Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Transmissions interfering with "hypers"
Transmissions interfering with "hypers"
Sep 8 2013, 4:44 am
By: Leeroy_Jenkins  

Sep 19 2013, 1:59 am rockz Post #21

ᴄʜᴇᴇsᴇ ɪᴛ!

add/subtract seem to be the same thing. looks like it's got a default of like 1000 ms, or it could be based on the size of the text that the wait is generated.

Either way, if you use transmission:
Send transmission to current player from Zerg Queen at 'Anywhere'.
Play 'sound\Bullet\BlastCan.wav'.
Modify transmission duration: Subtract 0 milliseconds.
Display the following text:
a;sldkfja;oiwjfa;sldkfja;oiwjfa

it will fire about once a second.

If you do
Send transmission to current player from Zerg Queen at 'Anywhere'.
Play 'sound\Bullet\BlastCan.wav'.
Modify transmission duration: Subtract 9999 milliseconds.
Display the following text:
a;sldkfja;oiwjfa;sldkfja;oiwjfa

it will fire much more rapidly

Post has been edited 1 time(s), last time on Sep 19 2013, 2:26 am by Roy. Reason: Removed spam that was breaking page styling



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Sep 19 2013, 11:32 am Oh_Man Post #22

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