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Überena
Creator: Mini Moose 2707
Time: Dec 28 2007, 3:04 am
  Mini Moose 2707 Dec 28 2007, 3:04 am Post #1
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(user posted image)
http://www.staredit.net/?file=112
http://www.maplantis.org/index.php?map=119
The map is also attached at the bottom.

Figured I'd update this to the "proper" thread that this map deserves. When I originally made the thread, there were some small update to Überena. Those have created some nasty bugs, which I've seen. Recently, I've actually been playing this map a bit more and decided that it deserves some more attention and updates/upgrades. More extensive changes than what I've been doing were promised, and it's time I started to deliver.

v030B & C
» Fixed bugs related to the Minimind.

v030
» Beta030 is just v030 now. Build 030 might sound cool for future versions, anyone else like?
» I put some work into the death triggers that "should" fixed them.
» I also made the battlefield location cover the whole battlefield... that might have something to do with people dying twice. :P
» No more of that dying/suiciding at the same time bullshit.
» Went back to Übers/Noobers for force names.
» Cleaned up some strings.
» Modified terrain slightly. Not in the arena.
» Stopped being lazy trigger-wise with the extra Comsat. The extra is given to P12 at the start of the game and returned to you when you use the hero (ie, you can't select the wrong one). Hooray for P12 optimizations. :) Never mind. We can't use give triggers on add-ons.
» Overmind HP from 22707 to 27070 (the original amount)
» Decreased build times and/or costs for Missile Turret, Bunker, Creep Colony, Sunker Colony, Spore Colony, Pylons, Shield Batteries, and Photon Cannons.
» Overmind heal has been removed. Here is how things will work: There is now a purchasable "Minimind" hero that costs 1 hero. When it is bought, the Overmind is moved into a storage area and the Minimind takes it place. It is moved back upon destruction of the Minimind. Essentially, heroes will purchase additional HP. This has a side of effect of de-gaying the nuke.
» No more heroes costing 2, so max of one hero in the selection area now. No more blocking or clusterfucks. :)
» Changed defense gun placement around a bit.
» Changed damage on defense guns to 40 (38 factoring in armor upgrades on everything, so essentially, one hit lings).
» Fixed the fact that suicide penalties to points vanished completely.

Beta 029
» Extra Comsat costs 1 hero.
» Comsat Scan costs 75 Energy.
» Comsats start with 150 Energy.
» Minor Terrain changes.
» Defense guns are now more powerful and last slightly longer.
» Mineral hero is changed - it gives 1500 the first time and 500 more every time someone uses it, maxing at 5000. (Inspired by Risk cards :P )
» Reduced Science Vessel ability energy costs.
» Colors and texts changed a bit (patch means more orange :D ).
Attachments:
scx file
Uberena 030.scx (34.06 kb)
13 hits.
This post was edited 16 times, last edit by Mini Moose 2707: Mar 15 2008, 4:28 am.
 PCFredZ Dec 28 2007, 3:22 am Post #2
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Quote» Mineral hero is changed - it gives 1500 the first time and 500 more every time someone uses it, maxing at 5000. (Inspired by Risk cards :P )

That's something along the lines of what Deathknight had talked about for an Arena map years ago. Basically the premise is that the first people to reach the score for a Hero are usually the most skilled, so he suggested some way of boosting the Noobers. This method (a la Risk) is a good way of doing so without stacking the tables heavily in favor of the Noobs (which otherwise could cause people faking bad skillz to "earn" the boost).

