Staredit Network > Forums > SC1 Map Showcase > Topic: HEROES & SILENCE [Campaign]
HEROES & SILENCE [Campaign]
Dec 1 2018, 11:52 pm
By: RdeRenato
Pages: < 1 2 3 4 >
 

Apr 20 2021, 5:24 pm RdeRenato Post #41

I am Renato

Quote from xnikozx
man this looks great. wanna give it a try
thank you man, I hope this is ready soon



:unsure: i am RdeRenato, a veteran noob

Apr 28 2021, 7:07 pm RdeRenato Post #42

I am Renato

A major update is coming to the mod, with many improvements and custom terrain additions. Courtesy of poiuy_qwert for helping me with PyMS details, and neiv with animosity tool.



Macro-installation?



:unsure: i am RdeRenato, a veteran noob

Apr 30 2021, 6:10 am C(a)HeK Post #43



Quote from RdeRenato
A major update is coming to the mod, with many improvements and custom terrain additions. Courtesy of poiuy_qwert for helping me with PyMS details, and neiv with animosity tool.



Macro-installation?

RdeRenato: posted a new screen
C@HeK: test test test test test :cool:



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

May 3 2021, 2:39 am Rawflesh0615 Post #44



Quote from RdeRenato
Follow altjunior on DevianArt-https://www.deviantart.com/altjunior




Hello, I want to present (again) my campaign for Starcraft Remastered, which I have planned for years. I got to share an alpha/beta without mod, but I was not convinced. This obsession turned into this.


-History-

The campaign starts from the perspective of a certain group of the UED (specifically at the end of the mission 06 - Terran Episode 5 of Starcraft Broodwar) with the Duran betrayal.


-Details-

-Thanks to the help of my comrade "altjunior" (deviantart artist) we have managed to implement completely new sprites (beyond the typical recolor) and introduced new portraits.

-Thanks to the documentation of Neiv and Nekron I intend to put a competent enemy AI.

-We also plan to add new things and improve both the interface and the experience, even using cinematics.

-Although I have several confirmed translators, I have not been able to complete the call for voice dubbing (treacherous, but thank you).

-I must infinitely thank those who taught me to use tools (such as Nekron, Neiv, IlyaSnopchenko, UEDCommander (I think), etc.) and those who take the time to document and teach about it (Pronogo tutorials helped me in a beginning).


-PREVIEW-




-GAMEPLAY-
I will occasionally bring gameplays as a preview (thanks for sharing :w00t: ).
Links (wihtout preview) to the videos of the campaign without mod*



DK - Youtube[ENGLISH] (BETA no mod V1)
Nexo - Youtube[SPANISH] (BETA no mod V2)


I hope to share a preview with the first 5 levels soon. I thank everyone for their attention and those who played or supported (the "no" mod). Greetings to the mod team. :ban:


Cool animated videos man!



None.

May 4 2021, 2:45 am RdeRenato Post #45

I am Renato

Quote from Rawflesh0615

Cool animated videos man!

Quote from C(a)HeK

RdeRenato: posted a new screen
C@HeK: test test test test test :cool:


we are ready :cheers:



:unsure: i am RdeRenato, a veteran noob

May 19 2021, 10:05 pm RdeRenato Post #46

I am Renato



total thanks for the assistance of SEN, and to Corbo who speaks miraculously Spanish



:unsure: i am RdeRenato, a veteran noob

May 20 2021, 10:20 am IlyaSnopchenko Post #47

The Curious

Is that a doodad?



Trial and error... mostly error.

May 21 2021, 12:44 am Rawflesh0615 Post #48



Quote from RdeRenato


total thanks for the assistance of SEN, and to Corbo who speaks miraculously Spanish

Good Doodads?



None.

May 21 2021, 8:23 pm RdeRenato Post #49

I am Renato

Quote from IlyaSnopchenko
Is that a doodad?

Quote from Rawflesh0615
Quote from RdeRenato


total thanks for the assistance of SEN, and to Corbo who speaks miraculously Spanish

Good Doodads?

yes guys we will implement new terrain palettes and doodads :w00t:



:unsure: i am RdeRenato, a veteran noob

Jun 20 2021, 7:23 pm RdeRenato Post #50

I am Renato

Failed to get ImageSize ( http://i.ibb.co/99wz0q4/cinematicpreview.jpg )


SPARTAN COMPANY UPDATED *



:unsure: i am RdeRenato, a veteran noob

Jun 20 2021, 7:33 pm Luigi Post #51

In God I trust.

Hi RdeRenato, are you including a new tileset? Or is that a modified Desert World tileset?
I don't play SC:R, so I can't precisely tell.
P.S.: Does your campaign include English voice acting?
Anyways, Spanish voice + English sub is already a very good idea.
Amazing work, man.



