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Creator: Syphon[MM]
Time: Mar 25 2008, 4:55 am
 Owrtho Mar 27 2008, 10:43 pm Post #21
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Make it so that when a unit is not carrying any units it is unable to move, attack, use abilities, etc. except for loading units (and it is unable to move to them to do so, they must move to it). And if you can do that let me know how bocause I've been unsuccessful at truely acomplishing that for awhile now.

Owrtho
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 A_of-s_t Mar 28 2008, 4:53 am Post #22
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What you could do is change the bunker into a moving unit that uses my making units require units within them concept (at Maplantis). That way, the unit does not have an attack until there is a unit within it and it cant move unit there is one within it as well.
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 Owrtho Mar 28 2008, 10:21 pm Post #23
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Quote from A_of-s_tWhat you could do is change the bunker into a moving unit that uses my making units require units within them concept (at Maplantis).


You do realize maplantis (and therefor the topic with your concept) is gone right? Perhapse you should repost the concept here.

Owrtho
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 Syphon[MM] Mar 28 2008, 10:56 pm Post #24
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Quote from Owrtho
Quote from A_of-s_tWhat you could do is change the bunker into a moving unit that uses my making units require units within them concept (at Maplantis).


You do realize maplantis (and therefor the topic with your concept) is gone right? Perhapse you should repost the concept here.

Owrtho


www.staredit.net/maplantis

Lol wut?
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 Owrtho Mar 29 2008, 12:36 am Post #25
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Ahh, didn't know about that Syphon.

Quote from A_of-s_tWhat you could do is change the bunker into a moving unit that uses my making units require units within them concept (at Maplantis). That way, the unit does not have an attack until there is a unit within it and it cant move unit there is one within it as well.


but that concept didn't work (and therefor your suggestion would not be the answer). Atleast when I tested it it didn't.

Owrtho
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 Syphon[MM] Apr 5 2008, 7:06 pm Post #26
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It can't work, you're right.
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 A_of-s_t Apr 6 2008, 3:31 am Post #27
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I guess I'll finally test it. I'll use the special abilities scripts instead and see if that works; because, in theory, it should work perfectly.
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 Syphon[MM] Apr 6 2008, 6:04 am Post #28
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Quote from A_of-s_t
I guess I'll finally test it. I'll use the special abilities scripts instead and see if that works; because, in theory, it should work perfectly.


Moving bunkers don't move their attack overlay. Like when you try to move them with triggers.
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 Hercanic Apr 8 2008, 12:19 am Post #29
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Dear Syphon:
Get Plague to recast itself from affected units. IE, the overlay of goo that sticks to affected units. That way, it spreads itself in a chain-reaction.
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 Killer_Kow[MM] Apr 8 2008, 9:53 pm Post #30
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Quote from Hercanic
Dear Syphon:
Get Plague to recast itself from affected units. IE, the overlay of goo that sticks to affected units. That way, it spreads itself in a chain-reaction.


Ugh, I've tried like, every combination of every opcode ever to try to achieve this effect :P Cookie if Syphon can do it, though.
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 Syphon[MM] Apr 8 2008, 11:01 pm Post #31
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This thread is essentially moot because Farty's trigger plugin can do _anything_
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 Hercanic Apr 8 2008, 11:56 pm Post #32
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Even have babies?
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 IskatuMesk Apr 8 2008, 11:59 pm Post #33
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Quote from Hercanic
Dear Syphon:
Get Plague to recast itself from affected units. IE, the overlay of goo that sticks to affected units. That way, it spreads itself in a chain-reaction.


I can't see that being too hard. Very simple, actually.
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 Hercanic Apr 9 2008, 12:23 am Post #34
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Dear IskatuMesk:
The main problem is the lack of targetting.
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 IskatuMesk Apr 9 2008, 12:42 am Post #35
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Just have it spawn plague through the overlay with useweapon. It should target itself. I haven't actually tried that before but if that way doesn't work then you aren't going to get it happening unless you want to compensate and just have it chain off of things with timed overlays.
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 Killer_Kow[MM] Apr 9 2008, 8:43 pm Post #36
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Quote from IskatuMesk
Just have it spawn plague through the overlay with useweapon. It should target itself. I haven't actually tried that before but if that way doesn't work then you aren't going to get it happening unless you want to compensate and just have it chain off of things with timed overlays.


I tried it; didn't work.
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