v030B & C» Fixed bugs related to the Minimind.
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Yeah, just a quick bugfix.
Anyway, I've got a few plans for this map if I get motivated. Let me know what you think.
-I like the Minimind now that it's (hopefully) debugged. However, it isn't very effective in the later game. Perhaps I will implement scaling for the HP of the Minimind depending on how many times it's been purchased (like the mineral hero) to make it more effective late game. I could go 1500, 3000, 4500, 6000, 7500 (max) or something similar.
-New Terrain. Perhaps I can put forth some effort into it and try to make it good, like I do every so often (Armored Core, for example.)
-Replace the invincy IT hero with something else. Possibly replace other heroes. I had an idea for a "hero box" that randomly gets a new hero added to it every few minutes. One hero buys all the heroes in the box.
-Implement Überena Modern, which I've been planning for a while now. (I have a test version, but it's made on like... Überena
026 (To make a note, I checked, it's 028).
) Its premise is that you lose a percentage of your score each spawn and your mineral amount adjusts accordingly (the exact numbers of score and minerals are adjusted from Classic, obviously). Heroes are given every 50k cumulative kill points. I may make Classic/Modern selectable from the beginning by a player from each team, or make it into seperate maps. Time will tell.
Überena Modern also opens up the possibility for new heroes such as score modifiers.
-Perhaps add "achievements" that give score bonuses for certain feats or things like that?
Post has been edited 2 time(s), last time on Mar 15 2008, 5:08 pm by Mini Moose 2707.