Staredit Network > Forums > Games > Topic: Blizzard continuing the Good Rep with Diablo3
Blizzard continuing the Good Rep with Diablo3
Jul 4 2012, 6:22 pm
By: UnholyUrine
Pages: < 1 2 3
 

Jul 24 2012, 5:09 pm UnholyUrine Post #41



Suddenly, some news!

Quote
Dear Diablo Players,

Now that Diablo III has been out for two months, I would like to take a step back and discuss the launch, the feedback from the community, and talk about what the future holds for the game.

We’ve had an enormous amount of feedback since the launch. I speak for everyone at Blizzard when I say that we appreciate the passion and affection many of you have for the Diablo series. We truly believe “Every Voice Matters,” so I want to thank you for sharing your experiences in an effort to help us improve the game. Your support makes it possible for us to continue doing what we do, and we never take that for granted.

The launch week of Diablo III was memorable for many reasons -- some positive, and some not so positive. We were thrilled that Diablo III had the biggest PC-game launch ever, surpassing the lifetime sales of Cataclysm (the previous record holder for biggest PC-game launch) in a matter of weeks. We’ve been floored by the response.

However, the launch had many challenges as well. It has always been difficult to forecast how many players we will have. With World of Warcraft, it was a challenge to handle the immediate demand when we launched back in 2004, and that was just in North America. We eventually expanded to other regions and reached nearly 5 million players by the end of the first year, and there were a lot of growing pains with that. However, we’ve never gone from 0 to more than 6 million players across multiple continents within a few days with a brand-new game. For Diablo III, we looked at historical sales for Blizzard games and other top-selling PC games and watched preorder numbers. We even upped our estimates to ensure we had additional capacity, or so we thought. In the end, it just wasn’t enough, and that is something we will work hard to conquer for future releases.

In response to the immediate and overwhelming demand for the game, the team worked around the clock to support all regions, increase capacity, ship additional hardware to our datacenters, and troubleshoot and fix bugs as they sprang up. While things have by and large been running smoothly for several weeks now, various game-related issues have come up that we have either already responded to or are continuing to investigate (such as the latency issue some of you are experiencing) and make adjustments for. Rather than address every subject individually, I’ll just say that even as we work to address or resolve current issues, it’s always possible that further issues will crop up. We hope that our actions in the past have demonstrated that above all else, we’re committed to delivering an awesome game experience, and we hope you’ll have faith that we will continue to keep that commitment and respond to any new or outstanding issues quickly.

We are not satisfied with breaking launch records; we want people to continue playing and enjoying Blizzard games for a very long time. The Diablo III team has made an epic, entertaining, and beautiful gaming experience. That being said, we know that it isn’t perfect. Our teams are working hard to improve the game balance, build on our design, and listen to what players are saying to make it the best game it can be.

You’ve seen some of that work already in patch 1.0.3, and you’ll see additional improvements with patch 1.0.4. On the game balance front, this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities. Another topic we’ve seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. Patch 1.0.4 will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting.

We’re also working on a number of interface updates, including social improvements that will allow players to more easily view their friends’ achievements, more quickly join games, and more efficiently communicate with each other. In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.

Regarding the real-money auction house, our primary goal for including this in the game was to provide convenience and peace of mind for those players who might otherwise turn to third-party services to buy items. Black market trading sites can put accounts at risk and create many customer service challenges. We felt that the players themselves also deserved the opportunity to benefit from the extra loot they found, as opposed to having all of the benefit go to the black market/illegal trading organizations. We know the auction house isn’t perfect, but with your help and feedback, we’ll be able to continue making it a better experience for those who choose to use it. On the flipside, we are also committed to ensuring you have a great experience with Diablo III without feeling like the auction house is mandatory, which was never our intention. Thank you for all the feedback about that.

One other common topic we’ve seen in the forums is the always-connected experience, and the perception that the online requirement is nothing but an ineffective form of copy protection that has already been cracked. While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems (we have not found any fully functional cracks). More important to us is that the online requirement is critical for the long-term integrity of the game experience. I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design. The effectiveness of the online elements -- including the friends list and cross-game communication; co-op matchmaking; persistent characters that you can use by yourself, with others, and in PvP; and some of our customer support, service, and security components -- is tied directly to the online nature of the game. These and other online-enabled features are essential to our design for Diablo III. That said, there are still improvements we believe we can make to expand the online experience and make co-op play even more rewarding, and this will remain one of our priorities moving forward. Overall, while there are some downsides to the online-only approach, I still believe this was the best long-term decision for the game.

I know many of you are also looking forward to patch 1.1, our PvP update, which will provide new experiences and give you a whole new way to apply the skills you’ve picked up while battling demons. This patch will also build on the social and auction house changes I mentioned above, and the team will continue to fix bugs and further tune game balance as well.

We’re also working on a gameplay system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the “item hunt.” We’re not ready to get into specifics just yet, but I can say that we’re actively taking your feedback into account as we plan out the future of the game.

