Make it so that when a unit is not carrying any units it is unable to move, attack, use abilities, etc. except for loading units (and it is unable to move to them to do so, they must move to it). And if you can do that let me know how bocause I've been unsuccessful at truely acomplishing that for awhile now.
Owrtho
None.
What you could do is change the bunker into a moving unit that uses my making units require units within them concept (at Maplantis). That way, the unit does not have an attack until there is a unit within it and it cant move unit there is one within it as well.
What you could do is change the bunker into a moving unit that uses my making units require units within them concept (at Maplantis).
You do realize maplantis (and therefor the topic with your concept) is gone right? Perhapse you should repost the concept here.
Owrtho
None.
What you could do is change the bunker into a moving unit that uses my making units require units within them concept (at Maplantis).
You do realize maplantis (and therefor the topic with your concept) is gone right? Perhapse you should repost the concept here.
Owrtho
www.staredit.net/maplantis
Lol wut?
None.
Ahh, didn't know about that Syphon.
What you could do is change the bunker into a moving unit that uses my making units require units within them concept (at Maplantis). That way, the unit does not have an attack until there is a unit within it and it cant move unit there is one within it as well.
but
that concept didn't work (and therefor your suggestion would not be the answer). Atleast when I tested it it didn't.
Owrtho
None.
It can't work, you're right.
None.
I guess I'll finally test it. I'll use the special abilities scripts instead and see if that works; because, in theory, it should work perfectly.
I guess I'll finally test it. I'll use the special abilities scripts instead and see if that works; because, in theory, it should work perfectly.
Moving bunkers don't move their attack overlay. Like when you try to move them with triggers.
None.
STF mod creator, Modcrafters.com admin, CampaignCreations.org staff
Dear Syphon:
Get Plague to recast itself from affected units. IE, the overlay of goo that sticks to affected units. That way, it spreads itself in a chain-reaction.
Dear Syphon:
Get Plague to recast itself from affected units. IE, the overlay of goo that sticks to affected units. That way, it spreads itself in a chain-reaction.
Ugh, I've tried like, every combination of every opcode ever to try to achieve this effect
Cookie if Syphon can do it, though.
This thread is essentially moot because Farty's trigger plugin can do _anything_
None.
STF mod creator, Modcrafters.com admin, CampaignCreations.org staff
Dear Syphon:
Get Plague to recast itself from affected units. IE, the overlay of goo that sticks to affected units. That way, it spreads itself in a chain-reaction.
I can't see that being too hard. Very simple, actually.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
STF mod creator, Modcrafters.com admin, CampaignCreations.org staff
Dear IskatuMesk:
The main problem is the lack of targetting.
Just have it spawn plague through the overlay with useweapon. It
should target itself. I haven't actually tried that before but if that way doesn't work then you aren't going to get it happening unless you want to compensate and just have it chain off of things with timed overlays.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.