Staredit Network > Forums > SC1 Map Showcase > Topic: Project: Hydra - Rebel Yell
Project: Hydra - Rebel Yell
Feb 19 2018, 12:03 am
By: Pr0nogo
Pages: < 1 2 3 45 >

Mar 18 2018, 5:37 pm lifebot Post #21

Great to see that Project Hydra doesn't require a mandatory downgrade to 1.16

Will give it a try soon with a buddy and let you know

Mar 26 2018, 3:45 pm Pr0nogo Post #22

Terran 07, The Trump Card, is now available.

I have also decided to can the planned singleplayer mode as it requires more work than I am willing to invest into this project. Production on Hydra will resume when Neiv produces necessary AI commands, or when I am informed that they are not possible.

Post has been edited 2 time(s), last time on Mar 26 2018, 5:57 pm by Pr0nogo.

Mar 26 2018, 10:08 pm Lanthanide Post #23

That's unfortunate, since single player is much more accessible than team based play.


Mar 26 2018, 10:28 pm Pr0nogo Post #24

Remastered is also more accessible than 1.16.1, but working within it is far more obnoxious than its older cousin. I am committed to completing Rebel Yell nonetheless, but on my own terms.

That being said, you can expect quality singleplayer content from me in the near future, any housing blowups notwithstanding.

Apr 9 2018, 8:14 am lloyd242 Post #25

Finished The Trump Card. Had to use wraiths to finished the game since most of the zerg used grounds units. Awesome map!
Patiently waiting for The Big Push.


Apr 9 2018, 9:11 am Pr0nogo Post #26

Glad you enjoyed it, I'll be focusing on other projects for the time being but with any luck I'll be able to finish this one soon enough.

Apr 12 2018, 7:44 am Pr0nogo Post #27

Pushed an update with some new upgrades courtesy of Neiv:

-Neurostims (replaces Unknown Upgrade 55)
Costs 100/100/90, max level 1. Available from Trump Card onward. Doubles energy regen for ghosts, wraiths, science vessels, battlecruisers, and Kerrigan. AI terrans now research it in Trump Card.
Purchased from the Science Facility.

-Medstims (replaces Unknown Upgrade 56)
Costs 200/200/90, incrementing by 100/100/30, max level 3. Available from Revolution onward. Adds moderate life regen to marines, ghosts, and firebats. AI terrans now research it in Trump Card.
Purchased from the Academy, requires Armory (L1) and Science Facility (L2+).

Apr 14 2018, 5:19 am Pr0nogo Post #28

Updated for patch 1.21.5, works now.

Apr 15 2018, 9:55 am Pr0nogo Post #29

New update:

-Neurostims cost up from 150/150/90 to 200/200/120
-Cloaking Field cost down from 150/150 to 100/100
-Apollo Reactor cost down from 200/200/104 to 150/150/90
-Capacitors added; increases wraith ground attack speed while cloaked; costs 150/150/90; purchased from the control tower

Map 05 - Revolution
-White now researches Medstims
-Orange now researches Capacitors
-Notices added to inform players of those upgrades

Map 06 - Norad II
-Brown now upgrades Building Armor
-Notices added to inform players of Duke's resource reserves

Map 07 - The Trump Card
-Orange now researches Capacitors
-Brown now upgrades Building Armor
-"Immediate vicinity" emitter notice moved up to map start
-Emitter now plants a little quicker
-Excess emitters are now removed

Post has been edited 1 time(s), last time on Apr 15 2018, 11:12 pm by Pr0nogo.

Apr 26 2018, 7:37 pm Pr0nogo Post #30

New update:

With Neiv's latest update to his mtl plugin, it is now possible to change player colors (and use 256 colorsets!). I am taking advantage of this in Project: Hydra and have updated all maps with new colors to reflect the factions.

Map 1 - purple zerg are now chestnut; white terran are now purple.
Map 2 - brown zerg are now olive.
Map 3 - white zerg are now olive.
Map 4 - purple zerg are now chestnut.

