Staredit Network > Forums > Portal News > Topic: StarCraft II - HotS: Balance Update #6
StarCraft II - HotS: Balance Update #6
Oct 5 2012, 11:08 pm
By: Ahli
Pages: < 1 2 3 >
 

Oct 8 2012, 5:40 am Dem0n Post #21

ᕕ( ᐛ )ᕗ

Shouldn't have brought any units back from the original game? So what, they shouldn't have had marines or zerglings? k.




Oct 8 2012, 6:15 am Pr0nogo Post #22



What they should have done is just made a new game entirely. The campaign would have been marginally more tolerable that way.




Oct 8 2012, 7:52 am Oh_Man Post #23

Find Me On Discord (Brood War UMS Community & Staredit Network)

Yer and avoided shattering plot continuity into tiny little pieces.





Oct 10 2012, 5:38 pm ClansAreForGays Post #24



Not bothering to learn to counter payload. I know it's getting junked.




Oct 10 2012, 7:39 pm TiKels Post #25



But is it really entirely unfeasible? I mean is it not able to be balanced? The concept is novel enough, it's just a matter of making it fit the structure of the game, right? Surely there's a way to balance it. You probably won't have a unit that is identical to the one we have now, but it could still have a lot of the same concepts. I'd be willing to bet since they've tried changing it (rather than outright scrapping like they did with the warhound) that it will remain in the game in some form.

Does that make sense?



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Oct 10 2012, 8:43 pm Lanthanide Post #26



I think to balance it you'd have to make it pretty bland, to the point people won't use it.

It's also very OP at counting drops in your mineral line: put 3 there and they'll have to send in sacrificial units to have a chance at dropping. Protoss can do that if they bother to research hallucination, but the others?



None.

Oct 10 2012, 9:01 pm TiKels Post #27



Quote from Lanthanide
I think to balance it you'd have to make it pretty bland, to the point people won't use it.

It's also very OP at counting drops in your mineral line: put 3 there and they'll have to send in sacrificial units to have a chance at dropping. Protoss can do that if they bother to research hallucination, but the others?

Differences don't necessarily imply unfair imbalance. Just because a race is more suited in one specific scenario doesn't make the game broken.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Oct 10 2012, 9:22 pm Dem0n Post #28

ᕕ( ᐛ )ᕗ

The thing about Starcraft is that all the races can be used in such different ways that shaping a race to be used more in a specific way is not how it should be. You shouldn't force the race to use its units in only a limited amount of ways; you should be able to utilize whatever strategy you want, with whichever units you want.

Post has been edited 1 time(s), last time on Oct 11 2012, 12:12 am by Dem0n.




Oct 10 2012, 10:05 pm UnholyUrine Post #29



I agree with Dem0n and TiKels.

Balancing a game doesn't require it to be bland. It is all about introducing different mechanics that works in different situations. The best would be to have perfect imbalance


Again, Blizzard ruined the game due to conservatism and greed. Which is, well, too bad...



None.

Oct 11 2012, 1:27 am Pr0nogo Post #30



According to something I read on the internet somewhere, Blizzard's design motto for the new units in Heart of the Swarm is merely 'design something that looks cool and get it working; balance it later'.

Regardless of whether or not it's true, it certainly seems believable if we look at what we've been given thus far.




Oct 11 2012, 2:04 am TiKels Post #31



That's honestly the best idea. It takes the viewer to heart and assumes that balance is always possible. I'd rather watch a game that took awhile to balance and has interesting gameplay mechanics than one that was easy to balance with boring mechanics.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Oct 11 2012, 2:19 am Pr0nogo Post #32



Interesting gameplay mechanics =/= looks cool. They are not mutually inclusive or exclusive. There can be one or the other.

They're relying even more on flash and logo selling their product than they did with the original game. The best idea is to not rush the development of the game. Design these concepts with the billion dollars and seven year development time that you had. Or, better yet, make use of the downtime between the release of the main game and the beta of the first expansion to design these concepts. I don't think the team behind balance, bug-testing, and patching is the same team behind unit designs and lore.

