Staredit Network > Forums > SC1 Map Production > Topic: The Architect
The Architect
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May 31 2012, 11:49 am
By: Oh_Man
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Apr 14 2014, 10:38 am Son- Post #41



hey oh_man hows it comeing anything new since i tested? i would like to play agian i got a new computer i lost the map even unfinished its one of the best maps ive played still alot of fun just let me know if your around :)



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Apr 21 2014, 9:00 am Oh_Man Post #42

Find Me On Discord (Brood War UMS Community & Staredit Network)

I'm on channel donuts, as always, still working on this.

Here is a video highlighting a quest in the game:





Jun 18 2014, 4:21 pm x)aCe(x Post #43



Yo! Your hero images have disappeared from the first post.



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Jul 11 2014, 1:09 pm Stranger Post #44



Architect ! Architect ! ^^

How's it going, Oh_Man ? :)

Is your great map making progress ? :)



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Sep 6 2014, 1:21 pm Oh_Man Post #45

Find Me On Discord (Brood War UMS Community & Staredit Network)

Cheers for the continued interest.

I fixed those images up, but the new SEN has made them weird - I'll have to figure that out later.

Progress on this map is slow simply because I haven't been working on it. I'm sorry. ;( I'm trying to get back into it again at the moment. Due to string limitations I have had to restructure a lot of my concepts. This was originally conceived to be one great map as a single file, but sadly there are just some limitations of Starcraft that cannot be overcome, and I would rather split my map into multiple files than to sacrifice the quality of the project itself.

I've just had a great playthrough of the beta today with two peeps from Donuts. As it stands right now, all that is stopping Act 1 from coming out is finishing off the main quest (about 3 quests to go) and creating 2 of the 3 side quests. Every other system is in place and working. I also am working on a PDF file which I will be packing with info that isn't critical to playing the game, but still helpful to getting the most out of the game. I don't want to include such info in the game itself because it will further cut into the string limit.

If you ever want to beta test, I'm online at US East, channel donuts, though I may be AFK on that channel.


__

So once again thank you all for the continued interest, and keep checking on this thread for the latest news!




Nov 2 2014, 6:47 pm Stranger Post #46



Absolutely amazing.

Thanks for the good news :)

Yep, even though I took a big break myself and didn't touch at SC at ell for a few months, I'm greatly interested in playing Act 1 of the Architect when it's done ! For this I'm planning on getting 2 friends back to SC and make them play :)

Each time I think of your map, I'm amazed by the trigger and mechanics mastery you put into it. There's no way SC "dies" as long as there are maps like yours, I guess ^^

You could have done a great Naruto RPG map too with your skills :omfg:

Oh, the PDF file to save some strings is great. And I'm pretty sure it will come in use.

I might try to get on Bnet some week-end in the morning, so that we can play the map again (if this helps your testing).


P.S : As far as I know, SC2 is much less limited than SC1 in everything. I'm not a SC2 mapmaker myself, but have you thought of trying to make some maps with the SC2 editor ?



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Nov 5 2014, 9:22 am Oh_Man Post #47

Find Me On Discord (Brood War UMS Community & Staredit Network)

Yeah i have a week off work for the g20 summit and i plan on dedicating it fully to mapping. XD




Nov 30 2014, 9:16 am Sato Post #48



please dont give up and finish the game ♥

Post has been edited 1 time(s), last time on Nov 30 2014, 9:28 am by Sato.



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Nov 30 2014, 1:01 pm Stranger Post #49



Yes please :D

I really do hope play a full version of Act 1 with some friends :)



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Jun 9 2015, 5:28 pm ScOULaris Post #50



Just wanted to chime in and say that I'm still eagerly awaiting the day that I'll finally get to play The Architect. Don't give up!



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Jun 12 2015, 2:34 am Oh_Man Post #51

Find Me On Discord (Brood War UMS Community & Staredit Network)

Thanks for all the support guys.

Rest assured I am still working on this, and these days I'm working on it A LOT, and getting closer to completion every day.

I'm always happy to beta test with someone on channel donuts at US East, which is where I'll usually be found.




Jun 12 2015, 7:29 pm ScOULaris Post #52



My interview with Oh_Man about the long development of The Architect RPG just went up on NeoGAF:

http://www.neogaf.com/forum/showthread.php?t=1061919

I doubt it will get many replies, but I thought that Oh_Man's persistence over these many years was worthy of some extra exposure. He gave a great interview, so I recommend you all give it a read.



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Jun 12 2015, 10:02 pm Zoan Post #53

Math + Physics + StarCraft = Zoan

Quote from ScOULaris
My interview with Oh_Man about the long development of The Architect RPG just went up on NeoGAF:

http://www.neogaf.com/forum/showthread.php?t=1061919

I doubt it will get many replies, but I thought that Oh_Man's persistence over these many years was worthy of some extra exposure. He gave a great interview, so I recommend you all give it a read.

Awesome interview! Still as stoked for TA as ever :3 Keep up the good work, Oh_Man.

Btw, you could also post the interview on the broodwar subreddit for more exposure if you want.



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

Jun 12 2015, 11:08 pm ScOULaris Post #54



Quote from Zoan
Quote from ScOULaris
My interview with Oh_Man about the long development of The Architect RPG just went up on NeoGAF:

http://www.neogaf.com/forum/showthread.php?t=1061919

I doubt it will get many replies, but I thought that Oh_Man's persistence over these many years was worthy of some extra exposure. He gave a great interview, so I recommend you all give it a read.

Awesome interview! Still as stoked for TA as ever :3 Keep up the good work, Oh_Man.

Btw, you could also post the interview on the broodwar subreddit for more exposure if you want.

Ah, good call. I'll post it in the subreddit when I get home to my computer.



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Jun 13 2015, 9:54 am Oh_Man Post #55

Find Me On Discord (Brood War UMS Community & Staredit Network)

Oh very nice. Cheers for all the publicity!

Very humbling to receive such support.




Jun 13 2015, 1:43 pm ScOULaris Post #56



Quote from Oh_Man
Oh very nice. Cheers for all the publicity!

Very humbling to receive such support.
No problem. What you're making here is great. It deserves more exposure.



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Jun 15 2015, 5:31 pm Stranger Post #57



Impressive !!

Thank you SO MUCH for keeping up, Oh_Man :)

I'll be glad to play the full version of Act I as soon as it's finished (and show it to some friends).



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Jun 15 2015, 7:06 pm ScOULaris Post #58



Quote from Stranger
Impressive !!

Thank you SO MUCH for keeping up, Oh_Man :)

I'll be glad to play the full version of Act I as soon as it's finished (and show it to some friends).
After having played an unfinished build of Act I, all I can say is that I really hope Oh_Man finds the motivation within himself to continue on to Act II. The map is great, but it's clear at the end that there's still much more story to be told. It ends at the height of the story's intrigue.

But whether or not that comes to pass, I just hope we'll get to play a finished version of Act I sometime later this year.



None.

Sep 29 2015, 6:04 pm ScOULaris Post #59



Any work been done on this in the last few months?



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Sep 29 2015, 6:59 pm zsnakezz Post #60



This map looks quite insane. Some of the spells featured in what I imagine to be cutscenes seem to be dragon ball z inspired, which I'm in favor of.

Overall, I can't imagine the amount of work it takes to get those sorts of skills to look that good, let alone during actual gameplay shown in your videos.

Truly inspiring to say the least, these are the kinds of maps that remind me why I got into mapping to begin with.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords. Follow me on twitch at https://www.twitch.tv/zsnakezz

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