This mod is basically supposed to take place during the middle of the Iron Wars in a Science Fiction universe I made up. This mod is going to cover the events from the beginning of the war to the Iron Wolves Empire reclaiming their resource rich world of Selias with a bunch of gaps. This basically is the first half of the Iron Wars with gaps because there's no way I can cover a six year war without cutting a few parts out.
Gameplay for each faction is as follows:
-The Iron Wolves Empire relies on a variety of powerful units with even more powerful special abilities, their weakness is high resource costs, high build times and lack of powerful low level units as well as high costs and research time for upgrades. The best way to get them running is to build up very fast and expand fast so you have the resources to use later in the game for you more powerful units.
-The Earth Federal Forces play on versatility and defense. Their defense turrets usually keep most non-dedicated units out for a long time, causing players to waste resources on attacks. They also have a variety of versatile units. Their weakness is that they have no dedicated attackers meaning that while they're units are effective against both flying and ground units, a specialist unit will decimate them.
-The Regine Empire play on numbers and power. They are dangerous early in the game because of their strong ground defenses and cheap land units, but they suffer near the end of the game because they lack significant heavy units of their own. They also have very little in the way of large air units with the exception of the Sincla which is only accessed by taking over an IWE Heavy Star Dock.
Campaign:
Okay, the campaign is played in three parts. First you play as the Earth Federal Forces who find a patrol group of their ships ruined with a small group of Iron Wolves Empire ships not too far and heavily damaged. They immediately assume the attack was done by them and attack, destroying the force. The Iron Wolves Empire ships had no communication systems operational to explain what really happened. The Earth Federal Forces declare war on the Iron Wolves Empire and began a full scale assault on the Iron Wolves Empire's two largest worlds; Koval, an industrial world, and Selias, a large, resource rich planet, also the only natural source of an alloy called Tyrizene, which is used in making most of the Iron Wolves Empires ships and land vehicles. After a few battles on the surface, the Iron Wolves Empire retreats from Selias, most of the ships are civilian ships. As the ships are leaving the surface, a fleet of mysterious ships begin to appear and start shooting at the transports while more fly to the surface of the planet. The Earth campaign ends there.
Next is the Regine Empire campaign where you play as the conquerers. You spend the first few missions taking out what little defense is left on the surface of the planet and take over. After that, you attempt to take over the Iron Wolves Empire's famous Rozalin Shipyards, the primary producer of the famed Selveris Assault Cruiser which comes to service a few missions into the Regine Empire campaign. When you take over the station, you gain two new ships, the SinBlast and Sincla Mega-Gunships. The SinBlast is a hero only unit. During the next few missions, you are provided with a few Sincla ships. The rest of the campaign is spent taking over one Iron Wolves Empire owned world and one Earth owned planet.
During the final part, Iron Wolves Empire campaign, you are trying to reclaim your worlds. First you try to reclaim the Koval from Earth with the help of a Heavy Soldier named Ryan Karmunds, who is one of the lead technology developers for the Iron Wolves Empire and Zachary Ratch, an Elite who drives a modified Hellstorm Tank, meanwhile keeping the Regine Empire out while they're trying to take it from both. After that, you are trying to reclaim the Rozalin Shipyards to gain access to the Selveris Assault Cruiser again with the help of the few remaining Selveris cruisers, including the Iron Wolves Empire's flagship, the Kerion. After that, you try to reclaim Selias, a few new heroes become available then; Kaitrei Rozari and his ship the Iron Claw, FZ-10-N, Viki Ryonen and Rho Silverbane will be there to help reclaim the planet.
Currently, I do not have any maps ready, the campaign is still in heavy planning (I'm the only on who works on it.) I want to have a fully melee-playable mod before I even open the map editor to work on a campaign.
Here are rendered images of some of the units that are going to appear in the mod. Just so you know, some renders are older than others.
For Earth Federal Forces:
EFF SL-3 Slicer Scout fighter.
EFF SL-4 Slayer Stealth fighter
EFF M-92 Mesallas Bomber
EFF M-92b Mesallas Light Remote Bomber
EFF Thor Gunship
EFF Magnus War Cruiser
EFF Crossbow Cruiser
EFF Eagle IV Carrier/Mobile Factory
For the Iron Wolves Empire:
IWE Hellstorm Tank - (Anti-Air mode)
IWE GX-3c Prototype Assault Mech (Hero unit)
IWE VV-X "Vivi Ten" Raider
IWE ZZ3-F9B Testbed
IWE R-20 Scythe Advanced Tactical Fighter
IWE R-21 Carver Missileboat
IWE Spire Missile Frigate
IWE Selveris Assault Cruiser
For the Regine Empire:
RE RipFighter
RE Deathfish Bomber
RE Vortex
RE Nightmare Gunship
RE Sincla Super-Gunship
RE SinBlast Mega-Gunship
This mod will feature:
-Three factions: Earth Federal Forces, the Iron Wolves Empire and the Regine Empire.
-Unique units designed from the point of concept up. (Iron Claw is an exception, I borrowed that from RazorClawX with permission.)
-Custom AI tailored specifically to the new factions.
-A fully playable campaign.
-New buttons and consoles.
What I plan to have done before I release the mod for anyone not involved in its design group:
-A complete set of units.
-Mostly balanced units.
-Stability to the point of crashing at most once every ten games.
-New command icons.
I will post some screenshots here soon. Until then, you can look up my mod on ModDB.
http://www.moddb.com/mods/8364/project-iron
Post has been edited 1 time(s), last time on Mar 25 2008, 7:13 pm by Ardis.
None.