Staredit Newtork
Community
StarCraft
Games
Site
Favourites
Terrain Ladder, It returns from SEN v4

Pages: < 1 « 22 23 24 25 26 » 28 >
Creator: lil-Inferno
Time: Mar 24 2008, 3:20 pm

Post #461     Jello-Jigglers May 25 2008, 9:04 pm

[Avatar]
 offline contact
LOOKS AWESOME! I think that's the most realistic interior i've seen out of anything, even thou it comes at a sprite/unit cost. Still, this is HAWT SECKS!
Pray
Read
Obey
Top

Post #462     payne May 25 2008, 11:44 pm

[Avatar]
I reached 202 profile views w/o having to give away 200 mins! :D
 offline contact
Wooden's interiors are way better, but this is still very good!
Top

Post #463     lil-Inferno May 25 2008, 11:46 pm

[Avatar]
Don't play with fire, play with lil-Inferno!
 offline contact
Quote from payne
Wooden's interiors are way better, but this is still very good!
But Wooden's interiors aren't spaceship interiors :P . His are just cavework and arena-type areas.
"Sharing is caring. . .Unless you have STD's!" - LoveLess
(user posted image)
Top

Post #464     Jello-Jigglers May 26 2008, 12:07 am

[Avatar]
 offline contact
Quote from payne
Wooden's interiors are way better, but this is still very good!
Mmm... I disagree. WF's are supposed to be natural caves and stuff, but they look too man made. This fits the picture perfectly :)
Pray
Read
Obey
Top

Post #465     payne May 26 2008, 2:03 am

[Avatar]
I reached 202 profile views w/o having to give away 200 mins! :D
 offline contact
Well... the fact is that the zealots are partially under the floor >.<
Top

Post #466     JaBoK May 26 2008, 2:21 am

[Avatar]
 offline contact
Lol, they appear that way because of a problem with scmdraft 2 and starcraft that at time=0 considers them to be in up position, meaning that units cannot be preplaced there. Ingame they walk on top of the floor perfectly fine as long as they are created/moved there. They are there in the editor for vision purposes only.
Top

Post #467     Jello-Jigglers May 26 2008, 3:22 am

[Avatar]
 offline contact
Quote from payne
Well... the fact is that the zealots are partially under the floor >.<

[covers his hand with his mouth so JaBoK can't see/hear him talk] It's like he's retarded or something[Uncovers his mouth and smiles at JaBoK]
Ya smd2 isn't perfect yet haha :)
Pray
Read
Obey
Top

Post #468     lil-Inferno May 26 2008, 1:08 pm

[Avatar]
Don't play with fire, play with lil-Inferno!
 offline contact
Quote from payne
Well... the fact is that the zealots are partially under the floor >.<
Because they're going through the secret trapdoor to Narnia.
"Sharing is caring. . .Unless you have STD's!" - LoveLess
(user posted image)
Top

Post #469     JaBoK May 26 2008, 2:27 pm

[Avatar]
 offline contact
Yeah, couldn't you tell that the terrain was for my map `~!!NåRnïA!!!vPlatinumEmeraldEdition
Top

Post #470     stickynote May 26 2008, 5:40 pm

[Avatar]
 offline contact
I hate the absolutely retarded movies made for those books. Sorry if I offended anyone.
I don't think anybody could actually use a lot of those interiors in a map though. They run through the unit limit pretty damn fast, and you still have to consider the lag. However, as terrain, it is hawt! :flamer:
Top

Post #471     JaBoK May 26 2008, 8:48 pm

[Avatar]
 offline contact
I'm going to take a total of three rooms for the intro to my map, the stasis cell room, a bridge/shop/technical room, and an exit ramp room, and hopefully cut the unit count down to 350 or so. That will be the one and only space ship the players get to see as well, but yeah, it will be in a map.

EDIT

(user posted image)
275 units for the win
This post was edited 1 times, last edit by JaBoK: May 26 2008, 10:12 pm.
Top

Post #472     Excalibur[MM] May 26 2008, 9:57 pm

[Avatar]
llllllllllllllllllll
 offline contact
(user posted image)
Yeah, you were right about me.
But can I get myself out from underneath
This guilt that will crush me
and in the choir I saw our sad Messiah.
He was bored and tired of my laments.
Said, "I died for you one time, but never again"
Never again, never again, never again
Top

Post #473     stickynote May 26 2008, 11:34 pm

[Avatar]
 offline contact
WOW. I really like the temple on the left. It kinda looks like it's leaning over or falling over.
Top

Post #474     Excalibur[MM] May 27 2008, 12:15 am

[Avatar]
llllllllllllllllllll
 offline contact
All of the blends are in Falk's terrain compilation. The falling temple was already done but i changed it up a little and used some of the other blends to make the rest.
Oh also, my arena map's terrain has extended in it, so i guess that counts:
(user posted image)
This post was edited 1 times, last edit by Excalibur: May 27 2008, 12:26 am.
Yeah, you were right about me.
But can I get myself out from underneath
This guilt that will crush me
and in the choir I saw our sad Messiah.
He was bored and tired of my laments.
Said, "I died for you one time, but never again"
Never again, never again, never again
Top

Post #475     O)MNeox May 27 2008, 2:50 am

[Avatar]
Clan Orig
 online contact
After several weeks, I decided to finally dl falkoner's terrain compilation. and. wow, the stuff in jungle was fu**ingly amazing.
Also, I don't think I'll be working on any new jungle terrain so Ima upload a map that has all my Houses and recent experiments for your individual needs, purposes, and enjoyement. :]
Attachments:
scm file
Terrain15a[Jungle].scm (82.67 kb)
46 hits.
Hamlet
"OMG Hamlet!, I just saw a f*cking vampire!"
Top

Post #476     stickynote May 28 2008, 2:38 am

[Avatar]
 offline contact
A mountain pass:

(user posted image)

Nothing really all that special to it though.
Top

Post #477     Zergblender May 28 2008, 8:24 pm

[Avatar]
 offline contact
haha, I was just about to make one, but my ramps sucked :P
I'll also attempt a bridge over a gorge for in a map.
Top

Post #478     stickynote May 28 2008, 10:57 pm

[Avatar]
 offline contact
A bridge that connects two stacked cliffs? That would be really cool.
EDIT: Inspired by blender's idea, I made a spriteless bridge over a gorge.
(user posted image)
This post was edited 1 times, last edit by stickynote: May 28 2008, 11:35 pm.
Top

Post #479     A_of-s_t May 28 2008, 11:38 pm

[Avatar]
Master of Temptation, Ruler of Aeronotics, and Secret Lover
 offline contact
The sides are too busy. Heres an attempt with sprites:

(user posted image)
(user posted image)
Top

Post #480     stickynote May 28 2008, 11:46 pm

[Avatar]
 offline contact
I see height problems, but it still looks nice.
Top
Users in this topic:


[10:50 pm]
[Echo]:] -- actually it isnt
[10:50 pm]
[Echo]:] -- I think it's a great idea
[10:50 pm]
[Echo]:] -- Some guy said something to me today in a game of Devolves
[10:47 pm]
Mafia.Mayor -- TAKING NAME SUGGESTIONS AND TESTERS
[10:47 pm]
[Echo]:] -- YOU! are nothing but a smarty poopy
[10:46 pm]
[Echo]:] -- He is merely a fatal exception
You must log in to shout.

©2003-2008 Staredit Network.
Starcraft & Starcraft II are trademarks of Blizzard Entertainment.
Site Index   |   Terms of Service   |   Privacy Policy   |   Contributions