LOOKS AWESOME! I think that's the most realistic interior i've seen out of anything, even thou it comes at a sprite/unit cost. Still, this is HAWT SECKS!
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Wooden's interiors are way better, but this is still very good!
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Wooden's interiors are way better, but this is still very good!
But Wooden's interiors aren't spaceship interiors
. His are just cavework and arena-type areas.
Wooden's interiors are way better, but this is still very good!
Mmm... I disagree. WF's are supposed to be natural caves and stuff, but they look too man made. This fits the picture perfectly
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Well... the fact is that the zealots are partially under the floor >.<
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Lol, they appear that way because of a problem with scmdraft 2 and starcraft that at time=0 considers them to be in up position, meaning that units cannot be preplaced there. Ingame they walk on top of the floor perfectly fine as long as they are created/moved there. They are there in the editor for vision purposes only.
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Well... the fact is that the zealots are partially under the floor >.<
[covers his hand with his mouth so JaBoK can't see/hear him talk] It's like he's retarded or something[Uncovers his mouth and smiles at JaBoK]
Ya smd2 isn't perfect yet haha
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Well... the fact is that the zealots are partially under the floor >.<
Because they're going through the secret trapdoor to Narnia.
Yeah, couldn't you tell that the terrain was for my map `~!!NåRnïA!!!vPlatinumEmeraldEdition
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I hate the absolutely retarded movies made for those books. Sorry if I offended anyone.
I don't think anybody could actually use a lot of those interiors in a map though. They run through the unit limit pretty damn fast, and you still have to consider the lag. However, as terrain, it is hawt!
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I'm going to take a total of three rooms for the intro to my map, the stasis cell room, a bridge/shop/technical room, and an exit ramp room, and hopefully cut the unit count down to 350 or so. That will be the one and only space ship the players get to see as well, but yeah, it will be in a map.
EDIT
275 units for the win
Post has been edited 1 time(s), last time on May 26 2008, 10:12 pm by JaBoK.
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WOW. I really like the temple on the left. It kinda looks like it's leaning over or falling over.
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All of the blends are in Falk's terrain compilation. The falling temple was already done but i changed it up a little and used some of the other blends to make the rest.
Oh also, my arena map's terrain has extended in it, so i guess that counts:
Post has been edited 1 time(s), last time on May 27 2008, 12:26 am by Excalibur.
After several weeks, I decided to finally dl falkoner's terrain compilation. and. wow, the stuff in jungle was fu**ingly amazing.
Also, I don't think I'll be working on any new jungle terrain so Ima upload a map that has all my Houses and recent experiments for your individual needs, purposes, and enjoyement. :]
Attachments:
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A mountain pass:
Nothing really all that special to it though.
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haha, I was just about to make one, but my ramps sucked
I'll also attempt a bridge over a gorge for in a map.
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A bridge that connects two stacked cliffs? That would be really cool.
EDIT: Inspired by blender's idea, I made a spriteless bridge over a gorge.
Post has been edited 1 time(s), last time on May 28 2008, 11:35 pm by stickynote.
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The sides are too busy. Heres an attempt with sprites:
I see height problems, but it still looks nice.
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