Although, hah, that wouldn't surprise me either.




Oct 11 2012, 3:35 pm TiKels Post #33




No mention of widow mine being phased out, by the way. They're going to balance the game.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Oct 11 2012, 3:51 pm Pr0nogo Post #34



And I never said it couldn't be done. I still hold firmly to the viewpoint that nothing they've included thus far feels even remotely like well-thought-out concepts that belong in the StarCraft universe.




Oct 12 2012, 9:22 pm Ahli Post #35

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Updated first post with Balance Update #6 and David Kim's explanations.

Post has been edited 1 time(s), last time on Oct 12 2012, 9:29 pm by Ahli.




Oct 12 2012, 9:31 pm TiKels Post #36



Quote
We think the Widow Mine has great potential as the new core unit for the Terran, and we want to be extra careful in making sure that it remains a powerful option even when players start figuring out how to fight against them.
Interesting. Anyone else find this interesting?



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Oct 12 2012, 9:33 pm UnholyUrine Post #37



Quote
Battle Hellion
This unit has been renamed to “Hellbat.”
:facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm:

Well, at least they're being up front about it?



None.

Oct 12 2012, 9:41 pm Ahli Post #38

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from TiKels
Quote
We think the Widow Mine has great potential as the new core unit for the Terran, and we want to be extra careful in making sure that it remains a powerful option even when players start figuring out how to fight against them.
Interesting. Anyone else find this interesting?
With the detector changes helping the defense, mines might appear less of a problem now as they can't attack buildings. I wonder how the players adapted their strategy to the mine right now. I didn't watch a lot of streams the last couple of days... I just saw on TL that the mine can be deadly to the Terran's own Marines versus carriers. :D

Quote from UnholyUrine
Quote
Battle Hellion
This unit has been renamed to “Hellbat.”
:facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm:

Well, at least they're being up front about it?
It's ready sound was already something with "Hellbat"... so that name was either very old or already considered to be changed for quite some time.




Oct 13 2012, 12:24 am Lanthanide Post #39



Quote from Pr0nogo
Design these concepts with the billion dollars
SC2 didn't cost a billion to make. Maybe $50m.



None.

Oct 13 2012, 4:45 am Pr0nogo Post #40



I thought that was obvious exaggeration. Activision threw over 60 million at them.

Quote from name:bluzzard
hellbat
:rip:




Options
Pages: < 1 2 3 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:38 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider sing it brother
trust me, you don't wanna hear that. I defer that to the pros.
[07:56 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: "War nie wirklich weg" 🎵
sing it brother
[06:24 pm]
NudeRaider -- "War nie wirklich weg" 🎵
[03:33 pm]
O)FaRTy1billion[MM] -- o sen is back
[01:53 am]
Ultraviolet -- :lol:
[2024-4-26. : 6:51 pm]
Vrael -- It is, and I could definitely use a company with a commitment to flexibility, quality, and customer satisfaction to provide effective solutions to dampness and humidity in my urban environment.
[2024-4-26. : 6:50 pm]
NudeRaider -- Vrael
Vrael shouted: Idk, I was looking more for a dehumidifer company which maybe stands out as a beacon of relief amidst damp and unpredictable climates of bustling metropolises. Not sure Amazon qualifies
sounds like moisture control is often a pressing concern in your city
[2024-4-26. : 6:50 pm]
Vrael -- Maybe here on the StarEdit Network I could look through the Forums for some Introductions to people who care about the Topics of Dehumidifiers and Carpet Cleaning?
[2024-4-26. : 6:49 pm]
Vrael -- Perhaps even here I on the StarEdit Network I could look for some Introductions.
[2024-4-26. : 6:48 pm]
Vrael -- On this Topic, I could definitely use some Introductions.
Please log in to shout.


Members Online: RIVE