I'm the creator of StarCraft Adventures.
For Spanish version "Aventuras de StarCraft":
Aventuras de StarCraft (blog)

Jun 20 2021, 7:46 pm RdeRenato Post #52

I am Renato

Quote from Luigi
Hi RdeRenato, are you including a new tileset? Or is that a modified Desert World tileset?
I don't play SC:R, so I can't precisely tell.
P.S.: Does your campaign include English voice acting?
Anyways, Spanish voice + English sub is already a very good idea.
Amazing work, man.

Thanks man.

They are mostly external aggregates created by altjunior that we thought to introduce to vary the terrain, although perhaps we will put a whole new map style (?).

In fact, when the mod is complete, we consider voicing the campaign in English.



:unsure: i am RdeRenato, a veteran noob

Jun 20 2021, 7:54 pm Luigi Post #53

In God I trust.

Quote from RdeRenato
Thanks man.

They are mostly external aggregates created by altjunior that we thought to introduce to vary the terrain, although perhaps we will put a whole new map style (?).

In fact, when the mod is complete, we consider voicing the campaign in English.
Wow, I would love to see a new tileset.
Do you know of any custom campaign that features a completely new tileset?



I'm the creator of StarCraft Adventures.
For Spanish version "Aventuras de StarCraft":
Aventuras de StarCraft (blog)

Jun 20 2021, 8:02 pm RdeRenato Post #54

I am Renato

Quote from Luigi
Quote from RdeRenato
Thanks man.

They are mostly external aggregates created by altjunior that we thought to introduce to vary the terrain, although perhaps we will put a whole new map style (?).

In fact, when the mod is complete, we consider voicing the campaign in English.
Wow, I would love to see a new tileset.
Do you know of any custom campaign that features a completely new tileset?

Not really, I don't think I've seen any "own / new terrain", you will find varied terrain in scattered 1.16 mods.

As for remastered, the terrain insert discovery is recent, and at the moment too complicated (neiv's tooling has not yet been optimized for convenient "import" (each square must be numbered manually)).
That's why I put it off for now.



:unsure: i am RdeRenato, a veteran noob

Jun 23 2021, 9:09 pm RdeRenato Post #55

I am Renato

In addition to the forum, there is a discord dedicated to the mod although currently there are only people who speak Spanish, if someone here speaks Spanish or wants to sneak in, I'll leave the link here:

https://discord.gg/dQwFNUnE8u



:unsure: i am RdeRenato, a veteran noob

Jul 16 2021, 12:48 am RdeRenato Post #56

I am Renato

THE FORUM HAS BEEN UPDATED AND I ADDED A LINK TO THE DISCORD. TECHNICALLY THE MOD alpha with the 6 first levels IS READY BUT WE HAVE HAD DELAYS AFTER THE REMOVAL OF THE MAIN VOICE "Torrent" (BASICALLY THE PROTAGONIST).

This mainly affects triggers that depend on dialogue timers (given the exaggerated amount of dialogue and reactions on the maps).

The cinematics also have some delay, although these we thought to release them in the beta and not the public alpha (they do not affect the understanding of the story "yet").



:unsure: i am RdeRenato, a veteran noob

Nov 9 2021, 11:39 am RdeRenato Post #57

I am Renato

The official trailer for the mod is ready. The alpha of the mod (with the first 6 levels) has reached its final stage.
I am quite happy with the progress we have made, we have invested a lot of time and effort in polishing the quality of the mod.
We are currently interested in translating and getting English dubbing.


If anyone wants to help us join the discord:
https://discord.gg/NhBFtXncsF



Thank you :)



:unsure: i am RdeRenato, a veteran noob

Dec 15 2021, 5:07 pm RdeRenato Post #58

I am Renato

This month the PRE-ALPHA with 5 levels is published. The insertion of voices and the functionality of the levels has been completed. We have pending technical details, verifying bugs and the aesthetic section.

Without more to say: here a preview of the Scene 03 (in Spanish, which I will translate later)
Stay tuned for the near premiere.





:unsure: i am RdeRenato, a veteran noob

Jan 9 2022, 6:07 am RdeRenato Post #59

I am Renato

Quote from RdeRenato
-LINKS-


We are looking for people interested in dubbing the mod into English or other languages. If you want to help, don't hesitate to tell me and join the discord.
(I admit that it is currently more oriented to Spanish, but we try to translate it as soon as possible).






THE ALPHA-MOD IS READY*



:unsure: i am RdeRenato, a veteran noob

Jan 9 2022, 7:11 am Oh_Man Post #60

Find Me On Discord (Brood War UMS Community & Staredit Network)

Hellion looks good. I can clean up English from a Google Translate but don't understand Spanish myself.




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Riney -- Somethings never change.
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Riney -- I come back after 4 months. Post wob. Make a crappy post in Null. Hit a 0 in magic boxes.
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Riney -- :wob:
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Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
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O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
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