Quote from GGmano
hope you get it working, failure is not an good option. Keep trying keep testing than youll end up succeding and learning on the way.
If you want i can try come up with a simple system help but i need to understand what you want and need fully knowledge of all youre aspects. I have many simple yet complicated randomized systems working in my map.
about the dark swarm nude suggested demon explained you can preplace the dark swarm in editor and than move it around to youre desired location.
im pretty sure you can do the excaktly same with dweb if you prefer that better.
darkenedfantasied explained you can also do it with eud this way:
You can make dark swarms cast by defilers permanent by setting its CUnit Remove Timer (0x0059CDB8) to 0. Pre-placed ones don't expire for the same reason.
too find out what causing the error in youre system you add text to each trigger in the system to check which triggers fire when and youll see excaktly what triggers dont fire. that way its more easy to locate the error.
If you want i can try come up with a simple system help but i need to understand what you want and need fully knowledge of all youre aspects. I have many simple yet complicated randomized systems working in my map.
about the dark swarm nude suggested demon explained you can preplace the dark swarm in editor and than move it around to youre desired location.
im pretty sure you can do the excaktly same with dweb if you prefer that better.
darkenedfantasied explained you can also do it with eud this way:
You can make dark swarms cast by defilers permanent by setting its CUnit Remove Timer (0x0059CDB8) to 0. Pre-placed ones don't expire for the same reason.
too find out what causing the error in youre system you add text to each trigger in the system to check which triggers fire when and youll see excaktly what triggers dont fire. that way its more easy to locate the error.
I haven't quit on the map, basically I used Nude's first system and got it working perfectly but he pointed out the flaws with it and provided a more simple system, and I want to do things right. Though the system is simpler it forces you to have a marker in the direct middle of each zone.
He originally suggested an observer but players will get detectors and I think the sight of an observer in the center would be annoying. I tried using a floor gun but somewhere along the line I messed something up and don't want a floor gun going all out Scarface style all game either. Also, Nude suggested a truly invisible way but for now, I've decided to revert back to the old (working) system and work on the essentials first.
Not really a fan of dwebs and dark swarms as they do have an active effect on the map and seem quite intrusive. I want something unobtrusive as possible.
Maybe I should start a development thread, but I've attached the single player version if anyone wants to take a look or try it out. I don't really have a name for it yet. Some Notes:
1. For testing purposes, I'm using computer allies which are quite stupid
2. The number of players dictates the amount of random troops they get at the start of each round. Here I just set a DC:
6 Players = 4, 5 Players = 5, 4 Players = 6, 3 Players = 8, 2 Players = 12, 1 Player = 24
3. After round 5 and 10, I add one to this DC to give everyone an extra unit
4. To accommodate for #1 during balancing, I've added an extra DC to give everyone an extra unit
5. Each player gets one random unit in the center which they can send to their base or use to help other players from the edge
6. You can sell unneeded troops at the beacon to get random bonuses of minerals, gas, cash, or selectors.
7. Cash is stored in a DC and displayed in a mineral patch at the bottom
Post has been edited 1 time(s), last time on Mar 15 2022, 3:01 am by Prankenstein.
None.