If I know how to parse the chk format, is there a trivial way to update a map as it's being played? This would be only for debugging/single player usage for map development.
For example, it would be cool in real time to add a new trigger to a map that's running, or delete triggers as it's playing.
I don't need EUDs, because I can just any program that would allow this, since it's only meant for offline usage.
For example, if I had a memory editor program, could I just edit the bytes stored for the Trigger section in memory and expect the map to reflect it in real time?
None.