P.S. find my Majesty 2 topic yet?
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ò.ô
 Darkangel123 Dec 28 2007, 5:25 pm Post #3
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You know, this is a pretty schweet map. Atleast, when you're winning. It becomes a bit boring once they get 500,000 or so points ahead of you=P
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  Mini Moose 2707 Dec 28 2007, 5:28 pm Post #4
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If they've got a 500k lead and don't beat your ass, that's pretty pathetic.
Though my solution to four hour games is coming. ^_^
  Mini Moose 2707 Dec 30 2007, 4:52 pm Post #5
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» Beat030 is just v030 now. Build 030 might sound cool for future versions, anyone else like?
» I put some work into the death triggers that "should" fixed them.
» I also made the battlefield location cover the whole battlefield... that might have something to do with people dying twice. :P
» No more of that dying/suiciding at the same time bullshit.
» Went back to Übers/Noobers for force names.
» Cleaned up some strings.
» Modified terrain slightly. Not in the arena.
» Stopped being lazy trigger-wise with the extra Comsat. The extra is given to P12 at the start of the game and returned to you when you use the hero (ie, you can't select the wrong one). Hooray for P12 optimizations. :) Never mind. We can't use give triggers on add-ons.
» Overmind HP from 22707 to 27070 (the original amount)
» Decreased build times and/or costs for Missile Turret, Bunker, Creep Colony, Sunker Colony, Spore Colony, Pylons, Shield Batteries, and Photon Cannons.
» Overmind heal has been removed. Here is how things will work: There is now a purchasable "Minimind" hero that costs 1 hero. When it is bought, the Overmind is moved into a storage area and the Minimind takes it place. It is moved back upon destruction of the Minimind. Essentially, heroes will purchase additional HP. This has a side of effect of de-gaying the nuke.
» No more heroes costing 2, so max of one hero in the selection area now. No more blocking or clusterfucks. :)
» Changed defense gun placement around a bit.
» Changed damage on defense guns to 40 (38 factoring in armor upgrades on everything, so essentially, one hit lings).
» Fixed the fact that suicide penalties to points vanished completely.


IDEAS:
» Uberena "Modern". Its premise is that you lose a percentage of your score each spawn and your mineral amount adjusts accordingly (the exact numbers of score and minerals are adjusted from Classic, obviously). I may make Classic/Modern selectable from the beginning by a player from each team, or make it into seperate maps. Time will tell.
» New hero idea: -2 seconds per spawn, including suicides, but not cancelled build resets. Yea or nay?
 Epoch Jan 9 2008, 6:15 pm Post #6
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Heh, I found a glitch, its called: Mineral Hackers.

One guy beat me... while having 30 Battlecruisers...

I suggest you change costs to gas, because "Mineral" Hackers, only get minerals i believe....
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  Mini Moose 2707 Jan 9 2008, 9:16 pm Post #7
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If the costs were in gas, wouldn't they just use a cash hack for more gas?
 Epoch Jan 9 2008, 9:48 pm Post #8
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I dunno... If in that case, then:

Trigger
Description:

Players:
¤ All Players

Conditions:
¤ Accumulates at least 5 gas (because I know you use nukes - gas)

Actions:
¤ End Game in Defeat for Player
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  Mini Moose 2707 Jan 9 2008, 10:11 pm Post #9
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That is already in the map.
My question concerns YOUR hypothetical where the normal units cost gas.
 Epoch Jan 9 2008, 10:43 pm Post #10
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But, the guy killed me with 30 Battlecruisers. If you changed it to gas. He would have lost if it had gave him gas correct then?
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  Mini Moose 2707 Jan 9 2008, 10:46 pm Post #11
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Yes. But Battlecruisers cost minerals. If I changed all the units to gas, you would lose immediately because you would then start with 600 gas.
Of course, I would change the defeat trigger and nuke expense to minerals. Then they would use the resource hack to get more gas and build 30 Battlecruisers, and you'd be in the same shit.

SUMMARY: If the same resource hack used for minerals can be used for gas, there is no point to changing.
 NerdyTerdy Jan 9 2008, 11:02 pm Post #12
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RIP George Carlin :(
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Quote from Mini Moose 2707Yes. But Battlecruisers cost minerals. If I changed all the units to gas, you would lose immediately because you would then start with 600 gas.
Of course, I would change the defeat trigger and nuke expense to minerals. Then they would use the resource hack to get more gas and build 30 Battlecruisers, and you'd be in the same shit.

SUMMARY: If the same resource hack used for minerals can be used for gas, there is no point to changing.


