Go for Broke
Jan 16 2008, 2:24 am
By: ClansAreForGays  

Jan 16 2008, 2:24 am ClansAreForGays Post #1



"Kif. I have made it with a woman. Inform the men."

Today I just beat an azn pro-player in melee on Lost Temple TvP. Here is my Go-for-Broke strat with terran which is perform almost identically agaisnt each race.
I'm no pro like Bedazed, but with this strat , even bad gamers who played 3v3 bgh their whole life can stand more than a chance. Atleast more of a chance than trying anything else.

This strategy relies on these assumptions:
~Your opponent is better than you, and knows the most logical counter to what he can see(especially when he sees 2 rax in TvP)
~He plans on expanding
~He gives up when overwhelmed
~He hasn't read this topic

8 supply
9 rax
10 rax(scout after first completed)
11 gas
12 rax(first should only be half-way done)
18 Fact.
18-20 bay

Ok now this strat asks these specific things of you:
~DON'T expand. You are going for broke here.
~Hotkey#1 cc, #2 rax, #3 rax, #4 fact
~Constantly update your rally points to your station of attack
~ALWAYS be pumping
~don't bother with more than 13 miners, and 2 gas workers(you will only be pumping with 2 rax and 1 fact whole game)
~Encourage him to forfit, "gg, rm?" works everytime, say it even if you don't want to because they are just begging for an excuse to put this game behind them and try again.

Walkthrough (vs Z/P): *blah blah until 16-18 supply* ok now that you still only have 2-4 rines, you are going to want to stick 2 scvs at your choke/ramp. Breathe, you won't be losing early game for once. ok now build that 1 and only factory, all the while still pupming rines, and don't worry about 3 miners on your gas, you need the extra scv to build depots, because you sure as hell don't need the gas. Once you've massed about 9 rines and have your bay done, send them out along with your 2 scvs in front. send them to the entrance of their natuaral, you really don't want to get flanked in the middle of your tank push. Speaking of which, the tank should have been made when your rines where have way there, and on its way to the choke due to the rally point you should have set(make sure you set the others too). Now that they are contained, start on your first turret. you should barely be able to see their exp which is typically done or almost done. Either way, you are about to take full advantage of those 400 minerals you didn't you and they did. Start your push. The rest is nothing special. you will notice though how grossly you out number them, and they will too.

This will give you the urge to start masterbating. Fight that urge, or you might still lose. Oh yeh, if they tec to obs, you can't lose.

Walthrough (vs T): THE EXACT SAME THING
... well minus the turrets. It's even better twhen you vs T, becuase you just fucking swamp them, its disgusting. They can be seiged and ready for it with lift vision, but unless they never, expanded and decided to just turtle on their cliff, you can't seriously just fucking roll in and swamp them. You will never be able to keep yourself from masterbating at that point.

VARIATION:
~Ok you're vsing zerg, and you know they are going den instead of spire(which they will because they see the 2 rax, god I love their predictable thinking), then abandon the bay for the acad, and get 3 gas miners just this once. upgrade stim then range, or not even range instead bat/medics.
~acad if they get robotics over archives

You Lose if:
They go early high temp+storm for some ungodly reason.
They get dt's before your turret(happens before you get used to the build)
They don't expand
Are flanked
Get worker dropped while attacking them(they won't)

I am curious if this strat would be considered cheese. If the map is RoV, then you seriously can't fucking lose. The attachment is just me beating that azn.




Jan 16 2008, 9:46 am candle12345 Post #2



I think it's a fair strategy, psychology is a huge front of warfare many people ignore. [In RTS, not real life]
You know the mind of your foe, and thus, can defeat him.
But should this strategy become rampant, it will be countered, and you'll go straight back to getting owned.



None.

Jan 16 2008, 4:54 pm ClansAreForGays Post #3



Where the fuck is my replay attachment? can you guys see it, but I can't?




Jan 16 2008, 11:47 pm Ultraviolet Post #4



Quote from ClansAreForGays
Where the fuck is my replay attachment? can you guys see it, but I can't?

I does not see it.




Jan 17 2008, 12:35 am ClansAreForGays Post #5



Please see this

Attachments:
I beat an azn.rep
Hits: 2 Size: 87.92kb




Jan 17 2008, 12:43 am Ultraviolet Post #6



Quote from ClansAreForGays
Please see this

Ya, that one works




Jan 19 2008, 12:28 am Esponeo Post #7



Bedazed sucks.

At StarCraft.



None.

Jan 19 2008, 6:33 am Moose Post #8

We live in a society.

Quote from Esponeo
Bedazed sucks.

At StarCraft.
Yeah yeah, 1 vs 1 him, post the replay and be done with it. Until then, stop flaming him and/or making statements you can't prove.




Jan 20 2008, 1:58 am ClansAreForGays Post #9



Maybe that's what he's trying to do, and had to resort to this to lure him out.




Jan 20 2008, 1:59 am frazz Post #10



What if vs Terran, the enemy goes quick bunker and sends 4 SCVs to repair it once they see your massiveness?



None.

Jan 20 2008, 2:53 pm BeDazed Post #11



You should be using mechs vs terran with terran. Marine rushes and others shouldn't prove any difficulty to you.
By the time you mass any kind of mechs, you should already have your natural, a few expansions- and bunkers won't do shit against mechs.

If enemy terran turtles in base, he maybe planning on dropping your base. but if he doesn't for more than 15 minutes, then consider the game won. Mass wraiths, or whatever you feel like. I usually camp outside his base with about 16 tanks- a few goliaths and turrets. Take the map, mass wraiths and eventually overwhelm the noob. This is why most melee'ers urge players to expand.

If anyone considers vultures useless, they are wrong. They aren't so bright versus buildings or heavy units, but they really shine at killing light units- like marines. 2 hits from a vulture and marine = dead. Vultures can be micromanaged to kill many marines without getting killed. You can mostlikely consider marines useless versus vultures. And all that for only 50% more minerals than marine's cost.



None.

Jan 21 2008, 9:13 pm frazz Post #12



Who are you talking to?



None.

Jan 22 2008, 1:43 am candle12345 Post #13



Good question... xD
You could put that bucket of info on any melee thread.



None.

Jan 23 2008, 3:06 am BeDazed Post #14



Also, these kind of strategy doesn't work twice.



None.

Jan 23 2008, 5:27 am frazz Post #15



Yours seemed more universal.



None.

Jan 23 2008, 5:46 am BeDazed Post #16



It is quite universal.



None.

Jan 23 2008, 7:36 am frazz Post #17



Then why would it not work twice?



None.

Jan 23 2008, 11:43 am BeDazed Post #18



I was referring to ClansAreForGays's strategy. This won't work twice against good players. It's called cheese strategies. There are many offsets to this risky operation too. If you're pumping off of 13 miners all game, your opponent will take lead if you don't do anything that will cripple your opponent. This is just like trying to pull cheap tricks. Cheap tricks don't work twice. This won't work against Zs either, since you need to counter muta micro vs Z- this hardly won't work. You just won't have enough marines.

Mine however will work twice, thrice, and many times more- albeit its only a part of a big category called strategies. Read semi-pro DaZe's walkthrough for terrans. (not me)



None.

Jan 23 2008, 6:21 pm frazz Post #19



-_-



None.

Feb 29 2008, 7:34 pm Vi3t-X Post #20



It would work against idiots yes. Never would it work against experienced players though...



None.

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