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GT Capture The Flag, Spell Casting, Class Syetm CTF
Creator: Joshgt2
Time: Jan 3 2008, 5:30 am
 Darkling Jan 10 2008, 12:46 pm Post #21
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Rawr. :D
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O_O You doen't liek SpartanPedobear?
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 Joshgt2 Jan 10 2008, 10:38 pm Post #22
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So much for this...
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Not really.... But it don't bother me as much

Quote from ImpeachedAlso, could you work on your ego-itis?
I don't know where you guys are getting this all from but I'm not trying to do it. Sorry to anyone who might be taking what I said to heart... :unsure:


First post updated!
This post was edited 1 time, last edit by Joshgt: Jan 11 2008, 3:22 am.
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 ws-Impeached Jan 11 2008, 6:31 pm Post #23
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Uber.
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Maybe make the mage a Dark Archon instead of a High Templar? Seeing as you have two High Templar graphicked units.
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 Joshgt2 Jan 11 2008, 8:17 pm Post #24
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So much for this...
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I had some plans for the Dark Archon in later times for the map... I wasn't planning on sharing this idea that I had but since you asked I will simply tell you that I had other plans for the Dark Archon. If I didn't then the Melder would have been the Dark Archon
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 Joshgt2 Jan 17 2008, 4:12 am Post #25
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So much for this...
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First post updated!

I have been getting a lot of people asking me when this is going to be done and I don't quite know how everything is going to finish up in the end. But I thought about a good goal to set to and I would like to have this done and put some place for Beta testing by March 1, 2008! I think that is a nice goal to have and it isn't going to be too stressing out on me. Now all I need to do and figure out how to master Trigger Duplicator which would make my life a ton easier...
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 [EcHo] Jan 17 2008, 4:27 am Post #26
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Roller & CEO
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Nice idea and concept, but BEACON PLACEMENT SUCKS MAJOR NUTS!!!
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 Joshgt2 Jan 17 2008, 4:35 am Post #27
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So much for this...
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What's wrong with Beacons for character selection? I like the idea of it...
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 [EcHo] Jan 17 2008, 4:37 am Post #28
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Roller & CEO
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It isnt organized.
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MicrophoneChecka
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 Joshgt2 Jan 17 2008, 4:58 am Post #29
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So much for this...
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How is having beacons with the units standing right on them not being organized? You know which unit you want to be by the unit standing on the certain beacon...
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 ws-Impeached Jan 20 2008, 5:13 am Post #30
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Uber.
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The normal beacon shop is typically not user friendly. It's easy to choose the wrong thing, and you can bump into other players.
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 NerdyTerdy Jan 20 2008, 6:51 am Post #31
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RIP George Carlin :(
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Quote from Joshgt
Not really.... But it don't bother me as much

Quote from Impeached
Also, could you work on your ego-itis?
I don't know where you guys are getting this all from but I'm not trying to do it. Sorry to anyone who might be taking what I said to heart... :unsure:


First post updated!

I don't get what he is saying either, just ignore it.

Quote from Impeached
The normal beacon shop is typically not user friendly. It's easy to choose the wrong thing, and you can bump into other players.

Anyone who can't navigate a beacon shop is an idiot. Maps have been using beacon shops forever.
This post was edited 2 times, last edit by NerdyTerdy: Apr 20 2008, 10:36 pm.
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 Joshgt2 Jan 21 2008, 3:59 am Post #32
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So much for this...
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Quote from NerdyTerdy
Quote from ImpeachedThe normal beacon shop is typically not user friendly. It's easy to choose the wrong thing, and you can bump into other players.
Anyone who can't navigate a beacon shop is an idiot. Maps have been using beacon shops forever.
I don't quite see what the problem is either... I don't see how this is such a big probleem either because there are units all next to the bneacons...
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