Other than those specific instances, the following general rules have been applied:
Orange terran in all maps are now scarlet.
Brown zerg in all maps are now chestnut.
Brown terran in all maps are now sienna.

Going forward this will help to characterize the distinct personalities exhibited by the different AI. Scarlet terran/orange zerg are air focused, sennia terran/chestnut zerg are ground focused, and the rest have less obvious specialties.

May 30 2018, 1:52 am Pr0nogo Post #31

Rebel Yell 08 - The Big Push is now available. No dev diary yet. The map still needs balance tweaking and bug testing, so let me know what you think.

Jun 1 2018, 3:00 pm lloyd242 Post #32

Attempted to solo cause my buddy is still busy, and defeated as the mission starts because mengsk died(not really, just not allied). Can this map have the same mechanics as the mission in norad II?


Jun 1 2018, 10:23 pm Pr0nogo Post #33

Ok, P2's base now gets given to P1 if the former doesn't exist. Thanks for the suggestion! Seems to work as intended in my (short) test. Also, thanks to Moose for helping with detecting P2's absence, I will eventually patch the older maps to do the same thing.

Also fixed the Covert Ops having irregular spacing on its command card, from back when Ghosts could cast EMP.

Jun 7 2018, 12:56 am Pr0nogo Post #34

The following maps are now singleplayer compatible:
-1. Boot Camp
-2. Wasteland Station
-3. Desperate Alliance

Also included: minor terrain updates to maps 2 and 3, script fixes for map 1.

Jun 10 2018, 3:27 pm MavByte Post #35

I tried to play the latest map with a friend but it won't detect the 2nd player.
Nuke Silo at 2nd players base disappears and both bases are given to P1. :(


Jun 10 2018, 6:21 pm Pr0nogo Post #36

Ok, fixed. Thanks for reporting.

Jun 10 2018, 10:54 pm Pr0nogo Post #37


Map 3
-Added a shared expansion to the upper left for orange and olive
-Disabled resource persist triggers for the lower right orange expansions
-More script fixes

Map 5
-Now supports singleplayer
-Fixed portrait for Duke transmissions
-Re-added backstab goliath in micro section

Notably I can't test map 5 in multiplayer mode since the triggers that set up the intro are owned by p1, and I don't feel like reworking them so they work fine with another player. If anyone runs into issues playing that mission in co-op let me know.

Post has been edited 1 time(s), last time on Jun 10 2018, 10:59 pm by Pr0nogo.

Jun 13 2018, 12:20 pm Pr0nogo Post #38


Map 5
-Fixed multiplayer bug

Map 6
-Now supports singleplayer
-Removed siege tank in Raynor's base; replaced with two goliaths

Map 7
-Now supports singleplayer

Progress has been made on map 4's singleplayer update, and today I spent almost 7 hours on map 9's layout. If all goes well, the next map will be released before June's end.

Post has been edited 2 time(s), last time on Jun 14 2018, 4:08 pm by Pr0nogo.

Jun 14 2018, 5:25 pm Pr0nogo Post #39


-Medstims level 1 healing value down from 4 to 3
-Clarified Capacitors tooltip and fixed hotkey

Map 2
-Moved starting command centers closer to the mineral line
-Fixed Raynor's serious butt :teach:
-Olive zerg now use mutalisks

Map 3
-Yellow zerg now attack appropriately
-Brown zerg now use queens (ensnare only)

Map 5
-Scarlet terran are now defended by their allies once their main is attacked

I may be able to update map 4 tonight for singleplayer.

Post has been edited 2 time(s), last time on Jun 15 2018, 2:52 am by Pr0nogo.

Jun 15 2018, 1:45 pm Pr0nogo Post #40


Map 2
-Fixed color consistency issues; orange is now chestnut, olive is now orange
-Clarified mission objectives for phase 2

Map 4
-Now supports singleplayer
-Fixed small cinematic bugs
-Fixed beacon removal triggers
-Removed hero flag from goliath

Post has been edited 1 time(s), last time on Jun 16 2018, 8:44 am by Pr0nogo.

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