Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Possible to edit triggers/map in real time?
Possible to edit triggers/map in real time?
Mar 5 2019, 11:30 pm
By: sethmachine  

Mar 5 2019, 11:30 pm sethmachine Post #1



Hi,

If I know how to parse the chk format, is there a trivial way to update a map as it's being played? This would be only for debugging/single player usage for map development.

For example, it would be cool in real time to add a new trigger to a map that's running, or delete triggers as it's playing.

I don't need EUDs, because I can just any program that would allow this, since it's only meant for offline usage.

For example, if I had a memory editor program, could I just edit the bytes stored for the Trigger section in memory and expect the map to reflect it in real time?



None.

Mar 9 2019, 7:54 pm Ultraviolet Post #2



I remember wanting this feature back in ye olden days. As far as I know, it's never been accomplished.




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[01:37 pm]
Vrael -- jesus christ that was 2005?
[09:19 am]
Linekat -- cool
[01:56 am]
Oh_Man -- cool bit of history, spellsword creator talking about the history of EUD ^
[09:24 pm]
Moose -- denis
[05:00 pm]
lil-Inferno -- benis
[2024-4-19. : 10:41 am]
v9bettel -- Nice
[2024-4-19. : 1:39 am]
Ultraviolet -- no u elky skeleton guy, I'll use em better
[2024-4-18. : 10:50 pm]
Vrael -- Ultraviolet
Ultraviolet shouted: How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
hey cut it out I'm getting all the minerals
[2024-4-18. : 10:11 pm]
Ultraviolet -- :P
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