Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: powerups pick up
powerups pick up
Mar 22 2008, 2:42 pm
By: okeee  

Mar 22 2008, 2:42 pm okeee Post #1



About powerups. if you place them on a map, they can be picked up when a probe/drone/SCV is nearby. Is it possible to keep the powerups where they are, even when a probe/drone/SCV is near them?
So what I mean is, make powerups unable to be picked up by those units.



None.

Mar 22 2008, 3:28 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

nope

There are workarounds, however:
"Cage" the powerup with surrounding invincible P12 Dark Templars, so no drone can reach it
or place a sprite of a powerup, but that cannot be clicked.




Mar 22 2008, 4:13 pm okeee Post #3



A sprite of a powerup should be ok as well. How do I get such a sprite?



None.

Mar 22 2008, 4:47 pm y10k Post #4



If you disable/enable their doodad state they can not be picked up, also it wont crash the game.



None.

Mar 22 2008, 5:38 pm okeee Post #5



dis/enable doodad state, can this be done in staredit?



None.

Mar 22 2008, 5:50 pm who Post #6



yes



None.

Mar 22 2008, 5:52 pm NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You need an advanced editor like ScmDraft 2 and then just go in the sprite section on the left and pick the powerup sprite you want.




Mar 22 2008, 6:03 pm stickynote Post #8



Scmdraft 2 if you don't already have it.



None.

Mar 22 2008, 6:03 pm okeee Post #9



thx for clarifying



None.

Mar 22 2008, 11:53 pm Falkoner Post #10



I answered this on Maplantis first, so I'll just go ahead and give you the same answer:
Making it a disabled sprite makes it unpickup-able, but then you can walk through it, disabling a unit cloaks it, but it cannot be picked up, the best method is to run the Junk Yard Dog AI on it, then it cannot be picked up.



None.

Jun 23 2008, 12:54 am okeee Post #11



I put a power up in a location
then this trigger:
always
set unit order to junk yard dog


but the power up can still be picked up.



None.

Jun 23 2008, 12:57 am Ultraviolet Post #12



Quote from okeee
I put a power up in a location
then this trigger:
always
set unit order to junk yard dog


but the power up can still be picked up.

Just put a sprite of it with a p12 dark templar underneath it. Easy, and effective.




Jun 23 2008, 1:03 am okeee Post #13



A dark templar? but what is the purpose of a dark templar under a sprite?



None.

Jun 23 2008, 1:05 am Ultraviolet Post #14



It will block units from walking through it.




Jun 23 2008, 1:09 am okeee Post #15



ah yes of course..

if a SCV is carrying a powerup, how can you make him release it? Without killing the SCV or destroying the powerup..



None.

Jun 23 2008, 1:10 am Ultraviolet Post #16



Not possible as far as I know.




Jun 23 2008, 11:23 am JaFF Post #17



Quote from okeee
if a SCV is carrying a powerup, how can you make him release it? Without killing the SCV or destroying the powerup..
What you do:
-Remove the powerup
-Create a large unit (the Ultralisk will do) at a sealed off, special location
-Move that Ultralisk to the desired SCV
-Create the new powerup at the Ultralisk's location and remove the Ultralisk (that was it won't bee close enough for the SCV to pick it up again)

Two fun facts to remember about powerups:
-While a worker is carrying a powerup, the powerup will respond to conditions as if it was owned by the owner of the worker carrying it
-While a worker is carrying a powerup, only actions for the ORIGINAL owner of the powerup can effect it. In other words, if a P1 SCV picked up a P2 powerup, it can be removed only with "Remove powerup for P2" action (and categories like All Players, because P2 is included in that category)



None.

Jun 23 2008, 12:27 pm Gigins Post #18



You just have to run the "junk yard dog" for the player who owns the power up. The player must be a computer controled player.
Player 2 owns the power up that you put in the location 1
Quote from player 2 own the power up
--------------------------
Players
--------------------------
*player 2
--------------------------
Conditions
--------------------------
*always
--------------------------
Actions
--------------------------
*run AI script "junk jard dog" at "lacation1"

it works. See this map for example.
[attach=1208]

Post has been edited 5 time(s), last time on Jun 23 2008, 1:40 pm by Gigins.



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