|
oh... i see wat r u saying.... have you used palletes for compiling ? that just completed works to matching colours with pal file
and if you see right colour since you saw colours as way off after extarct BMPs you need to apply colours on every BMPs with use sort of image editors but if you won't recreat with extracted images you can recompile with that just need to apply right palettes for compiling Anyways... As you think that RetroGRP has no problem to use normaly however if you try compile with huge images as a sort of large file size it could dump out the error on it but BoA Fan's (i want call she as this ) GRPconvertor is the most stable convertorAnyways i've never met error on it and i've never felt that's lack to use This post was edited 2 times, last edit by NirvanaJung: Jul 21 2008, 3:35 pm.
![]() ![]() ![]() ![]() ![]() ![]() |
|
Okay, I finally decided to start working on my mod again and I accidentally hit a major setback, luckily Firegraft had a backup so I didn't lose too much work. I can't fix the IWE Hellfire tank anymore because I found out that I put units in the places of where its turrets were supposed to be. So the Hellfire tank will not be transforming in this mod.
![]() ![]() ![]() ![]() ![]() ![]() |
|
I had everything planned out when I first planned to make the mod, but I had to redo it twice due to various problems. I might just start over from scratch on the mod files. Most of these problems would not have been a problem, but thing usually go wrong when I forget to backup stuff (Last backup I have of a playable mod is right before I started using Firegraft, but since Firegraft backs up the .fgp files I'm mostly saved.)
![]() ![]() ![]() ![]() ![]() ![]() |
|
Okay, I think I know what unit will get the self destruct, one of the Regine Empire units, the Sincla will get it. It's a ship with low health, weak armor and heavy firepower. I think that would make a good "if I'm going down, I'm taking you with me" special. I'm considering scripting that phrase to play randomly when they use the attack also.
EDIT: Since I'm redoing the mod anyways, think I should turn it into a space mod? I'm kind of indecisive on it and I need a tie breaker so to speak. This post was edited 1 time, last edit by Ardis: Nov 16 2008, 11:06 pm.
![]() ![]() ![]() ![]() ![]() ![]() |
|
Already had some ideas, that's why I wanted to make the space mod. And also, I thought space mods would be harder to make...
EDIT: Okay, I have everything planned out in a sort of rough draft in Open Office Calc (their equivalent of Excel) I'm going to add stuff, take away a few bad ideas, etc. for a few days and then start working on making units in DatEdit, then once they are working, I'll start hitting it with FireGraft until everything looks ready. Also going to be making sprites on the side, most of them already have sprites that just need a little work. This post was edited 1 time, last edit by Ardis: Nov 17 2008, 3:54 am.
![]() ![]() ![]() ![]() ![]() ![]() |
|
I got another idea. if its a space mod you are doing, then listen to this.
why not have a unit tha comes in pairs. then, the units create a defensive grid via links and beams from one of the units to the other. Any unit that runs into this beam will be damaged. also, to ballance the mod out, have the beam drain a certain amount of energy a second. kinda like how a ghost cloaks. then have an ability researched so that it can "multi link". this ability will enable the unit to be able to link to simultanious units. ![]() ![]() ![]() ![]() ![]() ![]() |