frets are irrelavant. So I confuse myself and say they have 6 frets when THEY DO and even better have MORE than that and point it out and you keep going with it and I am the idiot?
Good one, Syphon.

And don't come and say something about what I said about frets, fretless guitars exist, Syphon.
And yes I'm making fun of guitar hero, I always am, but it's because most of GH players end up just like Syphon, attacking people that are brave enough to actually play a real guitar but I also was being productive to the topic at the very beggining and Syphon decided to take it to another level by posting spam and saying:
Quote
Guitars have 6 frets? Lol wut?
This post was edited 1 time, last edit by Corbo: Apr 6 2008, 10:29 pm.
 A_of-s_t Apr 6 2008, 10:48 pm Post #28
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So... uh... Is this map already made, or going to be made?
 Anonymous Apr 7 2008, 1:44 am Post #29
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Quote from Corbo[MM]
6 frets like areal guitar?

You have successfully failed.
Quote from Corbo[MM]
frets are irrelavant.

Lol?
Quote from Corbo[MM]
fretless guitars exist

Pics or it didn't happen. And I mean serious players, because after all, there's electric violin, but no one really plays that.
Quote from Corbo[MM]
attacking people that are brave enough to actually play a real guitar

I play both?
Quote from Corbo[MM]
I ... was being productive to the topic

Nope, you weren't really.
This post was edited 1 time, last edit by Anonymous: Apr 7 2008, 1:51 am.
 Syphon[MM] Apr 7 2008, 1:59 am Post #30
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There are fretless guitars Anon...

And corbo, the point is real guitars have 5 frets, and you said they didn't. :P
 Brontobyte Apr 7 2008, 7:10 pm Post #31
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Well, it sounds really cool but impractical. :(

sdery23 made a Guitar Hero map that uses a Terran Starport and the five units it can create as its frets. You then have 5 corresponding columns that have units move down it. When the unit walks over the creep terrain its time for you to make the unit to kill it, hence makes the guitar sound. If it walks to to the other side of the creep terrain then it gets removed by a trigger and you loose one life. The game is extremely hard. The timing is offset for the units that are walking down their paths. I'm not at all saying it can't be properly done, just that the one he made wasn't "Map of the year" type of material. It was a cool idea though.

Good luck with it. :D
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 Oo.T-MaStAA.oO Apr 7 2008, 10:47 pm Post #32
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Starcraft maps really arent good at keeping a tempo. 1 out of every 3 tests the song will be off time guarantee.
 Test Apr 10 2008, 8:52 pm Post #33
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How will you do double notes? Or even triple? I would definately play this.

I made a map with all notes from my harmonica, then with triggers made it play a bunch of different tabs. Allowing it to have a variety of music, with a small file size. I recorded 20 .wav's f the same size ( 0.46 seconds each ), then if its a longer note, i played it 3 times immediately, and if it was a little exra blow to have a certain sound, i added another note to be mixed with it so it sounds right. I should add me more songs to that map.
RRaaiinnbbooww
 Cragler Apr 12 2008, 9:35 am Post #34
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Quote from Test
How will you do double notes? Or even triple? I would definately play this.

I made a map with all notes from my harmonica, then with triggers made it play a bunch of different tabs. Allowing it to have a variety of music, with a small file size. I recorded 20 .wav's f the same size ( 0.46 seconds each ), then if its a longer note, i played it 3 times immediately, and if it was a little exra blow to have a certain sound, i added another note to be mixed with it so it sounds right. I should add me more songs to that map.


I told you i cant... >.<
 Cragler Apr 12 2008, 9:39 am Post #35
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Quote from A_of-s_t
So... uh... Is this map already made, or going to be made?


I started on it, got kinda lazy at times. What im trying to do is make 3 instruments now. 1 guitar, 1 bass, and 1 drummer. Guitar and bass have same trigs, just diff notes. The drummer is just gonna have a starport with 5 units that you can build, and you hit the hotkeys on the keyboard, or click on the units on the starport to hit the notes.
 Cragler Apr 12 2008, 9:40 am Post #36
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Quote from Brontobyte
Well, it sounds really cool but impractical. :(

sdery23 made a Guitar Hero map that uses a Terran Starport and the five units it can create as its frets. You then have 5 corresponding columns that have units move down it. When the unit walks over the creep terrain its time for you to make the unit to kill it, hence makes the guitar sound. If it walks to to the other side of the creep terrain then it gets removed by a trigger and you loose one life. The game is extremely hard. The timing is offset for the units that are walking down their paths. I'm not at all saying it can't be properly done, just that the one he made wasn't "Map of the year" type of material. It was a cool idea though.

Good luck with it. :D


You could make it single player.... or you could make the creep bigger, even though it would make it easier.
 Rawr Apr 17 2008, 12:02 am Post #37
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Eud = Extended Unit Death, to answer your previous question.
(user posted image)
 LiQuiDz Apr 17 2008, 9:40 am Post #38
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If you actually take the time to accomplish this map...the only flaw I see is actually getting all the music into the map....and then you are going to have a really really long dl...even for cable.
 LoveLess Apr 17 2008, 5:03 pm Post #39
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Quote from LiQuiDz
If you actually take the time to accomplish this map...the only flaw I see is actually getting all the music into the map....and then you are going to have a really really long dl...even for cable.
Not to mention the quality. But people can always DL off SEN or MediaFire.
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 KrAzY Apr 17 2008, 11:41 pm Post #40
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Quote from Cragler
2. Im sorry, im a newb.. wtfs UED?
United Earth Directorate.
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[08:09 am]
fm47 -- daaaaaaaaaaaamn it, i didn't have time to post a demo of my map, now I'm in Taiwan T-T (was in Utah)
[07:43 am]
AfterLifeLochie -- I'm tired too, but it's only 5:46 PM in Australia. It's dark though.
[07:38 am]
AfterLifeLochie -- Simple... kinda...
[07:36 am]
AfterLifeLochie -- Anyway, i can work on an indexer if you like.
[07:36 am]
AfterLifeLochie -- Oh well, see ya Moose!
[07:36 am]
AfterLifeLochie -- If we were to create a peice of code that creates an index, we could then assign a label to each 'area' it finds. Unfortunatley, I see what you mean: this would be impractical.
[07:36 am]
Mini Moose 2707 -- W/E, it stays outdated for now. I'm really sleepy.
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