1161 version is now available:
https://mega.nz/#F!isgnwY5K!AdnJkYif_H42WmC55u8y2QSCR version will no longer be updated. If any more issues are found with the 1161 version, let me know.
global
fix: Raynor's vulture attack damages allied units
fix: Raynor's vulture doesn't visually hover like normal vultures
new: AI rebuild and repair while under attack
new: single-frame hypertriggers now run in every map
m1-Boot Camp
A terrible virus destroyed this mission and corrupted all other copies that exist in the entire internet. As such, it will not be in this version.
m5-Revolution
fix: bad town assignments for sienna expo
new: sienna builds defensive missile turrets in mineral lines if harassed by wraiths
new: sienna builds comsats
m6-Norad II
fix: too many starting resources in singleplayer
fix: orange extractor visible from low ground
fix: chance for norad to be killed earlier than intended
fix: orange doesn't retry expansions
optimize: much faster player control during intro cutscene
optimize: better layout in raynor base
optimize: stabilize death times of norad and purple confeds
m7-Trump Card
fix: confed players build refineries before taking expansions
m8-The Big Push
fix: players can't research EMP
fix: awkward guard rotation in mango territory
optimize: much faster player control during intro cutscene
optimize: faster early game attacks by alice + mango
optimize: better building placement for white outposts
new: nuke player can now train wraiths and science vessels
new: bridge complex connects mango main, mango expo, and alice town