| Creator: stickynote Time: Mar 2 2008, 11:49 pm |
| stickynote | Mar 2 2008, 11:49 pm | Post #1 |
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Can people please post their installation stuff?
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| lil-Inferno | Mar 3 2008, 12:52 am | Post #2 |
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Don't play with fire, play with lil-Inferno!
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| stickynote | Mar 3 2008, 5:09 am | Post #4 |
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Clearly. There aren't a lot doodads to work with. |
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| l)ark_ssj9kevin | Mar 5 2008, 11:51 pm | Post #5 |
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[Project Propaganda]
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| stickynote | Mar 6 2008, 12:47 am | Post #6 |
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The junkyard is pretty cool.
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| [Vi3t-X] | Mar 6 2008, 1:12 am | Post #7 |
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Espeon Attack!
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Oooh Junkyard would look betterz with Machine Shop though. Whilhem's design is Trap-Whored
Go To: Falkoner's website and download the terrain pack, got everything you need... |
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| Falkoner | Mar 6 2008, 4:02 am | Post #8 |
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Taking StarCraft Map Making to the Limit!
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There's only 2 maps I've found for Installation, but yeah, they both have some pretty good blends.
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| stickynote | Mar 15 2008, 10:00 pm | Post #10 |
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You mean 5th Station?
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| lil-Inferno | Mar 15 2008, 11:58 pm | Post #11 |
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Don't play with fire, play with lil-Inferno!
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| Zergblender | Mar 16 2008, 12:11 am | Post #12 |
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Damn, those traps are placed by hand ugh . . . use ultra fine grid, people. |
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| Killer_Kow[MM] | Mar 16 2008, 1:34 am | Post #13 |
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Kiwis and Limes
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Yeah, I wasn't smart back then (that's my piece, thanks for the credit e_e). |
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| [Vi3t-X] | Mar 16 2008, 5:27 pm | Post #14 |
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Espeon Attack!
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Whats even better is that he used traps. The unwalkable terrain continues!
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| lil-Inferno | Mar 16 2008, 5:52 pm | Post #15 |
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Don't play with fire, play with lil-Inferno!
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What are you talking about, it's completely walkable. |
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| payne | Mar 16 2008, 11:12 pm | Post #16 |
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I'll send 200 mins to the guy that'll see my 200th profile view!
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LMFAO?
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| Falkoner | Mar 16 2008, 11:32 pm | Post #17 |
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Taking StarCraft Map Making to the Limit!
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Yeah, why would he make the terrain under the traps unwalkable? That's just stupid.
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| [Vi3t-X] | Mar 17 2008, 12:07 am | Post #18 |
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Espeon Attack!
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Your proving my point with what you just said...
My point being that the terrain, yes, is walkable, but doesn't fuction the way normal terrain does. Eg. This pixel = unwalkable, now its walkable, WTF? |
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![]() ![]() I is supporter. http://s2.darkpirates.com/c.php?uid=140315 Click on it to Give me Monies! (In the game) |
| Zergblender | Mar 17 2008, 2:29 am | Post #19 |
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My point being that the terrain, yes, is walkable, but doesn't fuction the way normal terrain does. Eg. This pixel = unwalkable, now its walkable, WTF? The traps are walkable when owned by player 9 or some other neutral. I made sidewalks in badlands using that all the time. |
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| candle12345 | Mar 17 2008, 11:25 am | Post #20 |
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I payed 329 minerals for THIS?
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Just a thought.
Are blends nowadays becoming more art than functionality? Surely those 200~ floortraps lag and add quite quickly to the unit/sprite cap... Or am I mistaken? Can someone clarify this for me, because I think it really is more art than mapping. Not taht I dissapprove, the best art is in a constrained environment. And this stuff is damned constrained. |
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