Can people please post their installation stuff?
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Wilhelm made this some time ago:
Installation Prison
It's mostly traps, but it blends so nicely.
This terrain is so complicated to work with ><.
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This terrain is so complicated to work with ><.
Clearly. There aren't a lot doodads to work with.
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Just here for the activity... well not really
Mai turns!
1 and 2: Half-doors. There's a block line, but it somewhat blends..
3: One computer onlys.. didn't work out well..
4: Only thing terrain isa small pit, but its covered by sprite-whoring.
guy lifting weight (animated smiley):
O-IC
OI-C
"Oh, I see it"
The junkyard is pretty cool.
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Oooh Junkyard would look betterz with Machine Shop though. Whilhem's design is Trap-Whored
Go To: Falkoner's website and download the terrain pack, got everything you need...
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There's only 2 maps I've found for Installation, but yeah, they both have some pretty good blends.
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Station 6 (I think) had great Installation terrain.
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Only piece I could find so far.
Only piece I could find so far.
Damn, those traps are placed by hand ugh . . .
use ultra fine grid, people.
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Only piece I could find so far.
Damn, those traps are placed by hand ugh . . .
use ultra fine grid, people.
Yeah, I wasn't smart back then (that's my piece, thanks for the credit e_e).
Whats even better is that he used traps. The unwalkable terrain continues!
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Whats even better is that he used traps. The unwalkable terrain continues!
What are you talking about, it's completely walkable.
Yeah, why would he make the terrain under the traps unwalkable? That's just stupid.
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Your proving my point with what you just said...
My point being that the terrain, yes, is walkable, but doesn't fuction the way normal terrain does.
Eg. This pixel = unwalkable, now its walkable, WTF?
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Your proving my point with what you just said...
My point being that the terrain, yes, is walkable, but doesn't fuction the way normal terrain does.
Eg. This pixel = unwalkable, now its walkable, WTF?
The traps are walkable when owned by player 9 or some other neutral.
I made sidewalks in badlands using that all the time.
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Just a thought.
Are blends nowadays becoming more art than functionality?
Surely those 200~ floortraps lag and add quite quickly to the unit/sprite cap...
Or am I mistaken?
Can someone clarify this for me, because I think it really is more art than mapping.
Not taht I dissapprove, the best art is in a constrained environment. And this stuff is damned constrained.
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