Not 100% sure, but I believe the mineral hack is just that a mineral hack. Not gas.
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Quote from O.o: because I've found my form in your forms where It should not be.
Quote from O.o: I cant figure out how to shut this form down how bout your next post be how to close it down.
Quote from Moose: Whether the problem is lack of intelligence or lack of effort, SEN should not and will not compensate for your shortcomings.
Quote from Hercanic: Therefore, the quantity of shit Esponeo may or may not take bears little relevance on the thread's effect.
 Epoch Jan 9 2008, 11:49 pm Post #13
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I can check for you, if it makes you happy Moose :D

Direct Quote from the Zerg Mineral Exploit:

Quote from Zerg Mineral Exploit 1.5.1
MineralHack v1.0.5
For Starcraft/Brood War 1.15.1
Made by Zynastor (zynastor@hotmail.com)
http://www.bwhacks.com

Features:
- Zerg morph exploit with auto cancel
Provides you with 514 minerals each time this exploit is used on a Larva, Hydralisk or Mutalisk,
it may also have different effects on the game when used in UMS games.
- Zerg mutate exploit
Gives you back a drone when used on a Hatchery, Lair, Spire or Creep Colony, you will require
514 minerals + morphing cost to use this exploit but you will gain some of it back when canceled.
When used on Hatchery's and Lair's the larva becomes attached to the drone and anything else it
mutates into which can be pretty handy for some people, this exploit may also have different
effects on the game when used in UMS games.
- Zerg morph exploit crash protection
This will protect you from a crash that may occur when the morph exploit is used by you or anyone
else in the game.

Usage:
- End : Use morph exploit on a selected Larva, Hydralisk or Mutalisk.
- Ctrl+End : Use mutate exploit on a selected Hatchery, Lair, Spire or Sunken Colony.

Notes:
- Load after you have entered battle.net and before game play.
- Not recommended for use in ladder games.


Copyright © 2007 by Zynastor. All rights reserved.
Starcraft/Brood War Copyright © by Blizzard Entertainment®.


Seems like you can only get minerals. That is the only version that I know of, this version is IN another hack called Oblivion.
This post was edited 1 time, last edit by FrIuT: Jan 10 2008, 12:07 am.
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 Epoch Jan 10 2008, 12:24 am Post #14
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Ok, I did some testing, and I came to this conclusion:

If something costs gas, you only get minerals still.

My hypothesis (if moose can use big words, so can I xD) is this:

It works off of the eggs and cocoons that are preplaced, but somehow, it makes them, and cancels them, and you get that amount of minerals. So, to stop this, you cannot have the following things in your maps: Hatchery, Lair, Drone, Hydralisk, Mutalisk, Spire, or Sunken Colony. (These, i know that your map cannot deal w/o)

So, just change everything to gas. You don't have to, but to even it out, then I would highly suggest it :D .

Quote from Mini Moose 2707»I may make Classic/Modern selectable from the beginning by a player from each team, or make it into seperate maps. Time will tell.


YES 0.0. Compact maps are better. If you put multiple maps into one, people (me) would love to play it! Because, who wants to dl 2 different maps for 2 of the same things? Also, I think it should be a voting system...
This post was edited 1 time, last edit by FrIuT: Jan 10 2008, 12:45 am.
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 cheeze Jan 10 2008, 5:48 am Post #15
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FrIuT, did you ever think about why you lost? Like maybe because they're better and know how to use heroes? *cough* *cough*
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 Epoch Jan 10 2008, 12:03 pm Post #16
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How is that possible in the first 10 seconds? *cough* *cough*
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 frazz Jan 11 2008, 12:54 am Post #17
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He'll spear your brains if you step out of line.
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I can confirm that the hack does not give gas. I played a hacker who actually gave up when his geyser depleted and he wasn't able to get an expansion. :><:
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[quote=Felagund]The most dangerous weapon anyone can wield is self righteousness.[/quote]

I have a signature yay!
 l)ark_ssj9kevin Jan 11 2008, 2:19 am Post #18
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Screw hackers. Hacking just shows how noob they are and deserves to win unfairly and gives them articial pride from cheating.
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[07:30 pm]FlyingHat -- Ugh, I'm such a noob
 frazz Jan 16 2008, 5:56 am Post #19
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He'll spear your brains if you step out of line.
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According to the ones I play, it means they're skilled and an overall better person than the person who doesn't hack. It also means anyone who doesn't is a loser 30 year old who plays SC in their mom's basement all day long (this description is probably a bit closer to the hacker though). It also means that the not hacker is a girl, unless they are a girl, then they're an old man.
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[quote=Felagund]The most dangerous weapon anyone can wield is self righteousness.[/quote]

I have a signature yay!
 Esponeo Jan 16 2008, 7:52 am Post #20
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This map sucks.
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