As always, we appreciate your candor and passion. Your constructive feedback and thoughts are valuable -- they will continue to help us be a better company. I just want to reiterate that while we can’t claim to have ever shipped a perfect game, we are committed to supporting our games relentlessly and making improvements where we can. Thank you for your support.

Sincerely,

Mike Morhaime
Source

This is the kind of PR I was looking for. GJ, Blizz.

Ironically, a "God Mode" exploit was found the same day that message was released...

*sigh*, you make it so hard, Blizz.



None.

Jul 24 2012, 5:19 pm CecilSunkure Post #42



Since money is on the line with the market, there better be a very strict banning policy.



None.

Jul 24 2012, 5:38 pm DevliN Post #43

OVERWATCH STATUS GO

Quote from UnholyUrine
Ironically, a "God Mode" exploit was found the same day that message was released...

*sigh*, you make it so hard, Blizz.
And fixed in the same day, as far as I know.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jul 24 2012, 7:11 pm UnholyUrine Post #44



^
That's good.


And then...
More breaking news!!

A "German Consumer Group" has threatened Blizzard with legal actions due to them not clearly labelling Diablo 3 as an always online game.
Source
Diablo just isn't catching a break..

I think this group is somewhat taking advantage of the confusion and hype, though it is a good point. People who are less aware of the game may buy it thinking that they can play the singleplayer campaign on their vacation offline or something like that.
From my perspective, if someone can sue McDonalds for not clearly addressing the risks of scalding hot coffee, and win, this German Group has a legit case. Them bringing it up now probably helps Blizz in the long run.
They've given Blizz until Jul 27 to make an official response.



None.

Jul 24 2012, 8:01 pm NudeRaider Post #45

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from UnholyUrine
From my perspective, if someone can sue McDonalds for not clearly addressing the risks of scalding hot coffee, and win, this German Group has a legit case.
Except ridiculous lawsuits like the one against McDonalds would have no chance to succeed in Germany.

Also the clear labelling of the always-on requirement was only a secondary point. Primary concern of the vzbv is that game servers weren't available for extended periods of time shortly after launch. Blizzard has 3 days remaining to respond with a statement or vzbw will institute proceedings.




Jul 24 2012, 8:08 pm UnholyUrine Post #46



^
That makes more sense. (The part about the true intentions of the legal action)

I wouldn't know what the court systems are like in Germany.



None.

Jul 24 2012, 8:14 pm Oh_Man Post #47

Find Me On Discord (Brood War UMS Community & Staredit Network)

I wonder why the court system is so whack in America??

Hey NR in Germany do they make you swear to the Bible in court? Or is that purely a Western thing?




Jul 24 2012, 8:23 pm NudeRaider Post #48

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I'm not entirely sure on that, but there is a specific phrase you have to repeat which has something about God in it. Alternatively you can just answer "yes" if you're not a religious person. It both counts the same though.




Jul 24 2012, 9:05 pm Ahli Post #49

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Oh_Man
in Germany do they make you swear to the Bible in court? Or is that purely a Western thing?
It's optional.

Also, next bug:


Also, if no fake, next bug:


First bug, just longer video with additional side effects:


Post has been edited 1 time(s), last time on Jul 24 2012, 9:11 pm by Ahli.




Jul 24 2012, 9:24 pm TiKels Post #50



Quote from NudeRaider
Quote from UnholyUrine
From my perspective, if someone can sue McDonalds for not clearly addressing the risks of scalding hot coffee, and win, this German Group has a legit case.
Except ridiculous lawsuits like the one against McDonalds would have no chance to succeed in Germany.
Wrong.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Jul 24 2012, 11:02 pm UnholyUrine Post #51



Wrong as in this is not a ridiculous lawsuit and have a chance to succeed in Germany, or Wrong as in my description of the litigation is not correct?
I've read the facts (t'was a good read) and I am not sure which argument you're trying to convey.
Please be more informative.

And luls @ videos.
So many exploits!! You'd think Blizz would pay more attention since they have the AH to incorporate real money..



None.

Jul 24 2012, 11:48 pm DevliN Post #52

OVERWATCH STATUS GO

I'm not sure what the real money AH has to do with those exploits, or anything regarding not finding bugs in the skills.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jul 24 2012, 11:53 pm TiKels Post #53



It's a completely legitimate lawsuit.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Jul 25 2012, 3:01 am UnholyUrine Post #54



@Devlin

Well, it's a general assumption that if people can find an exploit in the game, then they can use it to either farm or do something that will ultimately debunk the AH Market.

Anyway, I'm still sort of stunned that Blizzard would do such an open letter addressing the issues of the release of D3. Yeah, they didn't apologize for anything (it'd harm them if they did), and yeah some of it is trite, but just doing that letter done and sent out is enough to get the community back on their side. Everything I've said and argued for in this thread were answered in one fell swoop. GG.

This thread can be now closed (unless ppl still wish to discuss it)



None.

Jul 25 2012, 3:18 am Oh_Man Post #55

Find Me On Discord (Brood War UMS Community & Staredit Network)

Ugh just hurry up with PvP Blizz. I don't even care about all that item balancing crap.




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